AI Behaviors (Random Clips)
Added 2024-06-25 18:18:14 +0000 UTCHi!
Here's some random video clips from the AI Overhaul.
In these clips you can see the AI equipment, animations and some new behavior states like Attack and Evade.
I will share more updates tomorrow, once I have the roaming simulation ready.
-Antti (Developer)
Comments
Looks awesome man, can't wait to play with it. Do the AI interact with each other at all? For example if one spots you, will he alert others?
Sam Hardwater
2024-06-26 15:28:47 +0000 UTCwill be nice they shoot back when Evade ;)
Юрий Су
2024-06-26 08:02:09 +0000 UTCHey Antti ! Kai already mentioned this but yeah it would be nice if they could have their weapon lowered when 'wandering'. Also i have a question : do the AI react to each other ? If one in the 'Evade' state crosses path with one in the 'wandering' or 'patrol' state, does the latter react to their evading friend by changing their own state ?
pototos59
2024-06-26 06:27:27 +0000 UTCThis game is about to get more challenging. lol So this brings me to my next request: an SVT-40 without much possibility of upgrading. And will there be ballistic penetration of materials? I was having my shots through a door with a Glock consistently stopped.
TacShooter
2024-06-25 21:21:29 +0000 UTCWill there be a more relaxed state for the ai model where they would patrol with their weapons down until alerted?
Mello' Mike
2024-06-25 19:11:28 +0000 UTCThat auto burst suppress is no joke lmao
Infinity
2024-06-25 18:24:25 +0000 UTC