Animation Stream 11/30/19
I'll be streaming starting at Noon Eastern time.
See you there =)
2019-11-30 16:41:08 +0000 UTC View Post
I'll be streaming starting at Noon Eastern time.
See you there =)
2019-11-30 16:41:08 +0000 UTC View Post
I'll be streaming today starting at noon Eastern time! =)
2019-11-23 16:39:28 +0000 UTC View Post
I'll be streaming tonight starting at 6PM Eastern time =)
2019-11-20 22:35:05 +0000 UTC View Post
I'll be streaming starting at Noon Eastern time =)
2019-11-16 16:49:13 +0000 UTC View Post
Today's animation stream will be starting at noon Eastern time =)
2019-11-09 16:42:05 +0000 UTC View Post
Trying something new for this stream. See you there ;)
2019-11-06 22:50:17 +0000 UTC View Post
I'll be streaming today from Noon to 3PM Eastern time =)
2019-11-02 15:50:50 +0000 UTC View Post
The animation stream will be starting at 6PM Eastern time! See you there =D
2019-10-30 21:33:07 +0000 UTC View Post
Today's animation stream is about to get started and will last until about 3PM Eastern time. See you there! =)
2019-10-26 15:58:21 +0000 UTC View Post
I'll be streaming tonight starting at 6 PM Eastern time. I'm planning on working on the robotic appendages for Gaussly's character. See you there ^.^
2019-10-23 21:40:39 +0000 UTC View Post
I'll be streaming today starting at noon Eastern time! See you there =)
2019-10-19 15:52:20 +0000 UTC View Post
Time for another animation stream! It'll probably be a short one tonight, but should be fun as usual ^.^ See you there!
2019-10-16 21:40:22 +0000 UTC View PostThe animation stream will be getting started at noon Eastern time. I'll be continuing work on Asher's project, and possibly doing some work on Phastor's as well.
See you there! =)
2019-10-12 15:44:21 +0000 UTC View PostToday's animation stream will be getting started at 6 PM Eastern time =) See you there!
2019-10-09 21:53:36 +0000 UTC View Post
While rendering out Hit the Showers, I found that I really didn't like how Kish's cumshot was looking. The fluid just wasn't quite sticking to Kish's body in a natural way, and I've been spending the last couple weeks trying to nail down the issue.
In the end, it seems like the issue was the fluid solver I was using. For some reason, it was just failing to move the particles with the mesh on frames where the mesh moves away from the particle positions.
After switching ...
2019-10-06 22:23:00 +0000 UTC View Post
Thanks to input from my Patrons, as well as consulting with a professional fluid simulation expert, I came to the conclusion that my previous simulation didn't quite look right because the scene scale was wrong.
This is one of the challenges with any sort of physics simulation, but fluid simulations in particular. A particle's behavior is strongly dependent on the distance it's traveling. For example, the way water moves as it's filling up a sink is vastly different from a t...
2019-09-26 02:24:57 +0000 UTC View Post
Phastor's short animation is nearly ready for final render. I've just got some geometry clipping issues with the wings that I still need to resolve.
The waterfall scene itself has been upgraded a bit since my last post. I spent a lot of time on the texturing, making the stone surface more realistic. I also re-did the water simulation, which will be shown off in a follow up post =)
Enjoy!
2019-09-26 02:04:40 +0000 UTC View Post
In addition to adding his eyes, teeth and tongue since the last update, I spent some time on tonight's stream modeling the collar for Asher's character.
I'm extremely happy with how Ornatrix handles fur collision. With my previous fur system, keeping the fur from penetrating through clothing was a huge challenge. I actually had to fake it with Fox in the Stable by rendering two versions of the scenes where Taurin was wearing shorts. One with the fur and one with...
2019-09-26 01:57:31 +0000 UTC View Post
During Saturday's animation stream, I refined Asher's fur and muzzle shape and added his hair. After the stream, Kish helped me tweak the hair a bit to make it look more realistic. It's definitely looking more like his character now, and will look even better once I get his eyes, teeth, and tongue made.
Enjoy!
2019-09-18 20:45:42 +0000 UTC View Post
I've made a LOT of progress on this scene since my last update! I brought the sculpted rock face into 3DS, got some nice materials applied, added the fluid simulation for the waterfall, and used Ornatrix (my fur tool) to add grass and moss to it.
This is the environment I'll be using for some upcoming projects with Phastor's character!
I still have a bit of work to do on it. I want to add some additional foliage and other foreground elements, as well as some mist, and ...
2019-09-18 20:34:23 +0000 UTC View Post
I started on this waterfall environment for Phastor's project during Saturday's animation stream. It still has a ways to go, but I'm planning on adding in a lot more detail, and actually using fluid simulation for the water!
2019-09-12 01:49:08 +0000 UTC View Post
I made progress on Asher's character during Saturday's animation stream. Most significantly, I had a great deal of success in trying out something new with the fur!
When I sculpt the details into a character model in Zbrush, I use a normals map to transfer that extremely dense polygon detail to a relatively low polygon mesh for animation. The problem is that the normals map only effects the shading on the low poly object, so that detail is lost on the fur, which follows the ...
2019-09-12 01:31:51 +0000 UTC View Post
Hey folks! I apologize for the lack of posts lately. I thought I'd throw this out here and give everyone an update on what's going on.
The rendering for my newest production piece, "Hit the Showers", is coming along very well, but as expected, it's taking a long time to render. This will be my second-longest video, just behind Fox in the Stable, and is an order of magnitude more complex to render. The complexity is because I'm striving for a level of realism that...
2019-09-07 02:01:21 +0000 UTC View Post
Here's a viewport preview of the animation I'm working on for Phastor. It shows off his character striking a sexy pose before censoring himself. That part is sort of an inside joke, as this fluff dragon keeps insisting he's not lewd, despite evidence to the contrary x3
The animation still needs some tweaking. I'll be refining some of the movements, and using cloth dynamics to make the wings move more naturally.
During tomorrow's animation stream, I'll be working ...
2019-09-07 01:21:04 +0000 UTC View Post
During Wednesday's stream, I got a lot done on Phastor's animation project! I'll be replacing the background with something more suitable, but here are a few test renders showing off his character =) Also note that I'll be using cloth simulation on the wing membranes for the final version, so the wings will look much more natural than they appear here.
Enjoy!
2019-09-07 01:04:05 +0000 UTC View Post
I finished up the sculpting and rigging for Phastor's cock on today's stream.
Enjoy ^.^
2019-08-24 19:45:18 +0000 UTC View PostBeing the scientist that I am (I'm really not), I decided to try an experiment. I wanted to play a game tonight, but I didn't want to stop my rendering on Hit the Showers (which is about 50% complete at this point), so I decided to see if I could keep one of my GPUs on the rendering job while I used the other for gaming.
It seems to have worked! The rendering time doubled, as was expected since I pulled one of the GPUs off the job, but the rendering job is still chugging alo...
2019-08-23 01:02:44 +0000 UTC View PostHey guys! I just wanted to announce that the mid-week animation streams are moving from Tuesdays to Wednesdays. Originally, I went with Tuesdays because of how it aligned with my regular job, but that schedule has changed, and Wednesdays seem to be the better choice for both me and Kish <=) So I'll see you guys on the stream tomorrow!
2019-08-20 20:33:41 +0000 UTC View Post
I've just started work on my 3rd commission project (this one for Asher, of his anthro fox character), and I'm starting to find areas where my workflow can definitely use improvement.
I started on his model during Saturday's stream, but I'm taking things a little slower than usual, trying to improve on my topology (laying out the geometry as cleanly and efficiently as possible). I'm also looking to build reusable assets so that I don't need to repeat the same basic work on each ne...
2019-08-19 02:08:08 +0000 UTC View PostThe stream will be starting today at Noon Eastern time! I'm planning on starting on Asher's character model =)
See you there!
2019-08-17 15:39:21 +0000 UTC View Post