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taurinfox
taurinfox

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For Science

Being the scientist that I am (I'm really not), I decided to try an experiment.  I wanted to play a game tonight, but I didn't want to stop my rendering on Hit the Showers (which is about 50% complete at this point), so I decided to see if I could keep one of my GPUs on the rendering job while I used the other for gaming.

It seems to have worked!  The rendering time doubled, as was expected since I pulled one of the GPUs off the job, but the rendering job is still chugging along while I play my game ^.^ (Doom 2016 BTW).  The only issue I noticed was that I get a CPU usage spike between rendering frames as 3DS recalculates the millions of fur strands it needs to pass to the rendering GPU, which causes lag in the game while that's being calculated.

This won't really effect my rendering schedule, since the current sequence is on track to complete before I wake up tomorrow, and I have to set the next one up at that point anyways, but I thought this would be cool to share since I didn't expect my computer to be able to effectively split resources in this way <=)


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