I made progress on Asher's character during Saturday's animation stream. Most significantly, I had a great deal of success in trying out something new with the fur!
When I sculpt the details into a character model in Zbrush, I use a normals map to transfer that extremely dense polygon detail to a relatively low polygon mesh for animation. The problem is that the normals map only effects the shading on the low poly object, so that detail is lost on the fur, which follows the contours of that low poly object.
Since Asher's character has a well defined muscle tone, I tried to find a way to transfer the sculpted details to the fur as well. I did this by creating a cavity map of the high poly sculpt, and then using it to control the length of the fur. The results were even better than I expected =)
Enjoy!