tl;dr: minigames and quests progressing, a bunch of animations WIP, working on tree-tops zone
Shadow sub-region
Continuing the ground-forest/farm work, it's mostly functional but I'm hoping to expand it a bit more. I've worked on the tree-tops section, too, both assets and the Spider Lady.
π¦ Farming / minigame (1-2 weeks)
Growing minigame functional, actively testing and looking for any necessary tweaks
1 small animation and 1 regular animat...
2025-04-08 20:42:20 +0000 UTC
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tl;dr: jungle mega arena done! New blessings, UFO entity started, farm started, and more!
The Jungle Mega Arena is now out!
If you're an Insider or above supporter check Discord for the download link and patch notes!
This arena will allow you to experiment with new blessings and spells without having to spend money changing your current loadout - your inventory is temporarily emptied and reset (until you leave again) but you can quickly find the loot you need. Ever...
2025-03-25 15:30:00 +0000 UTC
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tl;dr: bee lady done, mega arena weather effects done (thunder, tornadoes, etc), riding broom done, new shield spell
The estimates in each section are guesstimates, and the work may take less or more time. We're currently 4 weeks in.
Mega jungle arena
This is nearly done now! This first iteration of the mega arena has different wave types (normal, boss, night), special effects (weather, buffs), and some new items. I hope to develop it further in future updates - more eff...
2025-03-08 03:46:03 +0000 UTC
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tl;dr: bee lady entity work, mega jungle arena effects (speed/gravity/damage/etc and 'weather' effects), plant spitter entity work, spider lady entity work, more bugfixes coming
-
The estimates in each section are guesstimates, and the work may take less or more time. We're currently 2 weeks in.
Mega jungle arena
This is coming along nicely, I hope to release this to Insiders first, before the new sub-region, but it will land in the demo a bit ...
2025-02-19 22:31:28 +0000 UTC
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The Steam page is finally up! This means you can wishlist and/or follow the game there. This page is for the 'core' game - I'm hoping to add DLC there too, if possible.
https://store.steampowered.com/app/3234930/Elven_Impulse/
Upcoming plans
I've started working on a mega jungle arena - the goal of these larger arenas is to have more dept...
2025-02-05 23:40:00 +0000 UTC
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Fort Gloom is now done with 4 new entities - 1 boss, 1 special, and 2 normal entities, as well as a new spell, new blessings and another slot, more outfit pieces, bugfixes, and various improvements. Check the Discord - it was there a few days ago but I've just released a bugfix update to that and if you prefer a more stable build I recommend sticking to waiting for a post here :)

Gameplay impr...
2025-01-13 10:38:25 +0000 UTC
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The Part 2 update is getting close, with the Bruiser Ghost, spell, and level design done, and Looker Eye and quest remaining before I start internal testing in preparation of a test build release again
Fort Gloom part 2 progress
The estimates in each section are guesstimates, and the work may take less or more time. We're currently 4 weeks in.
β
Level design (1-2 weeks)
β
Finger Beam spell (3-5 days)
β
Bruiser Ghost entity (2-3 weeks)
π¦ Looker Ey...
2024-12-22 06:04:04 +0000 UTC
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Now that we're back to normal progress updates again, here's a quick reminder of what's coming in the Fort Gloom part 2 test build:
Looker Eye major boss
Bruiser Ghost special entity and ghost hunting quest
Sewer section below the castle
Finger beam spell (shoot a beam of magic)
More outfits (thigh-highs and bunny tail?)
Fort Gloom part 2 progress
The estimates in each section are guesstimates, a...
2024-12-05 03:08:16 +0000 UTC
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Hey! This'll be a quick update. The first Insider-tier test build is available, and you can participate in the Discord. This is testing content in the first dark sub-region, Fort Gloom. There are new entities and plenty of changes.
Next progress update should get back to normal length again, I've started working on the sewers section of Fort Gloom (see GIF) which eventually leads to the big boss room. See you in about two weeks!
2024-11-22 11:10:06 +0000 UTC
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tl;dr: part 1 is content-done, testing phase active, player dyeing, entity blessings, and a cat
It's all testing now. All the content for part 1 is done, there's just brushing up, bugfixing, and balancing left in preparation for a build. This usually takes a week or two, and since it's the first dark sub-region I'm going to guess it'll lean more towards two.
Spooky subregion progress
The estimates in each section are guesstimates, and the work may take les...
2024-11-05 04:01:17 +0000 UTC
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tl;dr: lots of level design work, dress ghost animation done, witch hat, recoloring old entities for the darkness
With how work is progressing I'm considering an earlier release without the boss, that way we might have a late October/early November test build for this. This means it's split into a part 1 and a part 2, where the first part will be the two new non-boss entities and all the castle rooms before the boss. I'll also be reviving a 1 year old entity I never use...
2024-10-15 18:56:48 +0000 UTC
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It's spooky season now so I've been working on the first dark subregion that I'll release for Insiders. With that, let's get a new set of progress entries!
Spooky subregion progress
The estimates in each section are guesstimates, and the work may take less or more time. We're currently two weeks in.
π¦ Dress Ghost Lady entity (1 week)
This new entity is inspired by onryΕ as you can probably tell - she's going to be a bit more lurky than previous entities. I've sta...
2024-09-30 02:08:03 +0000 UTC
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If you'd like to try new content early I'm doing the testing in Discord. The new content we're testing: a new sub-region, three new entities, a timed obstacle course, a new upward dashing spell, new blessings, player dialogue faces, and more. Plus some old regions have been changed and added to, like a new frog swamp area.
I've already released a 2.1 bugfix build, but if you encounter any issues please do make sure to report them!
Next up
I've decided that...
2024-09-15 13:14:44 +0000 UTC
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tl;dr: most new entity animation work is done with some sprites left, split-screen co-op mostly works, per-outfit-piece dyeing and textile patterns, tweaks and improvements to old content
Next update progress
β
Pink Slime Lady
I'm gonna mark this as done, because it's just fine-tuning left, I no longer need to focus on this
β
Level design
I'm marking this as done - I'm still fine-tuning it every now and then but the main work is done and I don't need to foc...
2024-08-30 18:34:49 +0000 UTC
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Hey all!
The first thing I want to get out of the way is that I'm gonna delay the public Itch demo release some more. Instead, I want to focus on doing another Test Build in the Discord, meaning you get new content faster instead! I'll still be working towards a public Itch demo release and Steam page, of course, but it will take some more time - I want to polish things a bit more.
The Test Build will become available for Insiders first, then anyone else a week later. This content...
2024-08-15 01:01:45 +0000 UTC
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Hey all!
tl;dr: pink slime lady animation done and flower lady animation close, more items/brewing, deep maze sub-region progress
Next update progress
π¦ Flower Lady
- She now has one more fight move: a ball of petals that moves slowly and pulls the player towards her on hit
- The core animation is basically done and I've already started 2/4 sub-animations (speeds etc)
- I've started drawing some telegraphing sprites so that her moves can be read better...
2024-07-30 21:00:01 +0000 UTC
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Hey all!
Back with another progress update. The tl;dr is I'm still splitting part of the game, core animation loop almost done for pink slime lady, updated dialogue faces and more art progress.
Split
Most of the time has been spent doing the DLC split. Everything from quests, the player character and her systems and sprites/animations, NPC logic, entity logic and animations, and much more. There isn't much fun to show off here, which is why I've delayed this progress updat...
2024-07-14 23:55:09 +0000 UTC
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Hey all!
If you haven't seen already, an early test build has been released for those who opt-in to the Testing role in the Discord! I've also changed my page/dev name as you might've noticed - I've been meaning to do that for a while now, and I finally found the time to do so.
With that out of the way, let's talk about what's next.
Towards a release
The plan now is to release this as a new project on Itch - the core gameplay change and redone art warrants it, I feel...
2024-06-22 20:28:20 +0000 UTC
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Hey, I'm back with another progress update. We're not far off a test build now, and all tasks are almost done. I'll talk a bit more about that below.
Progress towards
Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.
Small - 1 day of work
Medium - 2-3 days of work
Large - 4-7 days of work
β
MEDIUM: Make magic moves upgradeable
This is done now.
β
MEDIUM: Create a tut...
2024-05-07 16:18:24 +0000 UTC
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Hey all, I'm back with another progress update.
Progress towards
Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.
Small - 1 day of work
Medium - 2-3 days of work
Large - 4-7 days of work
β
MEDIUM: Create new Purple Tentacle animation
I've decided to complete this - instead of doing 4 full alt-animations I've done 2 for now since it's not essential to the upcoming test build...
2024-04-23 01:04:13 +0000 UTC
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Hey all. A bit busier than I expected the last two weeks but I still managed to get stuff done - let's get into it.
Progress towards
Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.
Small - 1 day of work
Medium - 2-3 days of work
Large - 4-7 days of work
π¦ NEW / MEDIUM: Create a Blessings system
I've decided to create upgrades that activate during animations - like the r...
2024-04-04 12:29:10 +0000 UTC
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Hey all, back with the mid-March update. Let's dive right in.
Progress towards
Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.
Small - 1 day of work
Medium - 2-3 days of work
Large - 4-7 days of work
β
LARGE: New run animation
This is basically done now. I might polish it a bit more between now and the small test release, but it won't be priority work anymore.
β
SMALL: F...
2024-03-17 17:41:55 +0000 UTC
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Hey all!
Let me change this week's progress up a bit - we'll have a look at what work is left to do before I release a small test playfighting build, and then I'll talk about the work I did afterwards.
Progress towards
I'm making this list so that it's easier to track the progress for you all. Let's lay out what work's ahead of the small test build - it might grow or shrink a little depending on circumstances as we keep going, but for now this is the list.
2024-03-01 02:47:25 +0000 UTC
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Hey all!
I'm back with another progress update. This time I'll be talking about some new moves, a helpful nurse, items, and entity behavior improvements
Play-fighting
I've got three new moves here, bringing the total 'mostly finished' to 7. I've also got one more that's halfway there, and another that's very early.
Hey all!
As mentioned in the previous progress update I'll be talking about the fighting system again - let's get right into it
Play-fighting system
I've been focusing more on entity moves than player moves since I last mentioned this. The goal I have in mind here is to make entities that have two moves so that they don't feel too simple. For bosses, they'll probably have three or more moves, but that is not something I've dipped my toes into yet. Anyway, let's ...
2024-01-15 22:22:53 +0000 UTC
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Hey all!
I'm back with another progress update. This time we'll primarily be focusing on movement. This update ended up being long, so I've decided to split off the fighting-related stuff and I'll be doing another update around the coming weekend, because otherwise it'd be a bit too long.
The first thing I want to mention is: since I've doubled down on the fighting system changes, it means any Spooky changes and releases have been pushed back. If you're waiting for that, I...
2024-01-08 08:22:47 +0000 UTC
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Hey all, I'm back with another progress write-up.
tl;dr: added Erisia facial expressions to her new dialogue, continued work on fighting system, finished improved/taller idle animation, released a new bugfix build
First off I'll start with: I've just released a new bugfix build. This is available to Insiders right now, but a lot of the changes her...
2023-12-12 14:43:01 +0000 UTC
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Hey all!
I'm back again with another progress update. This time I'll be talking about easier/improved rhythms, new and improved animations, gameplay experimentation, and interface improvements.
Let's start with...
Rhythms
The combat interface has a new wave VFX when Supering - it's similar to the pink waves effect introduced in the previous update, and it's paired with the combat bars being on "fire" while the Supering is active. This means it s...
2023-11-25 22:31:38 +0000 UTC
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Hey all,
This is the first progress update since the release of Spooky Part 1 so I'm going to talk a bit about what's missing from Part 1 and what's coming in Part 2/3.
Part 1: what else is there?
I'm working on one more quest to release in a small update before Part 2. This is a small quest given by the scientist ladies, and Lin specifically gives you a Ghostlight - a lamp that can show you ghostly things you otherwise can't see. This means it ...
2023-11-12 02:43:52 +0000 UTC
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Hey all,
I've just updated the build to fix various bugs, but there are also some additions too - the main changes are:
- - Added Warp NPC to the crop farm
- - Added scientist Ada's sister Lin to the Pumpacle zone
- - Added ability cooldown VFX/SFX
- - Added alternate path in the Pumpacle zone
- - Added rooms to the castle entrance (pretty empty, for now...)
- - Improved Blob Plant, Pink Slime, Bee animations
- - Combat interface has r...
2023-11-07 07:54:23 +0000 UTC
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