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Chyos

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Still Deep in Winterhowl

Good evening,

The week flew by once again faster than I would have liked, and while I did get quite a bit done, there is still plenty left to do.

I spent most of the week editing images for the Winterhowl scene. Honestly, I did not expect this to take nearly as long as it did, but hair clipping with Santa hats turned out to be extremely stubborn and incredibly time-consuming. On top of that, I had to redo part of the animations because the lighting simply did not match the other a...

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A Review Of 2025

Good afternoon,

First of all, I want to wish you all a happy new year! Aside from yesterday, I have already been working diligently again for the rest of the week, which I will go into in a moment. I would also like to reflect on the past year and talk a little about the coming one.

I started the week by reworking the animations for Sabrina’s doggy scene and creating additional background renders for Gwen’s hut, so that her new animation can also run there. In the process, I c...

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Release 0.6.1.6 (Winterhowl Part 1c)

Good afternoon,

The past few days turned into another intense sprint, but the update is now finished in time for Christmas. As announced, however, it is only part of the full scene, and the main scene you voted for isn't included yet. What I did add is Sabrina’s first visit to the MC's house, as well as the option to invite her into your bed afterward.

The conditions for this are that Gwen must have caught the two of you in bed, and that you have either become Gwen’s champion ...

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Winterhowl Progress Update

Good afternoon,

It is getting dark outside once again, which means the week is almost over and it's time for another weekly update.

On Monday, I started by fixing remaining issues from the 0.6.1.5 update. I had already begun working on those last week, but since the fixes turned out to be more extensive than expected, and additional bug reports from before the update came in as well, it took almost all of Monday to resolve them.

On Tuesday, I then fully started working on th...

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0.6.1.5 Recap and Winterhowl Preparations

Good afternoon,
a long week has come to an end, and I am glad that I managed to complete most of what I had planned. Now it is time to look back on the past days and talk a bit about next week and Christmas.

As I already mentioned, I pulled an all-nighter last weekend in the hope of finishing the update in time… but on Sunday it became clear that it would be impossible. That frustrated me at first, but in the end I was thankful for the extra time I had to work, because otherwise th...

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Release 0.6.1.5

Good morning,
it is now past 1 AM here, but the update is finally in a releasable state!
The last few days have been a real struggle, as some of the bugs were incredibly stubborn. That makes it all the more relieving for me to finally be able to release this!

Time for a short changelog:

  • 3 new maps

  • New character sprites (more than I want to list here)

  • 2 new female characters who are at least introduced

  • New scene in the MCâ€...

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Last Steps To 0.6.1.5

Good afternoon,

This week has flown by once again, but unlike the previous one I actually managed to get a lot done and the update is now within reach.

I started the week by further adjusting the dialogues for the case where the player takes the alternative route to reach the Old Boar Inn. While doing so, I also rewrote parts of that first visit to the inn and added an additional event, which I will not spoil here.
I also created several new sprites, since for example ...

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A Challenging Week, but Not a Lost One

Good afternoon,

I had imagined this week to go a bit differently, but unfortunately things don’t always go as planned and you just have to make the best of it.

I already mentioned on Discord earlier this week that I caught a cold, which quickly turned into a fever. On Wednesday I was basically out the entire day, and only today I’m finally feeling noticeably better. Because of that, I wasn’t able to work nearly as much as I had planned and focused on tasks that I could sti...

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Weekly Status Report

Good afternoon,

The week went by faster than I expected once again. I’m currently finishing up the last bits of work on the new scenes inside the MC’s house, but I wanted to take a short break to give you an update on my progress first.

The week started with creating background renders for the animations I made last week. After that, I finally began implementing the scenes into the game, which turned out to be quite a challenge, as expected, since there are seven variations of...

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One Step Closer To 0.6.1.5

Good evening,

It’s a bit later than usual today, I wanted to finish editing the last few images before writing this report. So, here’s a short summary of what I’ve been working on this week.

As I mentioned last Friday, I finally wanted to start working on the scene for Lyvia, Tia, and Bianca. After spending some time figuring out how I wanted to structure it, I began working on the animations. In total, I created 9 animations plus transitions. From those nine, I recorded dif...

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On The Road Again

Good afternoon,

It’s Friday again, which means it’s time to bring you up to date.

This week, as I mentioned last Friday, I finally started writing the quest. For that, I reworked parts of Kate’s questline to Kirlic into an alternative version. This now makes it possible to obtain Ophilia’s horse even if you haven’t yet reached that point in Kate’s quest. Of course, that required quite a few code adjustments to make sure that no matter when you start the quest, even if ...

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Kirlic Layout And Initial Character Designs

Good evening,

It’s gotten a bit late today, but before I call it a day, I want to give you all a quick update on my progress with the Kirlic update.

I started the week by making final adjustments to the Kirlic center map. Most of what was missing were decorations and small details around the streets, which I’ve now added.
Here’s a preview:

As you can see in the image, ...

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At The Gates

Good afternoon,

It’s Friday again, which means it’s time to talk about the past week and what I’ve managed to get done.

As I mentioned last Friday, most of my time this week went into working on the maps for Kirlic. Right now, I’m focusing on three main areas: the city entrance, the central district, and the inn. The entrance is more or less complete aside from a few small details, and the central area is mostly done as well, though it still needs some visual polish, espec...

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Content Poll 0.6.3.0

Good morning,

as announced on Friday I'm launching a new content poll today with the addition of the option the majority of you voted for over the weekend:

Frisha: It’s time for Frisha to finally get married. Depending on the route, that might not just be the MC’s intention but also Giron’s (he couldn't have Emily, now he wants her daughter). The focus here will be on deciding the future of Arenfield and who will be in charge moving forward. (How far this w...

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On The Way To Kirlic

Good afternoon,

There are a few topics I'd like to talk about today, starting with the finally finished bonus scene, then about my plans for the coming update and also about the next content poll.

Let’s start with how glad I am to finally have Katherin’s scene finished. I had originally hoped to be done by Tuesday evening, but fixing all the bugs ended up taking the entire Wednesday as well. I already mentioned this on Discord, but I don’t plan to add any more characters to ...

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A Short Review Of The Past Few Days

Good afternoon,

I'm currently still in the middle of working, but unlike last week I want to give you a short update about what's currently going on and how much longer it will take until the update is now finally done.

These last few days have been brutal. On Wednesday I had to first get a picture of what was still there and what wasn't. On top of that I was very tired due to the sleepless night which made Wednesday overall very unproductive. I still got a picture of what was lef...

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A Midweek Report

Good morning,

This is the kind of post I really didn’t want to write. Not on Saturday, and even less so today. But I don’t want to keep you all in the dark any longer, so it’s time to talk about what happened.

As I mentioned on Discord last week, I took Friday off because of a holiday. Instead, I worked all day Saturday. Of course, that still wasn’t enough, and parts of the update were still unfinished. So I did the same again on Monday and by around 11 PM, at least the Da...

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It's One Of These Days Again...

Good evening,

The week is almost over again, and I figured I’d better write this report before it gets any later and my eyes give up on me.

As you might guess, I’m not super happy with how much I got done this week. The goal was to have the update ready by midweek, but here we are on Friday evening and I’m still not there yet.

So, what went wrong? As I mentioned on Discord earlier today, there are two main reasons:

First, writing both the code and the dialogues t...

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Weekly Status Report

Good afternoon,

It’s Friday again, which means it’s time for another update on what I’ve managed to get done over the past week.

I started the week by wrapping up some image work I didn’t finish last Friday. Along the way, I also created two more animations for Katherin to help round out the campfire scene. During the week, someone asked whether it would be possible for Katherin to officially become the MC’s wanita, and yes, I do plan to add something like that, but only...

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Weekly Status Report

Good afternoon,

The week is winding down again, and I wanted to give you a quick update on what I’ve been working on over the past few days.

As I mentioned last time, my main focus this week has been on animations and image work. I also need to circle back to something I wrote about last week regarding Katherin’s outfit. When it came time to actually edit the images, I wasn’t happy with the outfit I’d made for her. Her original outfit, the one she wears at home, ended up l...

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Work On Katherin's Scene Has Begun

Good afternoon,

the week is once again almost over, and I’d like to give you a little summary of the past few days.

The work on version 0.6.1.0 really dragged on throughout the week. It’s been a long time (if ever) since I last incremented a version to e, which I uploaded this afternoon (you can find the details about the changes in the hotfix history in the release post). The corruption route cost me more time on Monday than expected, but since I wanted to ad...

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Short Review Of 0.6.1.0 And Goals For Next Week

Good afternoon,

The week ended quicker than I thought it would. I got a few things done but some more are still unfinished and before I repeat my mistake of last week I've decided to write this report now.

First I want to say again that I'm glad that 0.6.1.0 is somewhat completed now. Somewhat, because there is still some last bits missing. And despite me working on it for the past 2 days I'm still at finetuning the last parts and don't want to rush it out just because the time I ...

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Release 0.6.1.0e

It's finally time to release this... Last Friday, I thought I might be able to finish it before the end of the day, which is why I didn't write a weekly report. I just didn't want to write another "it takes longer to finish" report... Instead, I preferred to complete the update and then write with a view to upcoming content. Unfortunately, it didn't work out. I worked late into the night on Saturday too, and even then there were still things left to do. On Monday, I added more pictures and sp...

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Weekly Status Report

Good afternoon,

Another busy week is coming to an end. I am still working on the final scenes for 0.6.1.0 and would like to give you a brief overview of what I have accomplished over the last few days.

Last Friday, I had already finished most of the work on the animations. This week, the focus was once again on editing the images I had created last week and making a few new character sprites and dialog images. Some of the images were quite challenging to work on, and I had to cont...

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Work On The Final Parts Of 0.6.1.0

Good afternoon,

I was relieved this week when the management system was finally ready for me to publish it together with Verena's scene. Of course, this update also came with minor and major bugs. I am currently working on another hotfix and hope to release it this afternoon.

In addition to the bug fixes, I have also started working directly on the images for the final scenes for this update. Most of the animations and images required for this are already ready for editing. So thi...

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Release 0.6.0.8b

Good evening, Developing this update was very challenging for me. I can't remember the last time I struggled so much with mechanics as I did

Good evening,

Developing this update was very challenging for me. I can't remember the last time I struggled so much with mechanics as I did in this case.
Before I actually thought it would be easy compared to the mercenary management system, but with constantly changing buildings on the map and various effects of morale on individual pro...

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A Little More Time...

Good afternoon,

it's one of those Friday afternoons again where I had to weigh up whether to write a report now or keep working until the update is done and then write a report afterwards.
In the end I've now decided to give you a short update and then continue with the work.

First of all, I want to apologise that update 0.6.0.8 could not be completed yesterday. There were several issues that contributed to this, most of which were related to the management system.
I revise...

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Progress on 0.6.1.0

Good afternoon,

Another week has passed, much faster than I would have liked. But before I continue working, I would like to briefly report on what I have accomplished.

The title image shows most of what I accomplished last week. The management system for Darkholt is almost finished; there are just a few minor issues that need to be ironed out (now that I see it here, I think the resources could be a little smaller than they are... probably 1 line lower).

This and the work o...

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Revelation Of The Voyeur

Good afternoon,

It's Friday again, which means it's time for my weekly report.

I started the week with ongoing rendering and work on further animations, because, on the one hand, I didn't quite finish last Friday and, on the other hand, I wanted to add a few more transition scenes while thinking through Verena's scene. Firstly, there was the question of how to get the whole thing rolling. This led me to create the animation that can be seen in the title.
Once I was finished wi...

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Weekly Status Report

Good afternoon,

It's Friday again and time to tell you about my work over the past week.

This week, my main focus was on Verena's scene. I had already given a little teaser about this before the 0.6.0.6 update, but at that point I had only worked on one of the animations for this scene. Over the last week, I have now been working on various position and transition animations to complete it. The editing is done by now, but I'm still in the middle of rendering the background images,...

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