Twin Sword Studio is actively developing [Coronation]
https://coronationgame.com/
an online open-world medieval game where you fight bandits, train with villagers, build castles and wage war against other players.
Thanks for Mbdot I have the budget for this mdoel and share it~ 150-300 USD/ 5 work day/30work hours for each character like this
Download Here:
2023-12-26 13:49:41 +0000 UTC
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Sketchfab Preview:
https://skfb.ly/oPoYr
Project Download:
avatarRingo_v05_t02_Packed.blend
Thanks for Tony I have the budget for this mdoel and share it~ 150-300 USD/ 5 work day/30work hours for each character like this~
- Blend the shape of vModel and Doll Serise,
- large folds on...
2023-12-26 10:39:45 +0000 UTC
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Discord Channel Here:
https://discord.gg/XAfS57Rrj6
will reply ASAP ~
personally prefer to preview models on my Sketchfab page
then search for the titles on my Patreon page
If you cannot search anything from their titles, let me know then I will s...
2023-12-18 02:56:26 +0000 UTC
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NPR Shader, highly customized, features:
Shader Output is a pure Emission shader, normal lighting can't affect its output, while it uses vectors to fake lighting, Color Output nodes are used for debugging and tweaking/editing,
Input
- Color Map, personally using a painting map, before every map, there is a dither node trees to blur each map by mixing their UV and a large scale noise,
- AO Map will multiply the AO Color and Color map, AO Factor to control its strength, and Pos1, Po...
2023-12-15 16:50:12 +0000 UTC
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Basemesh Sketchfab preview and download:
https://skfb.ly/oOAHE
Thanks for Tony that I have the budget for the new series codenamed Avatar (for users to play in apps), the first character codename is Ringo,
I standlize the topology/uv/weight/joint of Doll and Virtual Model by MakeHuman standard, then I can get mesh between them
But personally, I prefer a retopologized/decimated basemesh based on my unde...
2023-12-08 04:09:03 +0000 UTC
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Project Download:
vmodel_ramen_v02_t03_Packed.blend
Sketchfab Preview:
https://skfb.ly/oOuBO
- Body based on Makehuman basemesh then mixing multi scan files for details, baked as 4k PBR maps.
- Clothing created in Marvelous Designer then retopologize and shade in Blender.
- Deformed-bones-only body rig for Cas...
2023-12-04 18:58:22 +0000 UTC
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I am busy with some marketing work then have a chance to clean my files and mind these days,
ramen_mecha_v07_t01_Packed.blend
-Add brush filter by Home (offworlddepot.com), then I should test more and customize in the future,
-Fix the pinky scale,
-Make her feet to the ground,
-clean the project file and t...
2023-11-30 09:09:34 +0000 UTC
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Project and Asset:
MechaLordRamen.7z
Sketchfab Preview:
https://skfb.ly/oNWqx
Baked Retopologized rigged NPR/PBR Mecha Lord Ramen for Blender/Unity/UE(maybe Godot in the future).
- About 13k tris body mesh, 1k tris sword mesh
(including high-poly original meshes in .blend file,
take care of them for th...
2023-11-25 18:11:18 +0000 UTC
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Project download:
ramen_mecha_v06_t03_Packed.blend
Sketchfab Preview:
https://skfb.ly/oNQIF
Demo of Improvement for procedural mecha,
I will retopologize and bake in reasonable sizes and performance costs for the game level later,
can't wait to post and share now~
Sorted up the procedural modular mech...
2023-11-22 09:17:49 +0000 UTC
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Sketchfab Preview:
https://skfb.ly/oNA6C
Project Download:
ramen_v05_t05_Packed.blend
- Clothing created in Marvelous Designer then retopologize and shade in Blender.
- Deformed-bones-only body rig for Cascadeur, and facial rig by Faceit.
- Rebuilt shaders from Unity URP Shader Graph to Blender nodes fo...
2023-11-12 15:13:41 +0000 UTC
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Sketchfab Preview:
https://skfb.ly/oNsNx
Project WIP Download:
ramen_v03_t06_Packed.blend
I am testing animations with a Blender add-on named Faceit(Faceit : Facial Expressions and Performance Capture - Blender Market) for faces,  ...
2023-11-07 13:23:51 +0000 UTC
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Sketchfab Preview:
https://skfb.ly/oNrAR
Download Project:
ramen_v02_t03_Packed.blend
It's hard to play with shaders on Sketchfab...Just turn off the PBR feature then it looks better there~
I applied the latest body and switched the AICG texturing hair and eyes to the procedural shaders, which seemed more eff...
2023-11-06 11:39:23 +0000 UTC
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Sketchfab preview:
https://skfb.ly/oMSB7
Project Download:
Neon_bodyBeauty_v01_t08_Post_Packed.blend
Here is the preview of Body improvement, Palm, Feet, Bone, Muscle Reference of the base Ball Joint Doll Neon,
which will help me design/generate dozens of good enough modular mecha~
2023-10-30 11:48:55 +0000 UTC
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Here is the preview of tests for my own SRPG game to quickly generate dozens of good enough modular mecha.
Blender File:
neon_armor_v01_t10_2ndI2I_packed.blend
Sketchfab Preview:
https://skfb.ly/oMIL8
It is a little messy and complex now, But I will improve some details like displacement and color, and clean the ...
2023-10-24 12:45:18 +0000 UTC
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WIP Project Download
neon_armor_v01_t05_pack.blend
Sketchfab
https://skfb.ly/oMvFq
https://skfb.ly/oMvF9
https://skfb.ly/oMvFv
I typed some words then the page just offline ...
2023-10-16 08:56:27 +0000 UTC
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Sketchfab Preview:
https://skfb.ly/oLWXn
*[Patreon](https://www.patreon.com/chambersu) Subscriptions can help me create more for free under the Creative Commons license.
*Also accept modeling commission. Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~...
2023-10-06 04:51:27 +0000 UTC
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Here is the standard clothing of my characer Neon:
Project Download:
neon_clothing_v03_t07_Packed.7z
Sketchfab Preview:
https://skfb.ly/oLW6I
Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~
2023-10-05 16:06:56 +0000 UTC
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My own project (under CC license, clothing of neon) will post and share when any progress. (p1, 2, 3)
Marvelous Designer cloth sim file:
neon_clothSim_v01_t03.zprj
blender project file (WIP):
neon_clothing_v02_t02_WIP.blend
Plan:
-maybe I am not going to use those clothes under ...
2023-09-30 01:36:54 +0000 UTC
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Sketchfab Preview: https://skfb.ly/oKY9o
Project Download: neon_basemeshAlignDetail_v02_t09_packed.blend
*Can find project files(.blend) on my [Patreon](https://www.patreon.com/chambersu). Subscriptions can help me create more for free ...
2023-09-09 17:56:52 +0000 UTC
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Here is the clothing model based on Nobara Kugisaki from Jujutsu Kaisen, also some detail tweakness based on coat from Armani and others from UNIQLO.
Tried fan art for popularity but Can’t enjoy for heavy things when not orignal design, and some process seems unatural (mainly about mesh shape for NPR anime face, while will try some modern-disney shape with NPR shaders), more test and tweakness are needed.
Consider about creating each asset collection including character with mod...
2023-08-07 11:33:13 +0000 UTC
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Sketchfab Preview:
https://skfb.ly/oJPsI
Project download:
BallJointDoll_v03_t02.blend
Male version of [Ball Joint Doll Rigged Basemesh](https://skfb.ly/oIsnQ)
but mostly I create robot look like girl in my own project, which I p...
2023-08-01 11:19:00 +0000 UTC
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Sketchfab Preview: https://skfb.ly/oJ76O
here is the high-poly mesh preview of the first Modural Robot, Dyan from my new project, Mecha Chimera, I still working on her face\weapon and baking work for game engine, will post the project file on my patreon when ready.
The palms part is based on [jointed hands BJD](https://skfb.ly/6rWtW) by zacko is licensed und...
2023-07-11 05:22:02 +0000 UTC
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Here is a modular robot for mecha game project. Thank Bernard, can not create and post this cute robot without him~
*Every like, comment, and subscription will support me to go further! *
*[Patreon](https://www.patreon.com/chambersu) subscriptions can help me invest more in the artwork. You can also find some refernece project files(.blend) on my Patreon for free.
*Feel free to contact me by leaving a...
2023-07-06 03:43:06 +0000 UTC
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Here is the character Basemesh for my mecha game project. It is mainly based on Ball Joint Doll, in order to easily rig and animate for only having rigid body parts, also modular parts to create robots when developing and gameplay~
The palms part is based on [jointed hands BJD](https://skfb.ly/6rWtW) by zacko is licensed under [Creative Commons Attribution](
2023-06-14 03:41:39 +0000 UTC
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Sketchfab Preview:
https://skfb.ly/oI7J8
Project Download:
ikun_v08_t03_post.blend
Here is the mesh for test of AI generated character design and textures I did a month ago. It mainly used about camera based projecting on Blender and Stable Diffusion. She was designed for toon shading but hard to post on ...
2023-06-12 01:15:52 +0000 UTC
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Here is the mesh for the test of the rigid FACS system and NPR shaders,
and the mesh for the test of procedural modeling and shading I did months ago.
Some tricks and nodes will be used after testing, and I will post them when ready.
Project Download:
sss_actor_tima_Post.blend
2023-06-10 15:48:03 +0000 UTC
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Will post more later something like character/porp/level generator by AIGC and blender procedural content,
Please tell me if you are interested in any of them, I am willing to share all of my knowledge, workflow, project files and so on~
car project download
car_v3_pack.blend
Sketchfab Preview
https://skfb.ly/oHHVw<...
2023-05-28 12:27:19 +0000 UTC
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Sorry for post after mouths... But I have keep worked for game dev in my spare time when making a living~
Had a challenging time but really find something great for development.
It seems I can hold my full-time job but determine my mind to develop my game, alone, one day, as hard as I can, maybe~
Here is the list I tried which really depend on my plan to create my turn-based strategy game:
I tried a lot about proced...
2023-02-05 11:05:21 +0000 UTC
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I am working on procedural modeling/shading in my spare time~
crazy about modular robot face,
thinking about auto robot character generators with meta parts,
also environment grid map generators (for SRPG,
and auto rig system for rigid robot (face part based on FACS rigging.
found some weakness when work alone on traditional ways like PBR workflow, common game engines...
so, try something more radical now,
to find the right wa...
2022-11-12 16:03:33 +0000 UTC
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Mostly I am busy with making a living but also keep thinking, learning, and trying~
I am going to change my SRPG project from fantasy to sci-fi style, after considering about my weak organic sculpture skill, expensive SSS shaders and some idea about the new\quick workflow
Here are some ideas I want to try:
Rigid FACS system, create a facial expression system for robots based on the FACS system, mainly about replacing muscle/weight-painting with rigid body/parent constrain;
2022-09-18 14:47:52 +0000 UTC
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