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chambersu

chambersu

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chambersu posts

Assets and tips of Sept 2025

I'll respond as quickly as possible.

Thank you very much to all my suppo...

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2025 September Preview

will post some interesting tests of Sept, but too busy to finish soon,
I list some key points in advance here, and will detail with samples asap:

“If you have any questions or would like to discuss anything further, please don't hesitate to:

2025 Aug Asset Update, Snails, Ju-Eun, Nexaes, Mia, Room...~

I'll respond as quickly as possible.

Thanks a lot to all my supporters on Patre...

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Model Detail Guide III

Part 1. Turn Design Guide,
Character Design Explanation | Patreon "About the character design" part

Part 2. Model Sketch Guide,
Model Sketch Guide| Patreon
Also mentioned "Mesh alignment and texture projection":
2025-07-14 17:33:04 +0000 UTC View Post

Mia, Sci-Fi Swords, Death Worm, and Nunchaku Flux Design tools

I'll respond as quickly as possible.

Thank you for your understanding and conti...

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Model Detail Guide I&II

It is 1 am here and seems the post become too long again, I will finish the rest part next time and fill the example. I will also post assets of June later.

If you have any questions or would like to discuss anything further, please don't hesitate to:

High-poly Misaka Mikoto, Baked Shadow Group, Lee Ju-Eun Test, Model Detail Guide Outline

If you have any questions or would like to discuss anything further, please don't hesitate to:

I'll respond as quickly as possible.

Thank you for your understanding and continued supp...

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Model Sketch Guide, Faces/Anatomy/Maps Workflow, and Male Royal Guard Suit, Sci-fi Girl with her Bodysuit and Armor Character Asset

I will quickly explain what they are below and provide the download links.
too unstable/busy to sort up clearly workflows now(but help me a lot already~)

If you have any questions or would like to discuss anything further, please don't hesitate to:

March Update and Character Design workflow Detail Explanation

Dear all,
I apologize for the delayed update this month. I came down with the flu and, although the fever has subsided, I've been dealing with persistent coughing and fatigue, which made it difficult to to update more public assets this month.

However, I'm now well enough to share some insights about my creative process today.
Some might find this behind-the-scenes perspective even more valuable than the assets themselves.

If you have any questions or would like to discuss ...

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17 fan art model sketches, 3D AI test, workflow/Asset update

20250218Post_Preview.zip
I don't know why unable to upload preview images on Patreon tonight,
so I posted a download link above,
(late at night now, I want to post them and take a rest soon  ~

It is hard to showcase and explain them easily for me,
Welcome to ask directly if I miss anything, THX~
Discord Channel Here:
2025-02-18 17:53:25 +0000 UTC View Post

Character design tools/workflows/models update

Batch models creation to test/improve my workflow,
Including 1. anime fanart model Misaka Mikoto, (from 'とある魔術の禁書目録')
2. medieval female knight Revna, (for a medieval game)
3. anime female advanturer Sophie, (for a fantasy game)
4&5&6. female ranger/artificer Elara, both virtual model and anime version and her mech. (based on my old models 'Ray', which I want to post and update on my Sketchfab page)
Download:
2025-01-15 10:12:50 +0000 UTC View Post

Isometric Grid Map/Level/Scene Design Tools, characters style/turn update

Here are the samples and files:
20241219LoRAsUpdate.zip


The alpha version of the
map/level/scene design tools and workflows,
trained by games screen captures from
-Final Fantasy Tactics Advance,
-Hades,
-and Disco Elysium,

Also,
-Isometric grids 
-and medieval buildings 
F...

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Design tools/workflows update, Downloadable WIP models project

busy and crazy about the artwork (and also making a living by them)...~
Quickly posted download links and previews here by dates,
will detail them carefully after finishing and polishing in a mouth (I plan/hope~),

LoRAs, workflows, and Models Projects Download Link:
20241202Post.zip
Let me know if some of you want the training data sets instead of training by yourself ~ View Post

Updated Hair, Face, and Sword Design Tools

I trained some samples of hair, face, and sword Flux LoRAs,
For some realism art-style projects, we need more details than anime characters to model and texture~

https://1drv.ms/u/s!Am0lZ75OjQ1mpckQBMkOLcaj6OroEA?e=og7fFU

will test more and detail them later~
to find ways to create high-quality anime/realism assets quickly,
once I have spare time to create some public as...

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WIP Basebody & Design Tool Preview and Download

I am working on the design tools for ComfyUI
(also Flux but lacks some features at this stage after testing, mainly lack of customized face (LoRAs) controlling)
(I tried some races of DND, and will go further about classes and suits)

and improve the base body mesh/topology/tex/rig,

I will detail them and post a sample 3d character on Patreon later when ready~

you guys can also take a look at these WIP assets if you are interested in them now~

...

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Design tools tests and updates to SDXL, Model Plan~

After these days' design work,
I am going to improve the modeling workflow/standards/tools,
and will create about 30 characters assets in 2 months as a test to make sure they work well,
then will test the grid world/tile world builder, weapon/prop assets, gameplay, storytelling and sound...~

I love SD1.5 checkpoints which have more resources and make it easier to get good-looking stylish designs,
but as I stepped further into customizing special projects, SD1.5 was ...

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Character Workflow Outline, Ryuuko/Frieren/Marcille Preview

  • Feel free to contact me by joining the Discord Channel,
    leaving a comment here,
    or mailing to chambersu1996@gmail.com,
    if any questions or anything here interests you~
    I will reply ASAP unless I fall asleep, mostly in 12 hours~

2024-07-01 14:54:59 +0000 UTC View Post

Char Lib & Design tools update

I tried some tests of PVC/plastic/figure material mixing with anime feelings
(Ryuuko uprate,
including Marigold Depth Estimation - height turn/Line2Normalmap-normal turn tests),
Also a sketch preview of Frieren,
there will be one or two more fanart characters,
because I want to test switching their clothing (Marcille and Frieren first)to make sure the equipment feature of my char lib standard works fine.
Download Here:
Updated content only(~150MB)
2024-05-31 11:18:25 +0000 UTC View Post

Ryuuko, Sci-fi Gun/Sword, Preview

I traveled, found my laptop worn, and went back to my hometown from May 1st to 13th (International Workers' Day vacation lol~),
so I need more time to finish the post of the full content this month~

A character sample Preview here:
RyuukoTemp.blend

sci-fi gun/sword, updated HairTurn(separate as front and back two-part for better looks) Lora and Raw pictures (including genera...

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Char Lib & Design Tool Update & Vmod Ringo II

Overview

  • Char Lib
    Found and used the same standard in Blender to store characters' assets for easy editing/remixing/creating in the future,
    including the body mesh, rig, and bake tools;
    and rigs, bodies(eyes, brows, lashes, mouth, hairstyles), and clothing assets.
    CharLib_v02_t07_Packed.blend

  • Design Tool
    Trained some LoRA for Stable...

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Design and Texture tool, AI body/face/hair/cloth/armor/mech/sword generation

Here are some new LoRA I trained for my new workflow, AI-powered designs and textures tools:
AI Design LoRA.zip

Also training data here, about 30 percent of them rendered from artwork I created and posted before, the rest are bought and collected from the internet:
TrainDataPack.zip View Post

Character Library: Body

CharLib_v01_t03.blend

I can say it will be my most valuable tool in the future, along with my workflow.
Saved virtual models and doll characters' body shapes as shape keys in the same mesh object,
Body Shapes, and materials(textures) can be transferred between each other.

Drive all by shape key value may be cooler but seems to leave them editable is more useful/customized, thi...

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Virtual Model High-poly Ringo II

RingoII_v01_t04.blend
(~1.6Gb, Packed)
- body, face, hairstyle
- Hoodie
- Cargo
- Bra
- underwear
- sneakers
Sketchfab Preview:
with yoga pants and sneakers
https://skfb.ly/oRvN9
with hoodie and cargo pants
https://skfb.ly/oRvHH
with ...

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AI “Chamber” Assistanted Design Test~

Happy the Lunar New Year~

I trained a LoRA with my character models' turntable render images created last year, to improve the AI-generated designs during the holiday~
LoRA
CSCharTurn_v1-000003.safetensors
Personally prefer weight around 0.5

I am not good at training, and the LoRA aims to improve the whole setting I used instead of working alone,(The whole setting is much ...

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Doll Ringo Ani & Physics Test

Sketchfab Preview (Baked FBX Download):
https://skfb.ly/oQLvv


Blender Project file:
DollRingo_v01_t011_Packed.blend

DollRingo_v01_t011_PostPacked.blend

2024-02-09 12:22:27 +0000 UTC View Post

Revna & Svend Update - tails of the helmet, wool tunics...

Uasset ~1Gb
https://1drv.ms/u/s!Am0lZ75OjQ1ml94U8dNEXaYbvmiYMA?e=Aljwc8
Blender ~3Gb
https://1drv.ms/u/s!Am0lZ75OjQ1ml94VfZ0e65jcBsVqOg?e=e0aYfJ

Sketchfab Animated Preview
Revna Armor
https://skfb.ly/oQHLO
Rev...

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High-poly Rayanne V1

Rayanne_v01_t10.blend

I think I should create more common assets first, like a classic ponytail, school uniforms, and office suits, (But I still love this body and face~

I post this early version here and may not retopogize/rig later~ It seems out of common and has no idea about any clear theme. (both the pattern making of her clothes and her hairstyle are unreal and hard to reuse I...

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Tunic, armor, hair, beard and LOD of Revna & Svend

Svend_v05_t02_Bake.blend (~2GB)

Revna_v09_t03_bake2.blend (~2GB)
uasset (~1GB)
https://1drv.ms/u/s!Am0lZ75OjQ1ml9of-jYW3sSQjshlZQ?e=ZSrfqX

Twin Sword Studio is actively develo...

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Virtual model Revna And Svend Update and Preview

Sketchfab Preview:
https://skfb.ly/oPWKF

high-poly shaded file: (~1.5Gb ~1Gb)
Revna_v08_t03_ClothingDetail_Post_Packed.blend
Svend_v04_t01_HighPolyAndBake_Post_Packed.blend

low-poly baked rigged blend and FBX of Re...

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Virtual model Revna For Mbdot v7 and Plan

Twin Sword Studio is actively developing [Coronation]  https://coronationgame.com/an online open-world medieval game where you fight bandits, train with villagers, build castles, and wage war against other players.
Thanks for Mbdot I have the budget for this model and share it~ 150-300 USD/ 5 work days/30 work hours for each character like this

Download Here:
2024-01-06 08:20:58 +0000 UTC View Post