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DAHR

DAHR

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DAHR posts

Deep blue sea, light white foam

https://youtu.be/efeWT1Eu2Rc?t=124

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Stream end

и ещё немнго.

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Stream 3/3

In half an hour, gonna finish the pic that I'm streaming for the 3rd day, luckily there's not much left. Maybe we'll get to drawing more of fun stuff, too ^__-

Итак. сегодня, через полчасика планирую добить картинку которую стримю уже третий день, благо осталось совсем мало.
Может ещё чего интересненького порисовать успеем.^__-

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Стрим

So, two hours of stream. Redrawing one of IQ Dungeon endings.
Speaking. Russian ofc. But if you look closely at the chat, you'll see that a saint called StreamWolfcub is translating main parts of my talk into English.Also YouTube didn't like something from my work playlist. We somewhat settled it, but may still glitch in some countries.


Итак, два часа стрима. Перерисовываю одну из концовок к "IQ Дангеону".
Говорю. На ...

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O-O-O-O-O-O

 ❣ 

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Дорисовываю.

Сегодня. Где то с 12-13 по Москве.

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https://picarto.tv/DAHR

Gonna stream a bit today. Redo one of the ending pics for Iris Quest. Therefore, it's 18+.

I'll record the stream, but won't upload it to YouTube because of its contents. Anybody knows YouTube-like resources for safe posting of adult streams?

❦❦❦

Планирую сегодня постримить мальца. Переделать одну из картинок-концовок,...

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Пиаря хороших людей.

Прошу любить и жаловать. Одним славным художником (любящим наши игры) на патреоне стало больше. ))

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Press release - X

Hello, my Patreon comrades!

I’ll begin today's press release with some bad news, and then finish it off with some good news.

The other half of our team, namely Comrade Xaljio, has been brought down by sickness. His angina has given way to complications.

And though he keeps himself strong like a Red Army Trooper, and hoarsely assures that on Monday he will continue to work on "Dungeons" as if nothing’s wrong, I’ve decided to spare him just a little.

As you know, I’ve a...

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Пресс-релиз (очередной)

 
Press-release (yet another one)
(The header picture represents the simplest good ending: “just get out alive”)

So, how are we?
Art is 100% complete.
Literature is 100% done.
Translation is on 80%
Concerning the game itself. We have got together all main modules. All characters are interacting, fighting, talking and… you know. ^^
Besides, all graphics and all planned items are in the game as well. And those items are even working as expected, mostly!  ...

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Попробовал записать стрим.

Вот по этой почеркушке.
Ничего особенного, просто проверка.
Все нормально видно?

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Picarto go!

Пойду порисую на пикарте  что ли. Чисто разминки ради, а картинка чисто привлечения внимания ради.

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Happy Birthday to me

Работа встала до вторника.

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Уточнения к прошлому посту.

 
To clarify previous post.
How it's even possible, that now I have about fifty of your cool stories, but not even one of them suits my picture? Well, that's my fault. But not because I'm so picky, but because I've provided quite a vague requirements.  So let me clarify them a bit.
"Iris was captured by the goblins" is the worst ending and the easiest to achieve one. It doesn't deserve any special picture at all! But as I've decided to draw the picture for every ending, le...

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Think like a Goblin: the Contest!

Greetings, Patreon comrades!

As I mentioned already, finalizing and polishing the game is rather boring!

Thus I decided to brighten it up for both you and myself, via a fun contest!

So.

Right now I'm working on ending pictures. Both bad and good endings.

In one of the endings (and it's a bad one, you lose) Iris become a goblin slave (see pic 1).

I hope goblins need no introductions. Small, nasty, mean, green things.

What happens to female characters who end ...

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Press releases 4

 So, we’ve tried the combat.
We’ve discussed the combat.
We understood, that we won’t figure out how to polish the combat in separation from the rest of the game.
And we’ve postponed the combat (as it is for now) and started to put together the main part of the game.
What is coming now is the routine. Compilation, testing, minor fixes here and there.
So, the next press release will be next week. And it will consist of a dull list of the things done.
But on the othe...

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Press releases 3

  So. The news.
First.
This Tuesday we plan to build an intermediate version (just for us developers) to test the combat. And this would be one hell of an important test! Pray for us to all your gods!
And we will report the results to you on Wednesday-Thursday, at the latest.

Second.
Many of you keep asking: will the version of the game for patreons be any different from the one for mere mortals?
Yup, it will, a little.  Just for the patreons we will add:
1) Th...

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Пресс-релиз 2

 
Oh, this would be quite a dull press-release!  I even wanted to postpone it till we finish some key features within the game, but the people are asking  where’s the news. So, here it comes. Two of three text fragments, the biggest ones, have made it to the editor and translator. New combat type is almost ready, but we’ll have to test it and draw the new interface. Every icon for every item is finished. And it seems, we are done with the log as well. This is it. Well, I to...

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Press releases 1

So.

We enter the final straight. So I decided that at least once in three days, starting with today and till the release, publish press releases on the work of our lil' game design studio, so you don't think we're not toiling like mad here. We are.

A few notes first.

1) The illustrations will be quick sketches. Believe me, I have things to do besides illustrating news posts!

2) Posts will be in Russian. Please understand. All translators we have, are working on the game text ...

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Чибик.

Стало удаваться выкроить немного рабочего времени на всякую ерунду.
Это промежуточный этап. Много ещё надо будет допилить.

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3D!

Sculpt more stuff for fun.
Nothing serious yet.

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The exit from the cursed dungeon is near!

No matter how hard we tried (and we tried hard!) to finish IQ Dungeon this month (or, to be precise, last year), but no!

Here it is, the painstaking piece of the game, it's playable, and we surely want to parade it around! But no! Still more polishing, bug catching, testing, make everything pretty and solid. And only then we'll parade it.

And right now, the only good thing is comparing the amount of work done, to what's left to do!

The sooner the better!

P.S....

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Lila

 Вот на этом месте Sculptris начал фатально глючить (он все таки бета), так и не дав мне закончить эту модельку. 

And at this very point Sculptris started to glitch like hell (it’s beta, after all), so I was unable to finish this model. 

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Оно шевелиться!

Товарищ Смолев поанимировал немножко мою гоблиншу .
Одно дело когда ты рисуешь персонажа, а совсем другое, когда он начинает двигаться у тебя на глазах. Не привыкну к этому никогда. Волшебство.)

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Seven cards

Greetings Patreon comrades!

Cards idea in Iris Quest isn't new . We decided to put it in the game as soon as we conceived it.

Collecttable stuff that you can find, win, get for quests. Maybe even use in combat.

And of course view in a special gallery. Et cetera.

Dungeon will have seven of these cards.

I drew four, and three more, I got from my artist friends. View Post

3d

It's not for the game (yet!) - Iris Quest is still 2D.
That's just me toying with stuff in spare time, though I already have ideas where to use it)

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The latest big picture in the "dungeon"


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17

Hello Patreon comrades!

It's been while since I last posted here.

Here's a bit of fan art for one of my fave comic series, from one of my fave artists.(No. It's not Iris Quest))

Guess what is it.)

And I also plan to stream soon enough. Don't miss the news on this!

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Кто в перевый день нового года страдает фигнёй - тот я.  ^___^

Who's doing some strange shit on the first day of the new year? Me, that's who! ^___^
 

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Продолжаем работу.

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