The Early Access release of JKQuest is just around the corner. In the meantime, we are very happy to give a Patreon Exclusive look at the new epic trailer from Bummser showing some 1st person lightsaber action. Please don't share this on public forums. We will be showing the trailer publicly once the Early Access release is ready.
A big thank you to all our patrons, for making things like this possible.
News on how you can get the Early Access release (for mid-tier and up)...
2022-10-08 12:23:45 +0000 UTC
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You lovely patrons will be getting more videos and details on the upcoming JKQuest Early Access release very soon. An aspect that we wanted to highlight, since its not going to make the 1st EA release, are immersive cinematics.
Now we know that some people love or hate these and many a passionate debate has been tweeted, so they will be configurable in the final release. This video shows both versions. The first crawling titles are the pre-rendered cinematics, which appear on a fi...
2022-10-05 20:09:28 +0000 UTC
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The last few evenings (last night in particular) have been particularly productive, nailed a few bugs that had been troubling me, but more importantly than that, have now a proper functional 1st person lightsaber mode. This isn't the rather hacky 1st person mode that Jedi Outcast has built in (which didn't work well in VR at all and was really 3rd person with a modified camera location and a player model with transparent skin), but a true motion controlled light saber that you can swing to yo...
2022-10-04 12:56:22 +0000 UTC
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The Galactic Senate have voted. The Emperor would be pleased. It was touch and go for a long time, with both titles taking narrow leads. However, there can be only one (wrong franchise!). We are pleased to announce that Jedi Knight 2: Jedi Outcast will be the first game of the two released.
For those who were looking forward to Academy, we really don't think your wait will be too long. There is a large amount of overlap and the games run on the same engine. Both are currently up a...
2022-10-02 20:00:04 +0000 UTC
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I thought it might be interesting for people to see some of the development process. In this case the alignment of the weapon models.
This video is a short demonstration of the utility I implemented to allow us to align the weapon models perfectly with the controller location and orientation. Since these old games have weapon models designed, scaled and positioned to look good on a flat screen they are rarely actually located at the origin as we need them to be. Therefore we need ...
2022-09-30 11:57:31 +0000 UTC
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The upcoming Dr. Beef port of OpenJK, JKQuest will support both Jedi Knight 2: Jedi Outcast and Jedi Knight 3: Jedi Academy. However we won't be releasing them together so a decision must be made on which one to bring out first.
This is the advantage of having an active Discord. We can interact directly with the biggest fans of the ports and cater to what you guys would like to see.
Here's a little bit of info on each choice:
Jedi Knight 2: Jedi Outcast
2022-09-29 17:33:39 +0000 UTC
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You may have read in the Patreon "thank you" e-mail how you may receive a development update from us saying how something will never work, only to get another update mere minutes later saying how it is fixed. This has happened quite a few times. And it just happened to me with the WrathQuest "Return to Soul Tether" bug, which I cringe everytime I see on a YouTube video (and you are a gent for editing out Beardo!)
I won't lie... I was at my wits end with this one. The problem was that t...
2022-09-29 00:55:44 +0000 UTC
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I thought it was about time I penned a new Dev Log / Update for JKQuest as I have been a little quiet since the last one (though I know a video got posted). Suffice to say things have been moving forwards very nicely indeed.. Last time I updated I had it just rendering to the headset with sound, but there were crashes and many things that needed fixing.
It wasn't actually long after I figured out why it was crashing (at the start of the first real-time rendered cinematic sequence when you ...
2022-09-28 20:35:29 +0000 UTC
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Firstly we would like to say a huge "thank you" to all Patrons who have joined. We've only been live for 6 days but have already enjoyed interacting with patrons on the Discord exclusive channels and sharing our work, which previously would have been limited to the internal team. I can honestly say I don't think I have seen the team so engaged and positive about future ports and updates.
We've already had had several great suggestions for future possibilities. The general suggesti...
2022-09-28 13:02:50 +0000 UTC
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A full development update will be coming later this week, but we'd thought we'd share a little teaser. Spoiler alert, its going pretty well!
2022-09-27 15:36:16 +0000 UTC
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Changelog:
1) Fixed the issue where right controller was "stale" at startup causing no cursor to appear. (the menu might be a little more difficult to use - I'll improve this soon)
2) Removed left hand from Ruination Blade
3) Removed unnecessary animation from Ruination Blade
4) Melee combat must now be performed with motion controller, rather than a button.
5) Ruination blade dash maneuver is now performed by the dominant hand trigger. Grip button is not ne...
2022-09-27 00:22:53 +0000 UTC
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I'm working hard on the next early access release of WrathQuest, but just thought I'd share some progress:
- The gauntlet now has no annoying left hand (this will return later as a separate tracked element and appear with all guns).
- I've changed the Melee mode to always need doing physically with the controller, much like the crowbar in Lambda1VR. That frees the trigger button up to do the charged jump without having to press the grip as well, which did feel a little like T...
2022-09-26 20:42:17 +0000 UTC
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Going to keep this relatively short, as I think the video speaks for itself. As you can see the other significant development milestone has just been passed.. there are now graphics rendering to the headset! I hacked in some rudimentary mouse control so I could start a game as well so you can see it getting to the intro video. Other issues prevent it getting much further than that at the moment, but this is a pretty major step on the way and I am feeling pretty chuffed to have got it this far...
2022-09-24 14:24:02 +0000 UTC
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A small bug fix update.
The second cursor issue on the journal and the "use" function are now both fixed.
Unfortunately the "missing cursor on startup issue" still seems to be there (I had hoped this would fix it). However I am struggling to replicate this issue. If anyone finds the conditions in which it always happens please let me know.
I'd like to clear these "game-stopping" issues before moving onto some more meaty updates to weapons etc. I am hoping to releas...
2022-09-23 22:10:37 +0000 UTC
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Here is the first Patron-only early access look at WrathQuest. It is intended for Quest 2. It may well work with Quest 1, but I'd expect the performance to be pretty bad.
Instructions
1) Install Steam version of Wrath to your PC.
2) Install the wrathquest-beta-010.apk to your Quest 2 via Sidequest Advanced Installer.
3) Run WrathQuest via Unknown Sources. It will give you and error about the menu. Exit via the Oculus Menu button.
<...
2022-09-22 17:48:38 +0000 UTC
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So last night JKQuest hit its first significant milestone... after days of bashing unrelated projects and bits of code together like a caveman trying to make fire, they eventually came together and built into one single executable/apk. The first part of any of these ports is the most tedious and dull.. basically trying to get the code to compile (and then link). Some of the previous ports have taken advantage of Emile Belanger's (Beloko) excellent Android ports code as a base, which simplifie...
2022-09-22 14:11:44 +0000 UTC
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