Heyo everyone! Some good progress has been made between managing the SpunkStock release and working on the game. Where we left off was essentially the core scripts for the boss fight. I changed up the priorities just a bit, but got as much work done as I had hoped. Without further ado, let's jump in to it!
Something that took a bit of time that I wasn't taking in to consideration initially, was censoring the launch trailer, and submitting it to this year's HentaiCon. (Previously known a...
2023-02-04 00:44:06 +0000 UTC
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Hey everyone! As most (if not all) of you know, SpunkStock was released on the 26th! Unfortunately as a whole, the launch took up more of my time than I had anticipated, so while progress was made on Star Lust, it was not quite as much as I had hoped. Without further ado... here are the Spunkstock links, and let's get in to the progress update!
Steam: https://store.steampowered.com/...
2023-01-27 22:52:42 +0000 UTC
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Heyo everyone! This week we've gotten a little more done than originally intended. Progress is still great! I also did a couple more fixes on SpunkStock for the last week. Also what's awesome news is that SpunkStock is on "Popular Upcoming" on Steam!

This caused a spike in wishlists, which is super exciting! Thanks for all the support!
Now... let's get in to what this week has been like:<...
2023-01-20 22:32:14 +0000 UTC
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Heyo everyone! I got more stuff to share this week! I'll start by stating the elephant in the room that you have likely seen with the page. This Patreon is now dedicated to Star Lust. It's a bit bare bones right now, but as we get along and more assets come in, it will begin to fill out again. The "tiers" are in a bit of a limbo until we start getting builds ready for release.
Before I dive in to Star Lust, I will quickly say that today Wishful Simping has released the SpunkStock OST on...
2023-01-13 20:14:57 +0000 UTC
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Hey everyone! This is a pretty important post for information, and the future of the Patreon.
First thing I will say, is that the tallies have been completed. I have sent out a mass message to everyone who is in the list of tallied people. If you have not received a message saying you will be getting a key, but you believe you should be (meaning you have contributed over $15 USD), shoot me a message and we can see what's going on. Note that the 4th was the cut-off for reaching this goal...
2023-01-06 19:23:01 +0000 UTC
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Hey everyone! It's post time again! In the last post I announced the release date of SpunkStock, and it's just a matter of time now! I will be doing the tallying for keys 4 days from now for everyone eligible(Those who have contributed $15USD or more) for the Steam/Itch key.
Regarding the image above, I will be going in to it near the end of this post. So for now... about the progress in the last week:
On the SpunkStock side. It's really the same old. Bug fixes......
2022-12-31 12:56:03 +0000 UTC
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Hello everyone! I will keep this fairly brief. It's a bit of a busy weekend, but here we go!
The steam review process came back... and failed. I fixed it up the issues, and resubmitted. Literally the next day Steam bounced right back with an approval! With that, I will happily say, the scheduled release date for SpunkStock: Music Festival is January 26th!
As for progress, there were some more bugs that got fixed up, and another build was made for the testers. I got a tiny bit more...
2022-12-24 01:12:59 +0000 UTC
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Hey everyone! This week was a bit of a waiting game on the SpunkStock end, but I'll share some things that were discussed and sketched up this week on the next game's end. Let's start with the check-in on SpunkStock!
The build was submitted for Steam review around the time of last week's post and we are currently still waiting on the results. To alleviate some expectations, it's fairly likely the first review would be denied (It's not uncommon for something to be amiss amongst the uploa...
2022-12-17 01:02:48 +0000 UTC
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Hey everyone! I'm just going to go over how the week has been, and what has been worked on. It's been a really busy week with all the messages going out/coming in regarding to the Patron distributions, on top of many bug fixes. Anyways! Let's get in to it:
This week I put the bugtest build out to a small team who has been doing great at reporting everything they find. There have been a lot of bugs to go over. I haven't had much time to work on the prototype for the next project, but som...
2022-12-09 23:49:45 +0000 UTC
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Here we are everyone. Today the core of SpunkStock is finished. There are a lot of things I will be covering here, so let's get started.
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>Let's address the biggest question: When is SpunkStock v1.0 releasing?
As soon as I get the first wave of bug tests/fixes out of the way, I will be submitting the build to Steam. Depending on how everything pans out I am hoping to have the game released in January. I will set a exact date as soon as we are cleared. While we wai...
2022-12-02 22:50:03 +0000 UTC
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Heyo everyone! The last week has been a bit of an interesting one, so let's dive right in!
To start off with, AmHidden has done up the victory still, and the remaining backgrounds for Samga's scenes. On the programming side of things, I have been implementing something called a "Band of Partnership". This is the "detour" mentioned in the title. Simply put, it's an item you can purchase with SS coins. It's function is simple, but just adds something for those who want a specialized endin...
2022-11-26 09:45:24 +0000 UTC
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Heyo everyone! This week has hit pretty hard. It's really starting to hit me that we're just about done SpunkStock. Before I get into that, let's jump right into the progress report!
This week consisted of a few things. I dove in on animating the final scene, and managed to finish it up really quick. This gave me time to get a few other things done this week. Was able to set up the Hscenes with the music layering, and set up the framework for the branching path (Sub/Dom). Connecting all...
2022-11-19 04:23:34 +0000 UTC
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Alright! Time for this week's progress report! This week I will be showing off the newly completed animation, and a first look at the next animation.
This animation is what will play if you choose the dom route after completing Phase 1. Completing this will end the game with a "dom" ending. It is likely this will be the more difficult ending to attain.
Here is the Idle for this animation:
2022-11-11 22:40:39 +0000 UTC
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This one has a few more than last time, but here we go!
2022-11-04 23:01:03 +0000 UTC
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Heyo everyone! This week I'll be showing off some of the animations set up for Samga's Neutral phase (1st phase). Let's start with what's completed!
I have completed all of Samga's first phase base animations. (There's a couple things to touch up on though, like maybe not giving the player character such a big bodacious booty, and additional shading) What you see above will be the animation that plays out the gate.
Upon completion, going the sub or dom route will change the varian...
2022-11-04 20:55:30 +0000 UTC
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Hey everyone! Sorry for the slightly late post, my sleep schedule has bee all kinds of wack this week. It's nice to be able to finally kick back and do some rigging/animating after bending my brain in programming for the last while though. We have a good amount to show today, so here we go!
First thing, what you see above is the baseline neutral scene (with many bones and lots of clipping involved). This will be 1 of 3 animations in the final boss. It will likely have some additional sh...
2022-10-29 09:46:40 +0000 UTC
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I was hoping to showcase this a bit later, but this is what has been the topic of the week :P. (First time embedding a video on Patreon, so hopefully it works)
The concept: You are creating a band. The selection and positions you choose will reflect what is played in the final scene. You can put any completed character in any slot and their style/sound will play (All 3 slots will be filled up. This example only showcases Nammi and Mei. Wishful Simping is in progress on the rest of...
2022-10-22 01:37:20 +0000 UTC
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Heyo everyone! 2nd report for v1.0! I'll jump right in to this week's progress!
The audio you hear is a section of the concept of the final boss song. You likely won't be hearing this version in-game. Once we get further along with it, I will share more on it's significance. It will be quite unlike previous songs.
While Wishful has been working on that, I have been doing more things on the programming end of the game. I have implemented the new Save system. (Scene Progress % is st...
2022-10-15 01:23:57 +0000 UTC
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Hey everyone! It's time for progress updates of the final build of SpunkStock! I'm going to start by reiterating something. v0.16 was the last build to release here on Patreon. v1.0 will not be posted in the same manner. Anyone who has contributed $14.99 USD or more on Patreon in total will receive a message or email at the time of launch providing a game key (likely Itch.io, but this is not 100% yet). If this provides an issue for you, you can send a message back, and we can find another met...
2022-10-07 17:56:31 +0000 UTC
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Alright everyone! I didn't make a post Friday, and just saved it for the release here. As always, there will likely be some bugs right out the gate :P. So keep tuned for hotfixes in the near future.
IMPORTANT:
Before dropping the changelog I want to give a heads up that these next few months will have a lot of information being thrown around. I will be giving progress reports, but I will also be giving a rundown on distribution for those who it applies (If you hav...
2022-10-01 18:17:52 +0000 UTC
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Alright everyone! The last progress update before v0.16 release! I'm going to start off with the topic of our future project, just for those who missed it last week.
We have been planning for our project once SpunkStock is completed. At the moment it is just planning, as the main priority is SpunkStock until it is completed, and released. The new project will not be another SpunkStock game, but I'm excited to share more about it when the time comes.
Anyways! Now to talk about this...
2022-09-24 02:21:45 +0000 UTC
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Heyo everyone! Here for the weekly progress report. I feel like I got a lot knocked off the table here. I'll get right in to things, as there's a bit to share.
First off. The Gauntlet Mode is completed. Upon completion you will see the following score screen. The border color will represent the letter grade you got on the respective character.
In this case, the final grade is "X", and Eran is white. This is because I failed on Eran. Upon losing, or quitting you will still se...
2022-09-17 00:32:18 +0000 UTC
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Hey guys! I did a good amount of brainstorming, and got to work on the framework for the Gauntlet mode. Let's dive right in!
The small squares above are going to be for the "normal" songs, and the large squares represent "bosses". A boss will always appear on the 5th. 10th, 13th, and 14th slot. The order in which bosses and characters appear will always be shuffled. (ie Eran may not be the first boss, it could be Yu/Mei, Samga2, or Nammi).
Any modifiers you receive during a song w...
2022-09-09 22:59:02 +0000 UTC
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It's been a bit, but here are the HiRes of the 2 v0.15 scenes ^^.
2022-09-09 22:58:59 +0000 UTC
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Hi again everyone! Sorry for the late post. As mentioned before, I was out of town so I couldn't get as much done this week, but I did as much as I could in the small windows I was around. I'm going to showcase a bunch of animations here, so let's get started!
First up (What you see above) is the base Fufu Solo. This part will take place after all 3, so Fufu will be in a rather exhausted state (sweat, and breath effects will be present)
Second we have the 2nd phase of solo F...
2022-09-05 04:32:26 +0000 UTC
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Hey everyone! I have a couple things to talk about this week here. The progress on this scene has been going pretty well. The scene above still has a bit more to do, but it is the base of the motion. The upcoming week might be a bit lackluster, and I will go in to why, but let's start with a dive on the progress this past week.
This week was dedicated fully to this scene. Due to there being 3 characters, there were a lot of meshes to create.
2022-08-26 22:20:28 +0000 UTC
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Heyo again everyone, here we are again, and with some nice progress to show. What you hear above is, of course, a section of Secret's theme. I figured something funky would be a nice fit for the game, which has not been included in the game yet, and I'm really happy with how Wishful Simping pulled it out. Without further ado, here's the progress report!
The rest of Secrets animations were completed, and I have been setting up his scene to cycle between the animation types, along with ge...
2022-08-20 03:46:14 +0000 UTC
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Heya everyone! This week has been dedicated almost exclusively to Secret's animations, so let it be known: There will be many wieners ahead.
I would like to remind that Secret is an entirely optional character, and if he's not your cup of tea, this build will also feature a threesome with Ruth, Yoni, and Fufu. (concept along these lines.)

Second, I would like to thank you...
2022-08-13 04:39:28 +0000 UTC
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I'll quickly start with the purpose of the poll. Yu/Mei's mechanic is definitely more involved than the last ones, and I wanted to know how people thought about it.
If you feel like you have more to say about your vote, please feel free to leave a comment, for message me about how you felt! Remember this poll is specifically for the mechanic/gameplay of it.
With that, I will get into what is planned for v0.16!!
For those who have seen the sneak peeks, you will have seen th...
2022-08-05 23:27:33 +0000 UTC
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Hey everyone! Sorry I didn't get the time to post that update on Friday, but surprise! The first release of v0.15 is out now! Like with the other boss versions, I expect quite a few bugs right out the gate, so sorry if some hinder you, and thanks for the patience as this is really fresh out of the gate.
>One thing I will note about this, is it will likely be much more difficult than the previous bosses, and will likely take some understanding to complete. I will be doing a poll to A...
2022-08-02 00:32:35 +0000 UTC
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