I wrote up the music docs early on, and sent them off to Wishful Simping. Within the week he hits us with a banger previewed above. This is Nova's Theme. It is not played during her battles, but instead played during the intro cutscene and dialogue sequences with her.
Another focus of this week was doing up the base work for the little surprise Hscene. Aether Clone
Heyo everyone! Here we are again. This week was getting SFX docs ready to go and sent off. Considering the SFX doc takes quite a bit less time than stuff like VA and Translations, I ended up with some time to spare, so I started tackling the list of things I've yet to get to. Many of them are minor, but there are a few pretty notable things. Let's get into it!
I made some revised improvements on laser detection
Heyo everyone... there's not a whole lot to really go over this week. Unfortunately it's all pretty behind the scenes. Documentation, and communicating with various contributors. I can't really just show off the specifics, but I might be able to at least go into my process a bit. This might be a bit of a yap post, but if you're interested then read ahead!
In terms of writing up documentation, some of the most time consuming would be VA documents(which was this week), and Translation. Th...
2025-11-15 03:28:14 +0000 UTC
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Heyo everyone! As mentioned, this week was focusing on setting up some documentation. I did make a bit of a change as to what type of documents (I said before I was going to do music docs this week). Instead of doing the documentation for the music, I decided to look at UI first. UI will likely be the most time consuming to implement, so getting it in earlier rather than later would be best. There are a few other things to talk about though, so let's get in to it!
In terms of the docume...
2025-11-08 00:54:47 +0000 UTC
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Heyo everyone! I hope you aren't sick of me talking about translation components because that's most of what happened this week again! Ahaha. There aren't too many interesting things to go over, but I'll still go over things as best I can.
In terms of scheduling we are still all good, as this was the week that I set myself to have been finished the initial set up/formatting for translations, and I will be done as of today.
To sum things up, I was doing the 2nd and 3rd pass of text...
2025-10-31 22:37:18 +0000 UTC
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Heyo everyone! There's a few things I wouldn't mind going over this week, I got the translations components done, and have been in communication with Changer for a cameo appearance in Spiral Clicker. AbsurdRes has also been cooking up a new CG for Starbreed's ending. Let's dive into everything here!
I'll start with the cameo appearance! For the past little while Changer and their team have been working on Samga's appearance in their game, Spiral Clicker. I say they've done a phenomenal ...
2025-10-24 23:09:53 +0000 UTC
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Heyo everyone! As mentioned, this week is all about Aether's final brothel scene. I've created the framework for it, and it's animation. Without further ado, let's get into it!
Let's talk about what the core mechanic of this is:
Each randomized girl has 2 randomized stats: Fertility, and Payout.
The concept is about as simple as it gets... Fertility basically shows you the % of...
2025-10-17 20:51:29 +0000 UTC
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Heyo everyone! I had a bit of a change of plans... there was a bit of a priority swap. Translations are still up on the dock, but this week was focusing on getting a build ready for a preliminary review process. We're hoping to get everything approved for platforms early, so it's not something we need to wrestle with later. There were some other things touched on, but it was mostly ensuring the build is solid enough for a review. Anyways! This will be a bit of a weird report, as I won't go in...
2025-10-10 17:08:00 +0000 UTC
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Heyo everyone! Here's a quick preview of the music for the last 2 phases of Nova's boss fight! Aside from that, this week's progress was focusing on working on translation components/sheets, and 1 other thing. I'll explain, so let's get into the progress report!
I'll start by explaining the translation components a bit. It might be a bit boring to look at, but it's still work that is being done, so I figured I should show it a bit.
Here we have an example of the "Transmission Sequ...
2025-10-04 03:10:21 +0000 UTC
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Heyo everyone! Today is the day I can say that Starbreed is officially able to be completed from Start Button to End Screen. There are definitely things to polish, a few features to flesh out, and some assets to get in, but this is a really satisfying milestone.
This week was really focused on 2 major components:
Climax animations for the 3 new Hscenes.
Transitions and function of Nova's 3 phases.
There was actually 1 more wrench thrown in, h...
2025-09-27 04:13:16 +0000 UTC
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Heyo everyone! Nothing too "new" to show here, as a lot of it was really just implementing things that I had lined up previously. I'll keep this one a bit more brief as a result, so let's jump right in to it!
To start this week, I broke up all the new costumes, and meshed them
After a bit of time I got them all rigged up, and ready to go. For many of the characters, the components an...
2025-09-20 01:34:43 +0000 UTC
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Heyo everyone! This week I created an outline for how to approach the endings. I knew the directions I wanted, but still hadn't come up with a solid format. While brainstorming I came up with a little idea I thought was neat, but before I show that off, I am going to give a first look at the final costumes for characters.
Let's start with the characters' costumes. I believe I briefly mentioned this in a previous post, but I wanted 1 more costume for each character that was sort of an.....
2025-09-12 19:54:01 +0000 UTC
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Heyo everyone! Here we are again. Progress moving along as always. With it being September... we are scheduled to hopefully have the base content completed within the next 30 days. There's still a good amount of wrap up to go, along with 1 more Hscene. Anyways! Without further ado, let's take a look at Nova's final phase.
I am likely going to have this phase similar to the General fight, where you have no assistance from teammates, but we'll see.
After defeating Phase 2, you will ...
2025-09-06 03:01:35 +0000 UTC
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Heyo everyone! Here we are with the last ending Hscene for Nova. I'm going to try resuming NSFW posts, and see how things go. As usual, there's still a bit of work to do on it, but it's in a presentable condition. There is 1 more Hscene planned which will be another brothel scene for male aether. That Hscene will mark the last Hscene in the game (not chronologically... just in a development sense).
Just a heads up! If you do not follow me on social media, I would recommend it, so that i...
2025-08-29 22:51:02 +0000 UTC
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Heyo everyone! This week was the first steps on the final boss fight with Nova. The level starts by throwing you right in front of her.

Unlike the fight on Catiya2, Nova will start in her powered up state.
This fight will play out exactly how you are used to.

But what about when you ...
2025-08-23 01:35:24 +0000 UTC
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Heyo everyone! I will be doing a brief progress report here, but I want to bring something up beforehand.
As you may have noticed, the last post I made with Nova and Aether has been "Hidden". Patreon has hidden it, saying I may edit, and repost it if I remove "Sexually Gratifying Works" from the post. This is concerning, but I have no intention of pushing against Patreon's ToS. Our relationship with Patreon has been great, and I appreciate the platform provided so far. As such, I will n...
2025-08-15 22:30:21 +0000 UTC
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Heyo everyone! Here we are with v0.15. With this build we cover the first half of the finale. As always be sure to post any bugs/issues to c
Heyo everyone! Here we are with v0.15. With this build we cover the first half of the finale. As always be sure to post any bugs/issues to come across, and I'll get to them as soon as possible if need be.
Just as a reminder, this will be the last build to be released directly on Patreon, as v1.0 will be released on Steam/Itch, and perhaps ot...
2025-07-30 19:58:26 +0000 UTC
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Heyo everyone! These last few days was focusing up on the final main components for v0.15. I am happy to say that the content is all completed, and ready for launch on August 1st!
All that's left now is final testing, and fixing whatever comes up through that.
Just as a reminder to all those who missed previous posts on it, v0.15 will be the final build to release on Patreon and SubscribeStar. Support is still very much appreciated as we take on v1.0 after that, and get through th...
2025-07-23 13:47:35 +0000 UTC
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Heyo everyone! There actually isn't too much to go over this week. I've had some stuff going on behind the scenes/under wraps for the game, which I will talk about in the future, but there are still some things to talk about here.
First up is that Wishful has done the first pass of the General's Boss theme, which you can preview above.
As for the report this week, I decided to put Pom's stuff on the backburner completely until v1.0. I did want to start tackling some of my new idea...
2025-07-18 23:51:05 +0000 UTC
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Hey everyone! This week wassss going to include some of Pom's new chip rewards, but when I went to get started on them I actually found that I just didn't really like a lot of what I had planned. I decided to put it on the back-burner a bit and rethink things. It was a bit of a hiccup, but with that on-hold, I jumped onto some other things I had planned. I'll start from the top!
First thing that was a bit overdue was that I added the new "DANGER" alert UI. There will also likely be a sc...
2025-07-11 21:19:02 +0000 UTC
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Heyo everyone! Was a bit of a squishy week, but we got everything checked off the list! Let's take a look through!
This Hscene will be tied to an "Evil" route of sorts. In this route, Nova offers that Aether be the new king, and her queen of Catiya. The player can accept this offer, and rule Catiya with Nova by his side.

To start we have the base art. We didn't end up using this backgrou...
2025-07-04 19:27:45 +0000 UTC
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Heyo everyone! Early post here, as I'll be unable to make the post tomorrow. This week was focusing around the General's boss fight. I managed to get this fight done in a timely manner as we weren't dealing with new models and rigs, so let's take a look.
This fight is simple enough at first, but starts to introduce a bit of a twist as it goes.

To start the boss has 4 attacks. In between a...
2025-06-27 03:03:56 +0000 UTC
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