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RegulusNSFW

RegulusNSFW

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RegulusNSFW posts

v0.5's character Poll! Alien vs. Merchant

As mentioned in the progress report, The alien will have a more ambiguous gender.

Let's get in to descriptions! 


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DISCLAIMER! These may or may not be scenes/art in the game:

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Merchant:

Level: Desert Themed

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Alien:

Level: Z...

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Welcome to the Jungle! v0.3 is now available!

Heyo everyone! Here we are with v0.3. This build features Pix, our goblin character. She comes alongside Molbon, the Jungle Planet.

v0.3 update:

Major Changes:

  • -New Level: Molbon
  • -New Ally: Pix
  • -2 Hscenes with Pix

Minor:

  • -Scrolling party select
  • -New Hub Music
  • -New enemy weapon: Ancient Laser (You cannot barrel roll this)
  • -New attack type. "Object Damage". Golems only take object damage. (Pillars, or e...

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Large post: Final progress update before v0.3's Patreon Release! Ocean planet sneak peek.

Heyo everyone! Here's the final progress report for v0.3! This week is mostly final touch ups, and fixing some stuff. I'm going to overview my current thoughts on development, along with a few things to come.

 Overall I feel I didn't make enough ground in the new "features" department. While the base/essential content is completed, I want there to be more buffer room for additional things. I was feeling this a while back when I was discussing potentially "getting more people on boa...

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Pix's Conversation animations. Some small adjustments before the final week.

Alright everyone! I have a few things to go over for this one. I did a few extra things on this last day here, and kinda got hung up on it... which is honestly probably for the better, as they were pretty necessary changes to the level... anyways, before I ramble about vague things, lets just jump into the update!

Pix has a similar set up of animations:

A cheap smug laugh.

When she'...

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Molbon's Theme preview, and sneak peeks at Pix's 2nd Hscene!

Hey again everyone! Things have been fairly busy overall, but the spotlight in this post will be Pix's 2nd Hscene animation, along with the song previewed above.

Let's dive in! Starting with the Idle animation:

In to the basic loop:

and climax animation (Couple small touch ups still needed....

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Pix's first Hscene animations, and sneak preview at the 2nd.

Alright everyone! Sorry for the late post here, it was a bit of a scattered day, but here we go!

So, as mentioned, this week was entirely dedicated to Pix's first animation. I did have some other business related things that had me tied up a bit, but that might come up at some other point, and may not be too "exciting" to some, so I won't go in to it right now.

With that said, let's show off some of the animation, shall we?

Idle

2023-07-08 09:09:38 +0000 UTC View Post

Jungle boss. Polls concluded, and Pix's Hscene1 sneak peek.

Heyo everyone! It's that time again! This week was entirely dedicated to the Jungle boss. I'll go over the process from day one, and one this boss' attack patterns and general fight will be like. There were some extra steps this time, as this boss was actually rigged, unlike any of the others. (I did actually rig the Stone Golems as well, but those didn't have any blended weights)

Before getting into it I would also like to cover a couple more things!

The poll for v0.4's character...

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Final steps on the level, a bit of a mixed week.

Hey everyone! This week was a bit frustrating, but progress was still made. Unfortunately there was a setback that crippled the pace a bit, so I was unable to get everything I wanted to get done. I made the discovery that upon creating the scene for the Jungle level, I must have done it in a weird way in which all my prefabs(Objects that I would use in multiple scenes) got duplicated, so all changes I made in the Jungle would not reflect on the actual prefabs. This resulted in me having to re...

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Enemies in place, Ruins vs. Nova's forces vs. you.

Heyo everyone! This week was dedicated to the new (and old) enemies. I'll show off what has been put it in via the chronological order of the level. Let's get right into it!


As briefly mentioned in the previous post, the level will mostly start with familiar enemies. The same ships that attacked your homeworld of Catiya.

Along with the return of this dastardly devil.

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New Lobby theme preview. Jungle level layout, and sneak peeks.

Heyo everyone! I hope you all had fun with Raptura, and Lana! Feedback is always appreciated, so feel free to leave a comment on the post if you have any thoughts ^^. With that said, this post will be focusing on the Jungle to come. Let's jump right in!

So the base level layout has been finished, but do keep in mind there is likely polish to be done on the texture, and foliage end of things. This layout is mostly to give a nice timeline for enemies, and the progress of the level.

...

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v0.4 Character Poll! Shark vs. Merchant

Alright everyone! Here we go! Let the battle begin!


Shark Girl:

Planet - Ocean Planet


Merchant Girl:

Planet: Desert Planet

The poll will conclude on June 30th!

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New character added to the poll! Quick overview, and Jungle plans.

Heyo everyone! Today is the rollover onto the new build, and with that, a new poll will begin for VIP ($10+) patreons.

Poll here:

https://www.patreon.com/posts/v0-4-character-83979977 

We have our sharkgirl, and the new merchant up for voting. The sharkgirl is likely to represent an Ocean level (no.. not underwater), and the merchant will likely represent a desert level. The po...

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Take to the Moon! v0.2 is now available!

Heyo everyone, the time has come for v0.2. There's a couple things I will reiterate here as it will be the pinned post:

There are a lot of new features/mechanics involved here that I would typically do over the course of a couple builds, but many of them work off of each other, so I felt it necessary to get the ground work for all of this in. That being said, certain aspects will not be fully fleshed out (Like the dialogue layout/system, and affinity system).

There are a couple se...

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Final Progress Update before v0.2 release. Lana's conversation animations + other adjustments.

Heyo everyone! This week was mostly dedicated to getting Lana's conversation art all animated up. There are some things I want to go over before launch, as there is quite a lot involved in this build in terms of code/mechanics ahaha. 

Let's start with some animations! Lana has a few different "emotion" animations, so let's start from the top:

Neutral:

Happy:

2023-05-26 22:45:42 +0000 UTC View Post

Lana's 2nd Hscene is fully animated! Sneak peeks, and Hscene thoughts.

Heyo again everyone! The 2nd scene of this build has been finished. Along with this we have made some ground in the planning of the level we will be doing for v0.3. I believe I mentioned before, but the level will be a Jungle. I won't dive too much into that right now, as I will go over all of that after v0.2 is finished up and released. There won't be too much text this time around considering it was all just rigging and animation, much like last week. I'll cut to the chase and show the fina...

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Character Poll Finished! Some wrap up, SFX, and visual. Next Hscene, and Raptura boss theme sneak peek.

Heyo everyone! There's a good amount to cover here, but it's been another busy week. What you hear above is a section of the boss theme for Raptura. Also, the poll has concluded and the next character is confirmed to be our Goblin! Name TBD

Anyways! On to the progress report.

Despite this week being mostly technical, there are some nice visuals to show off. Here we go!

First thing ...

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Lana's first Hscene animated.

Heyo again everyone! This week has been another busy one. Usually I try to give myself a couple weeks to do these animations, but with the new workflow I am going to be trying to fit them in a week for pacing's sake. I don't think this will effect quality (though I suppose I'm not necessarily the only judge of that ahah). Anyways! Let's get in to the progress update!

The first thing I did was break the image up into layers as always. There are a nice mix of expressions this time around....

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Raptura boss. Animations and Attacks, and sneak peek at Lana's first Hscene

Heyo everyone! It's that time of week again. This week was quite a grind. The base of the boss fight has been started, and completed. All animations, attacks, 2 phases, and linked up to the end of the level properly. Let's dive into the report!

I started up with taking BigFeff's model which was done up the week prior. Animations were first on the list.

Idle:

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Features and Mechanics progress update!

Heyo everyone! There isn't much of an "overview" to go over today, other than thanks everyone who tuned in to Hentai Expo! It was a blast ^^. I didn't quite get everything I wanted done this week unfortunately. I had run into a few complications on the last day, but I at least got the base down for the things I need. Let's get into those now:

Right out the gate I added colliders to obstacles along with applying the proper fading shader to applicable props.

2023-04-22 02:35:56 +0000 UTC View Post

Raptura theme preview. Enemies in place, Hentai Expo this weekend!

Heyo everyone! Quite a bit got done this week, and I'm excited to share! I'll also follow up on something I mentioned in a previous post, and that's Hentai Expo (which SpunkStock will be appearing in).

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Let's start with the Hentai Expo. On April 15, 2023 at 6:00 PM PST it will be live! This year the livestream is going to be a whopping 5 hours long. Showcasing tons of NSFW games. The event is done by DLSite, and has hosts Highgai, and Shibuya Kaho returning.
2023-04-14 21:30:53 +0000 UTC View Post

v0.3 Character Poll! "Sharkgirl" vs "Goblin"


Let's give some better examples of both characters!


Sharkgirl:

Type of planet will likely be an ocean planet.


Goblin:

Type of planet is still undetermined.

...

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Moon level rundown, and character announcements.

Here we are! The first week of the moon base. For now I will call it Raptura. This level will present our first ally. For the time being we will be calling her Lana Kova. (names are subject to change). This week I set up the structure for the level, along with obstacles and buildings, and I reworked some things involving aiming. As you can see above, there are 2 more characters showing their faces. Both are currently unnamed, so I'll simply be calling them "Sharkgirl" and "Goblin" for now. I ...

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Firing up the engines. Starbreed v0.1 Out Now!

Here we are.. with the first hands on look at Starbreed. When playing, please do keep in mind this is still quite bare bones, and is mostly just meant to give people a feel what things will be like. There are still many features, mechanics, and QoL additions to be made. Some of the songs are placeholders (mainly in menus).

At the moment the controls are static, and cannot be changed (no keybinding yet!). They are as follows:


Mouse + Keyboard:
(Despite what...

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Hopefully the last progress update before a playable demo.

Heyo everyone! Here we are again. The last week has been a busy one. Just trying to really tie things together in a way that can really make the build a "demo" experience. I will likely reiterate this stuff on the actual build post, but certain components will be very incomplete (like sketches, and certain mechanics/features not being implemented). I will likely go over all the next things planned shortly after posting the build.

Without further ado, lets get down to the progress update...

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Score screen, pausing, some polish, and a sneak peek at the moon.

Heyo everyone! It's that time of week. The first early playable build is getting close, but there are still a few final things to do. The goal is to have this build wrapped up in the next week, so that we can do some quick internal testing before putting it up here on the 1st. 

What you see above is a mock setup of the moon's environment/skybox(No structures/enemies obviously). That's all I'll show for the moon for now though. Without further ado, let's get in to this week's progre...

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Important: Release schedule, Patreon tiers, and more.

Alright everyone! Since what I would consider to be a "build" is just about done, and the workload is a little more familiarized, I am going to be putting together a more solid development schedule for the team. I will be sure to cover the progress report for this week right after, but without further ado, let's get into it!

First thing I want to mention is that there is still a good chance the game's name may see changes. "Star Lust" is a more temporary name (Earlier I may have said we...

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Animation! UI, SFX, and some nice planning done!

Heyo everyone! This week has been a bit of a weird one for me. It felt like it just kinda zoomed by. Definitely wasn't keeping track of days well. That being said! Some nice progress was made, and something really neat is that we went over some pretty cool ideas/concepts. I'll get into the progress report and may go over some of these!

Right out the gate I'm going to start with what was done first. The animation! In this scene there will likely be a lot of variances throughout the game,...

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Player's Hscene. Rigging complete, and a bit more on Nova's scene.

Hey everyone! This week I finished the baseline animations for Nova's scene, and got started on the Player's Hscene. I haven't shown this one yet, but this Hscene will be a bit unique compared to most.

Before I get in to the progress report, I want to say that SpunkStock has been submitted, and accepted to appear in Hentai Expo 2023 in April. For those who weren't here last year, Hentai Expo is a live stream that showcases a bunch of new and upcoming Hgames. It was a ton of fun to hang ...

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Early look at animations, and some other small things.

Hey hey everyone! This week was almost entirely dedicated to the animation, but I did take a day to work on some in-game things. That being said, I'll hop right in.

What you see above is a standard loop. I am hoping to add some decent variations in each animation. 

Here is the basic Idle animation

On top of that we have a "Harder" animation.

2023-02-18 05:47:31 +0000 UTC View Post

Song preview, Meshing finished, and some simple menu layouts.

Heyo everyone! Another progress update in bound! It's nice to get back on to familiar territory with the animation process, and the feel of the level is really starting to come together with the music in there now. Without further ado, lets get in to this last week's progress!

Starting off, as you can see in the preview above, Wishful has finished the first song of the game. This will play during the level of Catiya (planet name may be subject to change). I wish I could post videos dire...

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