Hello Patrons,
TL;DR: Dino Run 2 is going to have a much better 2021 than 2020.
Now onto the actual message...
It's probably obvious that 2020 saw very little progress on the game. So, we're excited to share some very good news about the project: we are finally in a financial position to put a team of people on the game for the forseeable future! We'll be adding Achilles Tzamtzis as a new coder... he'll be working on the level generation alg...
2021-01-21 17:31:31 +0000 UTC
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Here is a summary of the work we've done on the game over the past few months via our weekly development streams on https://www.twitch.tv/pixeljamgames

Here we are sketching some basic concepts of how various dinos will be able to teaverse complex & unpredictable terrain. This is probably our biggest technical chall...
2020-09-11 20:48:30 +0000 UTC
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Our weekly dev streams are going very well - work continues on certain foundational parts of the game that we honestly should have tackled a while ago, but... better late than never! All backers can access them at: https://dinorun2.com/streamArchives/
We stream every Thursday at 10 AM EST on twitch.tv/pixeljamgame...
2020-08-18 18:58:49 +0000 UTC
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We are making solid progress on the new animation system. Come check it out:
https://youtu.be/it0CB3taw7c
https://youtu.be/4kLPJZHEKhA
These videos are unlisted and only available to patrons.
If you don't want to check out the vids (understandable as they are 3 hours in total), the summary is that we have figured ou...
2020-06-12 14:34:14 +0000 UTC
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Our first 2 Dino Run development streams went very well and are now available to view on Youtube. They are only accessible to backers and patrons, so here are the links:
https://youtu.be/teVvlJndvFc
https://youtu.be/h7CWYAc1HR4
All videos will also be archived in the 2020-05-29 15:56:31 +0000 UTC
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Hello Patrons,
I am committing to re-invigorating the Dino Run development effort by doing a weekly stream at https://www.twitch.tv/pixeljamgames- each Wednesday at 10 AM EST. It might be a Q&A, it might be me dissecting the original code and seeing how it can inform the new Unity engine, it might be something else... but it will always be Dino Run related and with the intention to move the campaign & pr...
2020-05-15 17:45:05 +0000 UTC
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Hello all, it's been a while since we updated everyone - sorry about that! Time keeps on slipping into the future, apparently.
First of all, Dino Run. I posted a note to the patrons-only discord channel (#dino_run_2_patrons) recently explaining where we are at and why things are going so slow. I could paste it here but it's quite long, and some of it doesn't fit the Patreon situation anyway - you are all basically subscribing to Pixeljam content in general, not just Di...
2020-04-24 14:13:24 +0000 UTC
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Hello all,
We just delivered an update to the playable alpha of Stegoball , codenamed ALPHA(R). With this update we made some major under the hood improvements that set the stage for an accelerated schedule of future updates to Stegoball and Dino Run 2 at large.
Go here to get it: pixeljam.itch.io/dino-run-2
Password: steg0ballin
Be sure to read the DevLog on the Itch.io page as well, if you a...
2019-11-05 17:27:23 +0000 UTC
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We compiled everything we've ever created into a massive bundle... 20+ games & soundtracks, prototypes & alphas, art, wallpapers, comics, music & more:
We are also giving this bundle to any Patron who has totaled over $30 lifetime, and that's a lot of you! You should have received an email from me a f...
2019-10-18 15:21:17 +0000 UTC
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We just delivered a new treat to the Itch.io Supporter Page for all the 5$/month patrons - Pizza City! One of our older favorites for Adult Swim, this is the first time it's been available full screen with controller support. Access to the game (and the supporter page) can be found in a previous post just for that tier. Or you can DM me for access...

Also...
2019-09-16 19:59:34 +0000 UTC
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Yikes!
Somehow we did not update Patreon with our latest progress on various things. So here's a big backlog... but first:
We are actively working on stepping up our Patreon updates and rewards for all of you wonderful (and mostly silent) supporters. We promise some really great things about to come your way... (more on this next week)
And now to the updates...
Working on code generated terrain:
2019-08-15 21:55:21 +0000 UTC
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STEGOBALL:
We've been experimenting with incredibly small terrain chunks, like 20-40 pixels wide even, to see if that produces interesting results... but mainly it's produced a lot of very uneven terrain.
We're going with more mid / large sized terrain chunks, but a large variety of them to get the SWOOPINESS that stegoball needs.
We also experimented with a little 3D effect where the foreground scrolls at a slightly higher rater than that the back...
2019-04-25 20:31:41 +0000 UTC
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We’ve been picking away at stegoball, but have been silent about it… mainly because I got swallowed up by Pixeljam's latest published game Nova Drift. That’s finally released though, so I am free to swing back into the dinoverse.
Here are the things!
- All Patreon patrons above the $7/month level will also get Nova Drift. I will send out keys tomorr...
2019-04-04 22:09:31 +0000 UTC
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Hello patrons!
After some unexpected technical difficulties at the end of 2018, we are back in active development of Stegoball. Our next milestone is to produce ALPHA+, which includes:
- Parallax scrolling
- Random arrangement of terrain (a different path every time you play)
- Additional animations for the stego - walking, rolling and unrolling into a ball, etc.
- Under the hood, initial work on the palette swapping feature, that wi...
2019-01-18 18:23:12 +0000 UTC
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Hello all,
2019 is upon us, as you probably noticed. Here is what's going on in Dino Run 2 land:
- If you didn't get the notification before, the funding strategy for Dino Run 2 (aka how we get to the finish line) has changed a lot. Dino Run will be a free game when it comes out, but we will continue to crowdfunding within the game itself to fund development. (See this twee...
2019-01-11 18:56:35 +0000 UTC
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Hello Lovely Patrons,
We are working out the details of how "in app crowdfunding" will work in Dino Run 2, and we need your voice to be heard. The best way to do this is joining discord:
https://discord.gg/JM2MMUf
And going to the dino_run_2_patrons channel if you have that tier, or the dino_run_2 channel if not. Both have ongoing discussions about how we can make this w...
2018-12-04 20:04:35 +0000 UTC
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Hello all,
I know we've been silent for a while about Dino Run 2. The plan was to start a new round of development and crowdfunding last month, but something intense and unexpected popped up in my family life (a new baby & a prolonged hospital stay), that caused me to lose quite a bit of time with my work.
I'm basically the bottleneck for most of the Dino Run 2 project, so everything got delayed. Life is *just* starting to return to normal now, and I have some new ...
2018-11-06 19:20:59 +0000 UTC
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Hello all, been a while since we updated you. Lots of news all around... get comfy.
New files are available to view in the 'deliveries' folder:
dinorun2.com/deliverables
user: dr2patron
pass: d1n0goodies
- We have a definitive vision for how the game will be made and sold. Details of it are in the DR2_Dev_Report_Sept_2018....
2018-09-20 20:02:20 +0000 UTC
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Hello All,
We have a major update for Dino Run 2 that we'll share soon, but it's going to take a while to prepare. And since the guy that writes the updates (me - Miles) is about to be out of town for 2 weeks, I figured I would send out this mini-update to let you know that a BIG update is coming soon, in about 2-3 weeks. The update will include:
- A detailed overview on how Phase 2* went - like how much we raised, what we spent it on and what we produc...
2018-08-25 01:29:39 +0000 UTC
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Here is hard evidence that we didn't spend your patronage funds on just chips and beer - a fully playable alpha of Stegoball!
Keep in mind this is only an alpha, which basically means a nice-looking prototype. The final version will control better, look better, be different every time you play, have plenty of particle effects, bells and whistles, and all the other things you expect in a Dino Run game. This is just the beginning... anyway lets get to it:...
2018-07-04 16:50:11 +0000 UTC
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What you see there is actual footage from the playable alpha, coming to $3+/month patrons early next week! :O
Also we're sharing many more updates today on Twitter, aggregated by the #DinoRun2Friday tag. Check THIS TWEET as a good place to begin, and please help us spread the word!
Finally, the artist and designer for Dino Run 2 (Jeffrey) has whippe...
2018-06-29 18:34:09 +0000 UTC
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I know we've been slacking on the updates, sorry about that. Lots of things going on around here!
We got the first playable from our coder today and it's pretty cool, but very basic... you know, just a placeholder stego rolling down a big hill. But it's starting to feel like Dino Run already! Something you can check out should be in your hands in the next couple weeks.
Speaking of things that will also be in your hands soon, we have all the shirts and posters ready to go for our 10...
2018-06-08 22:21:58 +0000 UTC
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Hello all! We're making this update public so everyone can see how we're doing.
We're through the heavy research and experimenting phase, and have moved into regular development of the first playable, undertaking weekly sprints / iterations on the core Dino Run 2 / Stegoball engine.
The full report is available at dinorun2.com, but here is the short version:
- The artist creates a terrain chunk, whic...
2018-05-18 19:38:18 +0000 UTC
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Here is where development stands on Dino Run 2:
We have completed the initial research phase and are now entering a 5-6 week coding sprint to get an alpha done for the Stegoball minigame. This game serves as a blueprint for the systems for the larger Dino Run 2 game, but it's better if we cut our teeth on something smaller that we can get into your hands earlier.
In that research we have figured out some dir...
2018-05-07 17:14:30 +0000 UTC
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Okay! The dust has settled from the Kickstarter campaign, we had a small break to recover right after, and much progress was made in March but most of it wasn't anything you can actually see, so let's review what was done.... get comfy, this is a long one :)
Almost all of the games we have made have been small or medium in scope. The original Dino Run was probably the largest project we have done, and updating the game these days is a real pain because of the way it was coded 10 years ag...
2018-03-29 16:44:57 +0000 UTC
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Hello all! The Kickstarter was a success and we have added the total (about $26K) to the full amount raised on pixeljam.com/dinorun... currently dover $36K! Plenty to make a huge dent in development.
And speaking of development, here we have the latest results of some rendering tests - recoloring to be exact. With this method we can select and recolor any part of any dino, which means that players *should* be...
2018-02-27 21:03:40 +0000 UTC
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Hello!
We know updates on Patreon have been a bit slim, but that will definitely change once this crazy Kickstarter campaign is over. And we're almost there! You can help push us over the edge by rewteeting this:
https://twitter.com/pixeljamgames/status/964270481246441472
In case you might be wondering "why should I...
2018-02-16 15:00:58 +0000 UTC
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Hello lovelies,
It's Valentine's day, and what better way to show you care than by giving the special person in your life a Steam key for Dino Run DX?
One key per person please... give it to a friend, loved one, or just someone you want to play multiplayer with perhaps... it's up to you.
Have a good one!
-Miles @ Pixeljam...
2018-02-14 16:01:38 +0000 UTC
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We just added the monthly Patreon funds to our campaign and we're almost to 10K!
If you feel like spreading the good news, you can RT the link above.
Sorry we have been silent for a bit - the Kickstarter campaign has been a lot of work, but it's all for the greater good of Dino Run 2.
We're about to post a Patreon treat, and monthly game survey for the appropriate tiers through - hold tight!
Also here i...
2018-02-05 17:54:15 +0000 UTC
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...And its success is your success. All funds we receive, either through Patreon, our own site, Kickstarter... they all go towards development, and every bit helps!
If you want to help even more, please RT our launch announcement:
https://twitter.com/pixeljamgames/status/956223498275434496
Or tell everyone you know, including your grandparents, because they proba...
2018-01-24 20:12:50 +0000 UTC
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