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Story Test Build Soon

Didn't make it for the new year, but as part of my resolution to myself I am not only trying to refactor a lot of the game systems to be more modular, I am also trying to actually lock down SOME sort of gameplay functions at all.

There are going to be three main hooks - story, management, and gameplay. I have shown it a bit before, but "story" is going to be in a point and click format, allowing you to take control of a character, talk with NPCs, maybe some puzzles, learn some stuff,...

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Still Alive

Yes, it's been a bit. Honestly, like usually time just has ways of escaping me these days, between work and family, before I know it months have passed. It actually makes me a bit happy to see so many of you still sticking around, even through the droughts, but I am doing what I can to get more stuff out to you.

This post is to break down what I have been doing and what I hope to be doing in the future.

So I know the big question, what is happening with the Unreal project? That...

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July Report

You may notice not much has been happening, and it's because I couldn't work on anything due to a health scare. In the end, after a lot of tests, the issue ended up being benign, but there was a few days I thought I could be on the fast track to the grave. Ended up taking a small trip out of town to get my head back on straight, only to hear a family member close to me is now in the hospital themselves after a series accident. Just not been the best month for me.

I have been trying ...

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Updates

Know it's been a bit. Still feel like a waffle between motivation and burnout. Miss playing games so been trying to be more balanced.

One big thing I wanted to do was improve my rig system to be more versatile. Showed a bit of what it gives me on Twitter. It got me into animating again so I got a few new animations being added.

Will try to show some stuff tomorrow but I am so tired from work today I don't think I will have the energy.

Hope everyone had a good June.
<...

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Chaos Interim Build

So good news and bad news, while hunting down the packaging issue I had to revert some of my code over the last few days. When I finally found the issue it ended up being something totally unrelated, but basically some data tables in a folder were trying to pack even though they were not supposed to be doing it, which was causing the errors and preventing the build from finishing.

The good news is that switching those over to editor only has fixed my issue and I have revision control c...

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Package Woes

This is something I run into almost every single time I get to a build stage. Sometimes all the moving stuff around and adding things causes the packaging system to just decide it doesn't want to do it. It keeps telling me that one of the items its trying to cook is failing and it won't tell me which item it is, so it won't package the executable until I figure out where the hell this problem is.

I'm still trying to get this done for today and even spent an extra couple hours on it t...

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Tomorrow

Should be good for tomorrow with the chaos build.

I'm going to try and get as many of the old characters that kind of got lost in the updates and make sure everyone is fixed up as much as I can. The new database system requires a little work but once it's set up it'll be much easier to build characters in a much more performant way.

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Just a bit more.

Was a little behind because of mothers day and a few more changes I wanted to do, but new chaos build will definitely happen this week. Am confident on that.

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Chaos Build Soon

Been working my ass off in pretty much all facets of life right now, including the game. Goal right now is for the chaos build to be released on Monday, then I need to take a small break to prevent burning out.

So what has changed so far?

  • Bug fixes. I heard you guys on a lot of the worst bugs in the last chaos build and so I worked hard to squish most of them.

  • Refactoring code. When I started this idea I was a total newb, like the length of my knowledge w...

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Chaos Build - April

Due to the pain from the car accident, I didn't get all the things done I hoped in this one, but I have to stick to the creed that these chaos builds I post monthly even if things are whacky or missing or buggy. The whole point was to have more stuff for you guys to try out and tell me if I am doing good or fucking shit up.

MEGA Download

A few notes.

  • A...

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Small Delay

This morning I got in a rather large car wreck that forced me to the emergency room. Thankfully, I have no serious injuries, but my neck, back, and right arm were tweaked, making it hard to do anything on the computer for extended periods of time. Was packaging up the chaos build today but ran into cooking errors. They shouldn't be hard to fix but my stamina gave out on me and I have to call in quits for now. Will try again early tomorrow.

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New Chaos Build Soon

Lost a week due to a trip but hoping for the next one within the first few days next month. Here are a few of the things returning.

Moaning
Toggles (hair, outfit, etc)
Skin Sliders

Hoping to get more back in.

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Chaos Build - March

Here it is, the first of my Chaos Builds. Disclaimer, this is literally the latest package I am working on, and comes with missing items, bugs, and other issues that I am slowly but surely, trying to fix.

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MEGA Link

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Game Info

To enter or move a set of characters around, either open the DOMINATE menu in the top left, or hold...

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"Chaos Build" - Tonight or Tomorrow

What is a Chaos Build? Long story short, I am still finding myself stuck in an endless cycle of experimenting, breaking, fixing, experimenting, breaking, and fixing. This isn't a huge problem for me personally as I love trying new things, but it makes it so I never reach the upgrade feeling I want for the next build. The fact most of the time "fixing" is the least stimulating of the options does not help much.

Then a deadline hits and I am nowhere near where I wanted to be, so I ju...

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End of Year Updates

New build is finally close. Optimized. Fixed major issues. Packaging is no longer failing non-stop. Felt I needed to go over a few things though going into the new year just so people know.

Getting Updates

Straight up, I don't come here enough.  It's been hard to just remember to post, because I don't like spending too much time on too many websites as I become older (and wiser). The fact I can't post videos here does not help any, since I don't want...

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Updates

Yes, it's been awhile since the last update here. Work and stress were getting to me a little too much, and it was hard to work on the game systems even in the rare spots I had free time. Been trying some things to help with that.

I know many want the next build, and it's close, but to keep enjoying myself I usually try to add features I want or experiment with new ideas rather then fight the Unreal packaging system. It's more soothing for me, but I realize that does not really brin...

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Work, Love, Sickness

Things didn't work out last month like I wanted, so I didn't hit the milestones I was hoping to hit, but I know I have to stop just forgetting to properly update people so I wanted to go over what has been going on.

When it comes to life, work has been more demanding of me then I expected. I have often hit 50-60 hour weeks and then once I get home I have to take care of my kids. It's been worst due to some sickness, and just last week I have been dealing with the death of someone clos...

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Bugs, Squish and Stuff

May notice things slow again, as I mentioned on my Twitter awhile back, it was mostly due to a huge bug that prevented anything from saving. Any time I loaded up the project it would act as if nothing was there and nothing I did made it come back. Preferences? Scenes? Nothing.

Good news, I was able to finally fix it by just updating the engine from 5.1 to 5.4.

Bad news, it's requiring me to redo a whole lot of the code and stuff I worked on just due to incompatibilities.

<...

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New Poll

Sorry it took awhile, day job has been busy. Doing some changes soon to my schedule that I hope will free up more time to stay on top of things like polls and such. Am trying to add my first possible section of gameplay before the next build happens.

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Updates

Will have a poll soon, just trying to figure out which options to fill the two new open spaces but my brain has been kind of mush from work. Still, I know people want to know what is going on so here are a few things I have been trying to do and have shown through various channels.

  • Two new maps, a forest camp and the war camp outside the dungeon.

  • Weather effects and day / night cycling for outdoor maps, including adjustment of materials based on weather.

  • ...

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Orcslayers Updated Build

So the next build is finally updated.

MEGA DOWNLOAD LINK

Changes / Updates / Fixes

  • First, the update adds a few more characters, including the winner and second place of the last poll. They can be found under the side menu. Was also adding Jaheira from BG3 but she needs more time to cook.

  • Two new animations have been added and a few missi...

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Next Build Soon

The next build is going to have a few light changes.  The biggest will be in the playground.

1) Editing will be done entirely in the "build mode".  That means to select a scene group you have to go into the build mode first.  Don't think this will be a popular change so I am going to leave all the code in that allows the choosing through interacting in the other modes, and will see how you all feel. 

Why this change? The selection method when scenes are close t...

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New Poll

Sorry it took awhile, got a bit distracted on doing the next build updates.

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January 2024 Build

Know it took awhile, but the new build is finally ready to try out.  To make up for the delay I spent a good chunk of the day practicing my UMG and made a little menu so people no longer have to always toggle through characters or animations.  Just head to the top left to open when you want to change something.


MEGA DOWNLOAD 


CONTRO...

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Tuesday

My goal was to have the new build on Friday but ran into some snags, then my family took all my time Saturday and attempting to pack it this morning is just pissing off my wife.  Have two ten hour shifts starting today so trying to package the build will kill me if I have so try stuffing it into the limited time I have to rest.

Tuesday is my next game dev day and I WILL finish the build.  It will happen before the end of this month.

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More Modular

As I said in the other update, one big change I wanted to do was make things more modular.  When I started this project, I mostly wanted to focus on the characters themselves being self-contained, but it became clear to me people wanted at least a little bit more customization.  This requires a total shift from the process I was doing, but I think in the long run it will be a little better.

THE OLD WAY.

Before I made every mesh a FULL VARIANT.  Example, I had Sivana...

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Updates

I know everyone waiting for the next build but after speaking with some supporters and friends I decided to retrofit the system a bit which took more time. Don't have a lot of time to go over it, but there are two big changes.

Clearer Keyboard Controls.  Viewer / Pawn controls have moved to the NUM PAD.  It took a bit to get a mapping that felt nice, but now to toggle details you use the num pad keys like 0 will toggle animations and + and - will change animation speed.  ...

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New Build Soon

Was trying to get it done before the new year, but didn't happen.  I discovered Data Assets, which allow me to pack characters into nice little sets of resources and load them through that.  It means I no longer have to have all the code locked to each actor and can experiment with more universal functions.  Now that I got the code retrofit done, I need to finish up the new characters and such, and am also adding an outfit I have wanted to for a long time, the new version of my...

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Next Cameo

Yes I totally forgot.  My bad.  Here it is though.  Going to add her this Friday, whoever wins.

New build will take a bit of time as I am streamlining how the characters are added.  Part of the reason my shit wouldn't save was due to issues with how I handled the variables, but with a few code edits I won't have that issue soon.

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Gameplay Interest Poll

This is more for my own interest, and isn't what I am going to use to decide on gameplay.   All of these are possible, but the one I will likely go with will be what I can manage as a solo dev.  Be aware I don't have to lock myself into a single gameplay type, so multiple of these options might be possible to some degree, like a dungeon manager with missions.

To make it easier for people to process I am adding a name to games that are similar to what I mean, though obviou...

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