Start my new main job on Wednesday, but I was able to plan it to be a four day job with one of the days being the weekend, so that means I will keep two weekdays to work on the game or animation while family is off doing other things.
As for the game, I have been trying to lock down the gameplay because I have lots of options and a few code packs, but I really don't know what people would like. My original dream was a porn Dungeon Keeper, but that might be beyond my knowledge and abilit...
2023-12-04 14:50:59 +0000 UTC
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Apologies. Once I actually got to packaging, it kept breaking. It's still not 100%, as some of the old bugs like the need to click multiple times to sometimes grab the actors in edit mode continues to persist even though it does nothing of the sort in the editor.
Not much has changed compared to the last build, but I di...
2023-11-15 20:11:18 +0000 UTC
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Was trying to implement Lara and another new OC put kept getting pulled away by life. Worked hard on it today but I am so tired I can't push anymore.
As the weekend is my family time might not be able to touch it again till Monday, but I will try to see what I can do tomorrow night or the next. Crossing my fingers I won't be too exhausted.
Now I sleep.
2023-11-11 04:50:59 +0000 UTC
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First off, thank you everyone that has stuck around so far. It is appreciated while my life shifts so much right now.
Onto something a little brighter, I feel like the fact I am moving this down to a lower rung on my financial totem pole will mean I will be less hung up on "value" and "professionalism" when it comes to what I do post. I often avoid putting up drafts here, or writing, or other things, because I get hung up on whether I am just scaring people off with low qual...
2023-11-07 18:07:53 +0000 UTC
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Who do you hope to see next in an Orcslayers build?
2023-11-02 14:49:35 +0000 UTC
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Should have the new build up with some additional characters and animations sometime next week. Really wanted to try to get the save system working. It will also have the new BG3 characters, Borderlands Lilith, and Elvira, who I posted as a Halloween special yesterday.
As for the future, I honestly don't know. You may have noticed a restructuring on here including adding back the money view I turned off long ago, and there is a reason for that. &...
2023-11-02 14:25:41 +0000 UTC
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DISCLAIMER : Once again I wish to iterate that this is a very early alpha, and isn't really a game as of right now. It's for testing out systems and such that I would have loved to have in a game before I build the game itself.
File size is a little jacked right now. Normally I try migrating the project levels to a new project and extract, which cuts down the file size by a good 60%, but sadly the last time I did it destroyed the photo mode. I had to rethink it...
2023-09-30 21:08:58 +0000 UTC
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Realized I was getting lost without much in the way of updates again. Woops.
Hope to have a new build up soon, one that will have a few nice updates and changes. A small list of new addons.
New Map. Warlord's Master Room. It has two halves, one a war room and the other a bedroom. Can be entered in playground mode by interacting with the door to the right of the throne. Will also have a Viewer version.
2023-09-05 19:57:33 +0000 UTC
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DISCLAIMER : As nice as this looks, it's still an alpha as I have been focusing on the things I really wanted the most, which was a fun little viewer system and a way to drop in characters to scenes. It's going to have odd bugs, it's going to have some clipping in spots or other issues. This isn't final by a long shot but I wanted something for you all to enjoy before the end of the month.
Right now it has three characters and almost all the animations. The three chara...
2023-07-30 06:45:21 +0000 UTC
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Have been very busy using any of my free time on this, and I think I may have at the very least a test build next week. It won't be the gameplay set yet, but more a way to try out the interactive scenes. Sorry it's been awhile. Enjoy this little teaser of the new throne room build, character loads, and even showing off the character switcher.
Will try to also make a new animation soon. I know it's been a bit since I did March 7th.
2023-06-28 06:04:53 +0000 UTC
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You probably noticed me post some of these other places like Discord and Twitter, just been easier to upload. It's been nice getting my guys and girls into the system and I soon plan to bring in more of the Rule34 girls other then just Ahsoka.


Hope to post more here in the future now t...
2023-06-14 21:12:09 +0000 UTC
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Wanted to make something to refresh myself on Blender and have been enjoying Honkai Star Rail in what time off I have, so felt like a nice little something to do to take a break from coding practice.
Hope you guys enjoy it.
2023-05-03 22:30:28 +0000 UTC
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Taking the plunge as you have likely seen on my Twitter, but I am pushing hard into gamedev to make an Orcslayers based game (with some cameos from Rule34).
Disclaimer, I only really have two orc setups and one girl setup so you will see a lot of overlap in all scenes right now, but these are tests, and as I get deeper more girls will start appearing. Right now I just have to be certain what game I want to make. I am narrowing it down to a tower defense style game where you ...
2023-03-29 22:17:15 +0000 UTC
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Going to keep this short. I know I have not been updating much right now, like always it's been hard to juggle life, but I am not sitting idle at all. In fact, I got obsessed with actually getting back into Unreal and not pushing it off anymore, but my latest models were going to have some issues, at least on the female side.
The big issue was, even though I tried my hand at some rigging, I couldn't get everything to open without a set of morphs, which Unreal kind of hates. ...
2023-03-10 23:54:02 +0000 UTC
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Was playing more with AI backgrounds and I really liked this one, so I decided to do a quick pose and lighting for it. As a patron bonus enjoy a topless version.
2023-02-17 15:15:04 +0000 UTC
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Nothing big but I just felt like doing a little VR render of the BJ scene. Hope some people enjoy it if you have a headset, make sure to set the 3d effects for above and below and the mapping to 360. Thanks.
Hopefully some new uploads soon, been up and down a lot emotionally and it's been hard to cope. I really need an assistant.
2023-02-15 22:36:32 +0000 UTC
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Due to some issues getting back to actually finishing older angles, I am trying to just do all the angles ahead of time for this one. Hope you guys enjoy the options.
VO @BeeswitchVA
Renders (including clean and no motion blur versions) will be up on MEGA whenever I can get it to work again. Really not been happy with them for awhile now. So for now just putting everything I can in this post.
2023-01-30 17:42:01 +0000 UTC
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Been tired as heck but while testing out foreground and background objects using spliced AI backgrounds I just made this, and I liked it. Guess Grok got to visit a galaxy far far away.
New animation soon, promise. Will also be updating some remixes, website, and Patreon soon. It's been hard to "cut the fat" as it were to stop me from becoming overwhelmed by my spheres of life.
...
2023-01-24 22:04:24 +0000 UTC
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It's a new year and already I feel worn out. I know posts have been low but I wish I could quantify the amount of work and experimentation I have been doing in the background for the last few months to get back to a weekly or even daily post schedule, but I am so insular I find myself barely interacting online these days.
First, I developed my own "package" setup for models. While I have always had a method for this since my wow days, I wanted to develop som...
2023-01-08 07:01:22 +0000 UTC
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Posted this very late last night on Twitter, then spent my morning and afternoon enjoying my birthday. It's not a new animation but something I threw together for myself to celebrate another year on this planet.
To give you guys more I am going to make a whole set of "quasi-angles" on this scene, you will see what I mean when I release them.
For those wondering about the wacky background, it was AI generated, so cut it some slack. Been experimenting with making my own ...
2022-12-26 23:16:09 +0000 UTC
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Know not been around much, trying my best to get myself in a place I want to be while not sacrificing my family life and my other job I had to take on. It's been constantly busy, but I am so close to being able to get back to my old upload rates.
Until then, hope you guys can enjoy this new Orcslayers animation I did to test out some more post process methods.
2022-12-09 07:13:28 +0000 UTC
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Another something for myself. Welcome back, Anu. Will correct tags later, in a rush.
2022-11-25 22:41:41 +0000 UTC
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Decided I wanted to make my own version of an adult Ahsoka using stuff I learned and things I liked from the other three versions of her. May mess with other variants.
At the request of some I will be uploading versions with and without motion blur. This one is a bit dark but I loved the atmosphere. May make a brighter one too as I practice setting up a few post processing presets.
2022-11-18 19:36:22 +0000 UTC
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This is technically what I call a quickmix, which just means I made it quickly in the time I had, and am posting NOW rather then holding onto it for weeks because I forgot one little thing that I kept telling myself "I will fix later" only for three months to pass before I remember.
I want a normal update schedule again.
2022-11-04 21:36:44 +0000 UTC
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Just felt like it.
2022-11-04 13:59:33 +0000 UTC
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That is all.
2022-11-03 23:02:34 +0000 UTC
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Been doing a lot of model adjustment, so sorry about that taking up so much of my time. Here is a little something I played with using the latest integration of the models. It is a bit dark but I liked the feeling of it. The untouched version should be in the archives soon too, and I may make a lighter version.
Patreon needs some info adjustment so that will be my next priority, plus some remixes.
2022-09-28 20:44:41 +0000 UTC
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Sorry this took awhile. Been going through a lot since last month, like usual.
2022-09-07 16:16:19 +0000 UTC
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Know it's been a bit light again, turns out doing two jobs can wear a person out a bit. My goal for the last few weeks was to nail down a few lingering issues with the new system that I felt would be better to do now rather then have to redo later.
1) Models have been setup to use Character Definitions. This means I can realistically load different body types into a scene and have them animate properly. I have definitions setup for both the joint rig and the controller...
2022-08-20 20:20:40 +0000 UTC
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This model needs some tuning but I am happy overall with the remix.
2022-07-27 05:56:54 +0000 UTC
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