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frankkulakmods

frankkulakmods

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frankkulakmods posts

I'm Alive! (again)

Hey all, it's been a while since I announced a hiatus due to some health issues that I've been dealing with, and I figured it's time for an update.


What happened?

I still don’t know. In short, my symptoms affected my entire body, ranging from mild to debilitating over the course of ~2 months. It started off with a sore throat, progressed to being paralyzed in bed, to ne...

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Unplanned Hiatus Announcement

Hey everyone, this isn't a post I planned or wanted to make, but it's needed. In short, I've been dealing with an onslaught of health issues since late July, and every time I think I'm getting better, it gets worse. I will be taking a break from modding so I can focus on my health, without the added stress I place on myself to make progress on my mods.


What's going on?

I don't know, and that's kinda the problem. After multiple appointments and tests, we still don't kn...

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Simway Status Update

Hey all! No dev diary this week – I've been sick for the better part of the last 2 weeks, so I haven't gotten much done aside from remaking some of the CC for Simway. Fortunately, I'm starting to feel better, so hopefully I'll have more done for the next one.

I didn't want to leave you in the dark, especially now that I finally have a consistent schedule for posting dev diaries bi-weekly. So, I figured I'd just make a post summarizing where I'm at with Simway, with some scree...

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Festive Milestones Now Public

Hey all! Festive Milestones is now public, and can be downloaded for free on my website. This means that there are no longer any mods in early access on my Patreon, so if this is your reason for signing up, feel free to cancel your pledge until I have something else (which likely won't be for another few months at least).

My next player-facing project is 2023-06-27 12:05:55 +0000 UTC View Post

Festive Milestones beta 3

Another tiny update, only including one new addition:

  • Added a milestone for "Simdependence Day", from my Extra Holidays mod


It just slipped my mind to add a milestone for this one after I added it to Extra Holidays, whoops.


Read more on the webpage, and download the file...

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Festive Milestones beta 2

This is a tiny update, and only includes one change and one fix:

  • Island Living milestones are now triggered by being in the area, just like Snowy Escape and City Living, rather than having to participate
  • The `fkfm.add_all` cheat will no longer double-up milestones


While I'd like to make all of the festivals require participation, it is difficult to do so because of how they are set up in the game. I'd rather them at least be consistent with one anot...

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Extra Holidays Now Available

I was able to solve the problems mentioned in this post, and have published the fixes as a standalone mod called Custom Holiday Utility. I made this a standalone mod so that it can be used on other default holiday mods as well, even if they do not use CHU's method of adding holidays to the calendar.

2023-06-18 13:02:12 +0000 UTC View Post

Warning About Extra Holidays Mod

Notice

This post is now outdated, and these issues have been fixed with my Custom Holiday Utility mod. Read more here.

------------------------------

Extra Holidays adds two holidays to the calendar, Spookyfest and Flowe...

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Festive Milestones beta 1

Festive Milestones is now feature-complete, and includes the milestones for all events, festivals, and holidays in Island Living, Snowy Escape, Seasons, and City Living. This means it is now available to all named patron tiers!

The only difference between this first beta and the last alpha is the City Living milestones - no other changes have been made.

Read more on 2023-06-13 22:42:04 +0000 UTC View Post

Festive Milestones v1.0 Early Access Downloads

Festive Milestones is now public. Download from my website.

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Quick Note on "Festive Milestones"

Hey all! You may have seen me change the name of this mod a few times, so I just want to take a minute to ensure that there is no confusion.

If you see "Memorable Events" mentioned in any of my posts, I am referring to my "Festive Milestones" mod. I changed the name back upon learning about KawaiiStacie's "Memorable Events" mod, because I do not want people confusing these mods with one another, as they are completely different.

If you see any mention of "Memorable Events" on my w...

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Surprise Beta: Extra Holidays Mod

This is random, but while working on Festive Milestones, I got annoyed at the fact that there are no default Halloween or Easter holidays on the calendar in Seasons. So, I added them, and figured I'd share it. You no longer have to manually schedule them in your saves - they'll show up by default just like normal holidays!

Even though it's tiny, I figured I'd do another early release period, since m...

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Sims 4 Toolkit VS Code Extension Now Available

I've been delaying and delaying, but I finally finished the initial release of the S4TK extension and its website - it's now live! Read more and see how to download on the documentation website.

Feels weird having such a short post for such a big announcement, but there's not much else to say. If you have any questions, feedback, or suggestions, drop them in 2023-05-29 20:02:38 +0000 UTC View Post

Status of Ongoing Projects

Hey all! As mentioned in a few previous posts, my two current projects are the Sims 4 Toolkit VS Code extension (a tool for modders) and milestones for events, festivals, and holidays.

If you’ve followed me for a while, you likely know that I am terrible at estimating release dates. I always think I’ll get things done sooner than I do, and I announce them too soon. Unfortunately, this has happened again with both of these projects, so I jus...

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Billing Changes

Third post today! Sorry for the spam this is likely causing in your inboxes.

I just want to note publicly that I will be updating to subscription-based billing, where patrons are charged on the day of the month they sign up, rather than the first of every month.

Note that this change only affects future patrons, not anyone who is currently pledged.

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The Infant Patch...

Hey all! You're probably well aware that today is the day that the infant patch releases, and that means that many mods will break – including mine.

I will assess the damage to my mods when I finish work today, and I will update you when I have more information. Keep an eye on my website, Twitter feed, 2023-03-14 12:56:29 +0000 UTC View Post

I'm Alive!

Hey everyone! It's been a while since I announced my hiatus, and I have some mixed news to update you with.


An Apology

First off, I'm truly sorry for leaving you in the dark for as long as I have. That was not my intention. After announcing my break, I felt an overwhelming sigh of relief, and I didn't even realize how much time was passing. I was enjoying my time off, doing whatever I ...

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Learning Resources for Sims 4 Toolkit

Hey, everyone! I know I haven't posted in a while, and that's because I'm still on a break from modding... or, I guess, a "break", since I've secretly been working on some not-so-small things for Sims 4 Toolkit (S4TK).


What I've Been Up To

I'll post a dev diary soon, so I'll keep this brief. While I haven't been working on mods/S4TK, I've still been very involved in the modding community, and have been helping other modders by generating/batch fixing their mods with S...

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Some Announcements

Hey, everyone! Sorry for not posting in a while, but I now have a few things to update you on. I've tested my mods for the last patch, and have a couple other announcements related to Patreon and where I'm at in terms of modding.


The Oct. 11th Patch

First and foremost, all of my mods seem to be compatible with the October 11th patch, with some caveats:

  • Bad Translations is now slightly out of date and will be missing some strings, but since...

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New Patron Benefits

Hey all! As mentioned in some previous posts, I've added some new benefits to each tier. The two new benefits are:

  • Access to dev diaries. I'm going to be making weekly to bi-weekly posts to highlight the progress & struggles I've had with whatever I'm currently working on. Since the majority of my work is on modding tools, I think these will be a good way for you guys to see the work I do behind the scenes.
  • Voting on projects. I will ...

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EA's Terms of Service Update

You may have seen already, but EA has updated their new terms of service to specify that early access is still allowed. The question of what a "reasonable" amount of time is is still open, but I will be assuming it is still 3 weeks, per the former guidelines.


So, about those changes to my Patreon...

I View Post

EA's New Terms of Service

IMPORTANT: This post is no longer relevant. Please read my update here.


EA recently released a statement clarifying its terms of service, including its stance on payment for mods and CC. Although they did not explicitly mention an end to early access, many people believe this is implied.


How this affects my Patreon

This h...

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Language Barriers v2.2 (High School Years Update)

Hey all! I've updated Language Barriers for the High School Years pack. This includes the following changes:

  • Add Copperdale to the list of customizable regions.
  • Allow high school students to choose which language they learn in "Foreign Language" class.
  • Fix issues with autonomy related to the new gender preferences.
  • Fix bug that makes the game occasionally think that one of the languages does not exist.

As I've mentioned in the past, I plan on...

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Updates for the Patch & Pack (July 26, 2022)

Hey all!

Fortunately, none of my mods (Language Barriers, Followers for Fame, Online Homework, Buy Bits & Pieces, Utter Chaos) broke after the other day's patch, except for one minor problem with autonomy in Language Barriers.

However, I've decided to update/adopt another mod, and plan on updating Language Barriers for the pack later today or tomorrow.


Adopting Show Sim Info

S...

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New S4TK Package (@s4tk/extraction)

@s4tk/extraction

Hey all! Sims 4 Toolkit just got its newest package added, @s4tk/extraction (Docs, GitHub, npm). This package exposes new functions for extracting tuning, strings, and SimData from the game's files.

...

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Sims 4 Toolkit Update (@s4tk/models 0.4.0)

@s4tk/models 0.4.0

Hey all! I realize that I've been leaving Patreon pretty in the dark about the development of Sims 4 Toolkit, so I'm going to start posting updates on here as well.

Today's release is for the models package, @s4tk/models, to version 0.4.0. This version includes support for combined tuning resources, as well as some ge...

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Pronoun Update, Mod Updates, and Pronoun Batch Fixer

Hey everyone! The pronoun update has come to The Sims, which is great news for inclusivity, but also means that some mods' text won't show up properly. For the most part, the game still renders the old-style pronouns correctly, but there are a couple instances where it gets mixed up. Specifically, with the pronouns "her" and "his", since each of them can have two meanings. I won't get too into the specifics on here, but long story short, some text needs to be updated to work properly.  View Post

Language Barriers v2.1 – Tartosiano

Hey everyone! Sorry for the lack of updates lately. I've been working away at Sims 4 Toolkit, and I will have an update on that very soon. If you're interested in seeing what I have done so far, please feel free to check out the documentation website for the Node.js library. Note that Sims 4 Toolkit is early development, and is prone to change. It should not be considered stable until version 1.0.0 is released. The desktop app ...

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Sims 4 Toolkit & Its Package Library

Hello everyone! I wanted to give another update on how things are going with my modding tools, since there hasn't been much to show off for a while.


Sims 4 Toolkit

First off, my tuning editor officially has a name: Sims 4 Toolkit, or S4TK for short. I chose this name because, well, it's accurate. S4TK's primary purpose is to edit tuning, but it also comes with other features, such as code generation and recovery of corrupt files.

<...

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A Sneak Peek of My Tuning Editor

Hey everyone! I haven't posted any updates in a while, so I figured it was time to do so, even if it may not be super exciting to everyone.

As mentioned in the past, I'm taking a little time off from modding to work on some modding tools for my fellow creators. I've already shared about the string table tools I've made, but haven't shared any details about the main project I am working on, so, this post will ...

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