While adding a time stop effect to the For Honor parrying function, I also applied it to the power shot.
I'm currently remaking Orochi. A lot of progress has been made and the results will likely be completed within a few days.
Please feel free to leave any feedback on Power Shot.
Changes
Thank you to everyone who was concerned about my health. I have improved a lot.
Power Shot
I wanted to make one after seeing the skills in Dragon's Dogma 2. Well, it's not satisfactory, but I'm releasing it first for testing purposes.
To use the skill, your stamina must be full. When used, all stamina is consumed and stamina does not regenerate for 20 seconds.
To use, pull the string of the bow completely and press ...
2024-04-16 08:45:04 +0000 UTC
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I am unable to create new mods due to my continued deterioration in health. Still, I found problems with the existing mod, fixed them, and updated them.
sorry, I think I'll have to rest for a few more days. As soon as I feel better, I will continue the work in progress.
Version 1.9
Fixed an issue where ...
2024-04-05 07:19:28 +0000 UTC
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It was a technology created to be included in the Bow Rapid Combo update, but it was created as a separate mod because it seemed to be widely used by bow users.
Dodge Shot : When pulling the bow string, move left, right, and backward and press the right mouse button.
Bow Zoom : When pulling the bowstring, move in place or forward and press the right mouse button.
The same applies when Sneaking.
Rememb...
2024-03-15 14:34:55 +0000 UTC
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For Honor in Skyrim 3.7
Jormungandr - Warhammer Moveset
It took over a month to complete.
There was a lot to create, including smooth mousse sets, dynamic sprints, dynamic sprint stops, and even dedicated stagger animations.
As it took a long time, I am very satisfied with the result, so I hope everyone enjoys it.
Smooth Moveset add-on 2.4- Update log
- Added Jormungandr moveset
2024-03-08 05:16:16 +0000 UTC
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Aramusha Remake
- Add foot sound
- Fixed animation details
- Power attack combo redefined
- Add parry
- Charge Attack Remake
- Add follow-up attack
Normal attack
- Rework more precisely and smoothly

Power Attack
- Power attack combo redefined
- ...
2024-01-28 21:45:05 +0000 UTC
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Condition priorities have been modified for some modes to match the Smooth Moveset add-on.
Version 2.3
- Fixed Priority
Version 1.8
- Fixed IED condition
- Fi...
2024-01-20 04:34:40 +0000 UTC
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Peacekeeper Remake
There aren't many visible changes, but all animations have been reworked.
Normal attack
- Rework more precisely and smoothly

Power Attack
- The power attack used after the normal attack is the same as before.
- Fix all animat...
2024-01-10 11:31:34 +0000 UTC
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Centurion Remake
A remake of Centurion, which was my least favorite moveset.
Before the remake, the Centurion moveset itself was monotonous and uninteresting, but with this remake, it has completely changed. I'm sure you'll find it fun too.
Normal attack
- Rework more precisely and smoothly

2024-01-01 20:41:21 +0000 UTC
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For Honor in Skyrim
I started making "For Honor in Skyrim" with the thought of how great it would be if I could have an adventure in Skyrim with For Honor's moveset.
completion list
Warden / Great Sword
Lawbringer / Halberd
Gladiator / Javelin
Gryphon / Two-Handed Ax
Centurion / One-Handed Sword
Nobushi / Pike
Warlord / One-Handed Sword + Shield
Valkyrie / one-h...
2023-12-28 18:47:37 +0000 UTC
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Dynamic Bow Animation
- Use IED conditions to apply animation to the location of the arrow quiver according to the settings.
- Fixed an issue where the body would twist when moving while aiming.
Bow Rapid Combo v3
- Use IED conditions to apply animation to the location of the arrow quiver according to the settings.
- Fixed the combo to stop if all arrows are consumed during a rapid combo....
2023-12-19 22:04:26 +0000 UTC
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Added sprint stop animation for each weapon
Added a sprint stop animation using OAR and annotations without modifying the behavior file.
please refer to this
- I believe that the feeling of use is as important as the movement, so I made it so that it does not work during battle. It seemed like an unnecessary movement during combat.
- Most weapons not included in the video, such as crossbows and others...
2023-12-15 08:27:33 +0000 UTC
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Version 1.6
- Added torch sprint animation
- Fixed duplicate footsteps sound when equipping a torch
- Fixed an issue where the left hand became stiff when a spell was installed only on the right hand.
What is “Smooth Moveset Add-on”?
You can think of it as a mode that further upgrades the features of the Smooth Moveset. However, it is difficult to update the Smooth Moveset all at once due to the large number of animations. Therefore, additional updates are being applied ...
2023-12-04 14:04:30 +0000 UTC
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Warden has already been remade for the second time.
Since it was the first game I made in the For Honor series, I was lacking in skills, and I continued to have regrets because I couldn't properly understand the character of the Warden.
So the focus of this Warden remake was to make the Warden more like a Warden.
If you play it yourself, you will feel it, but I think it was made in a very satisfying way.
Normal attack
2023-11-23 18:25:00 +0000 UTC
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- When equipped with a weapon classified by the "WeapTypePike" keyword, 8 exclusive killmoves are added.
- Only applies to 3rd person
Supported Pike mods
- Animated Armoury
- Item mods supported by Keyword Compatibility Framework...
2023-10-31 05:38:44 +0000 UTC
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This started with the addition of Warlord to the Smooth Moveset addon.
I didn't like Warlord's combat idle and decided to rework it.
As the idle changed, the equipment animations were reworked to match, and all attack animations were also reworked to match the changed idle.
At the same time, the animation as a whole was reworked.
It took a long time to fix too many animations, but the battles in the remade Warlord were much more fun.
Warlord...
2023-10-16 17:34:02 +0000 UTC
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Dynamic Dodge Animation
- Version 1.3
- Add footsteps sound
- FOMOD Installer
- Attack cancel roll version added - Version 1.4
- Fixed a problem where animation was malfunctioning in TK Dodge ini roll dodge settings - Version 1.5
- Changed so that even if you select the attack cancel roll option, you can still step and roll according to the ...
2023-09-26 06:19:37 +0000 UTC
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This mod adds animations for each weapon to Maxsu Block Overhaul and separates normal attacks and power attacks to operate block hit animations.
and random block hit animations for each weapon group, and additional special block hit animations.
It took a long time to apply the same to enemies.
Now that I think I've added all the satisfactory features, I'...
2023-09-14 01:34:12 +0000 UTC
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For Honor in Skyrim I kyoshin
This is a For Honor kyoshin animation using a scabbard Katana
Update history
- If you cancel an attack and the weapon is in your hand, the idle animation of putting the weapon into the sheath will be performed.
- 1hm_runbackwardleft, 1hm_walkbackwardleft animation fix
- Fixed sprint power attack animation
- Separate movement animation when weapon is in hand
- Directional attack attack speed adjusted ...
2023-09-12 20:46:34 +0000 UTC
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For Honor in Skyrim I kyoshin
This is a For Honor kyoshin animation using a scabbard sword
This is an alpha version before applying VFX effects yet.
new attempt
- Added footstep sounds to all attack animations.
- The function of the newly reorganized Smooth Moveset has been applied.
- Using OAR
- Applied when equipping the scabbard katana of the 2023-08-28 21:37:21 +0000 UTC
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I've spent a lot of time over the past few days redefining the mechanics of the smooth moveset.
I've added more transitions than existing.
- Switch to idle after equip
- Switch to idle after moving
- Animation switching between battle and non-combat
- Animation transition when lock on and lock off
- Classification of attack start animation according to idle posture during combat and non-combat
2023-07-29 04:58:16 +0000 UTC
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Updated smooth moveset's warden moveset.
Warden Moveset walking animation details reworked
Reworked animation
2hm_walkforward
2hm_walkforwardleft
2hm_walkforwardright
2hm_walkleft
2hm_walkright
2hm_runstrafeleft
2hm_runstraferight
Smooth Moveset progress post
2023-07-23 11:02:54 +0000 UTC
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I'm working on further improving the smooth moveset's transition animation as a feature of OAR.
And even if you're no longer using FINS or Nemesis, you can still use the smooth moveset.
And a new Warden moveset has been added.
While making the Warden moveset in a new way first, we finished all the tests to see how the smooth moveset will change.
The smooth moveset I've been working on will be very time consuming to convert du...
2023-07-21 08:02:53 +0000 UTC
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Update history
- Fixed the transition of the dash then sprint animation to be more complete
- Removed duplicate footstep sounds from spell sprint animation
- Added FOMOD installer to provide sprint speed selection option
- ESP to ESL
- Added sprint animation for two-handed sword heavy armor option
- Draw the crossbow, fixed the bolt position when sprinting
- Reworked javelin sprint animation in combat
2023-07-10 17:20:09 +0000 UTC
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Update hist...
2023-07-03 12:54:46 +0000 UTC
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Working on it now. I am further complementing the smooth moveset.
This is a newly added moveset.
If you are wearing heavy gloves and a two-handed sword,
grab the blade of the two-handed sword with your left hand.
Future plans include completing this moveset,
reworking the smooth moveset's movement and transition animations,
and revamping the smooth moveset so that it can work wi...
2023-06-27 13:10:52 +0000 UTC
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Added a pre-sprint animation when sprinting starts.
At the start of a sprint, it will switch to sprint after a dash.
Added sprint animations for combat and non-combat situations for each weapon
Dynamic sprint pursues a different direction from Random Sprint Animation.
While the 2023-06-21 13:39:27 +0000 UTC
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The Spellsword moveset has been completely overhauled.
The idle and movement animations, as well as the sprint animation, were all reworked to have the same movement.
I was able to create more transition animations using Open Animation Replacer.
This mod does not require FNIS or Nemesis. Instead you need DynamicAnimationCasting and Beh...
2023-06-18 11:42:03 +0000 UTC
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For Honor in Skyrim I Pirate 1.1
- Stamina consumption when using a pistol
- Damage and price differentiation according to pistol manufacturing grade
- reduced pistol weight
- Fixed animation cancellation issue after directional attack
- Changed DAR folder that was overwriting other mods
Keyword Compatibility Framework...
2023-06-01 13:30:31 +0000 UTC
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