CreatorsOk
SmoothAanimation

SmoothAanimation

patreon


SmoothAanimation posts

Power Shot WIP 2

While adding a time stop effect to the For Honor parrying function, I also applied it to the power shot.

I'm currently remaking Orochi. A lot of progress has been made and the results will likely be completed within a few days.

Please feel free to leave any feedback on Power Shot.

Changes

  • Fixed animation for bow to point slightly upwardsAdd sound

  • Change and add effects

  • Change how it works

  • Modif...

    View Post

Power Shot and mod update / April 16th

Thank you to everyone who was concerned about my health. I have improved a lot.

Power Shot

I wanted to make one after seeing the skills in Dragon's Dogma 2. Well, it's not satisfactory, but I'm releasing it first for testing purposes.

To use the skill, your stamina must be full. When used, all stamina is consumed and stamina does not regenerate for 20 seconds.

To use, pull the string of the bow completely and press ...

View Post

mod update / April 5th

I am unable to create new mods due to my continued deterioration in health. Still, I found problems with the existing mod, fixed them, and updated them.

sorry, I think I'll have to rest for a few more days. As soon as I feel better, I will continue the work in progress.

Dynamic Sprint

  • Version 1.9

    • Fixed an issue where ...

      View Post

Dynamic Dodge Shot


It was a technology created to be included in the Bow Rapid Combo update, but it was created as a separate mod because it seemed to be widely used by bow users.


Dodge Shot : When pulling the bow string, move left, right, and backward and press the right mouse button. 

Bow Zoom : When pulling the bowstring, move in place or forward and press the right mouse button.


The same applies when Sneaking.



Rememb...

View Post

For Honor in Skyrim 3.7 / Jormungandr / Warhammer Moveset

For Honor in Skyrim 3.7 

Jormungandr - Warhammer Moveset


It took over a month to complete.

There was a lot to create, including smooth mousse sets, dynamic sprints, dynamic sprint stops, and even dedicated stagger animations.

As it took a long time, I am very satisfied with the result, so I hope everyone enjoys it.



Smooth Moveset add-on 2.4- Update log

- Added Jormungandr moveset


View Post

For Honor in Skyrim Animation Pack 3.5


Aramusha Remake

- Add foot sound

- Fixed animation details

- Power attack combo redefined

- Add parry

- Charge Attack Remake

- Add follow-up attack


Normal attack

- Rework more precisely and smoothly


Power Attack

- Power attack combo redefined

- ...

View Post

January Mod Update


Condition priorities have been modified for some modes to match the Smooth Moveset add-on.


SpellSword Moveset

Version 2.3
- Fixed Priority


Dynamic Sprint

Version 1.8
- Fixed IED condition
- Fi...

View Post

For Honor in Skyrim Animation Pack 3.2


Peacekeeper Remake


There aren't many visible changes, but all animations have been reworked.



Normal attack

- Rework more precisely and smoothly



Power Attack

- The power attack used after the normal attack is the same as before.

- Fix all animat...

View Post

For Honor in Skyrim Animation Pack 3.1


Centurion Remake


A remake of Centurion, which was my least favorite moveset.

Before the remake, the Centurion moveset itself was monotonous and uninteresting, but with this remake, it has completely changed. I'm sure you'll find it fun too.



Normal attack

- Rework more precisely and smoothly

View Post

long term planning


For Honor in Skyrim

I started making "For Honor in Skyrim" with the thought of how great it would be if I could have an adventure in Skyrim with For Honor's moveset.


completion list

Warden / Great Sword

Lawbringer / Halberd

Gladiator / Javelin

Gryphon / Two-Handed Ax

Centurion / One-Handed Sword

Nobushi / Pike

Warlord / One-Handed Sword + Shield

Valkyrie / one-h...

View Post

Dynamic Bow, Bow Rapid Combo v3 Update ++


Dynamic Bow Animation

  • Use IED conditions to apply animation to the location of the arrow quiver according to the settings.
  • Fixed an issue where the body would twist when moving while aiming.


Bow Rapid Combo v3

  • Use IED conditions to apply animation to the location of the arrow quiver according to the settings.
  • Fixed the combo to stop if all arrows are consumed during a rapid combo....

    View Post

Dynamic Sprint Stop



Added sprint stop animation for each weapon


Added a sprint stop animation using OAR and annotations without modifying the behavior file.




please refer to this

- I believe that the feeling of use is as important as the movement, so I made it so that it does not work during battle. It seemed like an unnecessary movement during combat.
- Most weapons not included in the video, such as crossbows and others...

View Post

December Mod Update



Dynamic Sprint

Version 1.6

- Added torch sprint animation

- Fixed duplicate footsteps sound when equipping a torch

- Fixed an issue where the left hand became stiff when a spell was installed only on the right hand.



Dynami...

View Post

Smooth Moveset Add-on 1.8

What is “Smooth Moveset Add-on”?

You can think of it as a mode that further upgrades the features of the Smooth Moveset. However, it is difficult to update the Smooth Moveset all at once due to the large number of animations. Therefore, additional updates are being applied ...

View Post

Warden Remake


Warden has already been remade for the second time.

Since it was the first game I made in the For Honor series, I was lacking in skills, and I continued to have regrets because I couldn't properly understand the character of the Warden.

So the focus of this Warden remake was to make the Warden more like a Warden.

If you play it yourself, you will feel it, but I think it was made in a very satisfying way.



Normal attack View Post

Dynamic Killmove - Pike


- When equipped with a weapon classified by the "WeapTypePike" keyword, 8 exclusive killmoves are added.

- Only applies to 3rd person



Supported Pike mods

Animated Armoury
- Item mods supported by Keyword Compatibility Framework...

View Post

Warlord Remake


This started with the addition of Warlord to the Smooth Moveset addon.

I didn't like Warlord's combat idle and decided to rework it.

As the idle changed, the equipment animations were reworked to match, and all attack animations were also reworked to match the changed idle.

At the same time, the animation as a whole was reworked.

It took a long time to fix too many animations, but the battles in the remade Warlord were much more fun.


Warlord...

View Post

September Mod Update History


Dynamic Dodge Animation 

  • Version 1.3
    - Add footsteps sound
    - FOMOD Installer
    - Attack cancel roll version added
  • Version 1.4
    - Fixed a problem where animation was malfunctioning in TK Dodge ini roll dodge settings
  • Version 1.5
    - Changed so that even if you select the attack cancel roll option, you can still step and roll according to the ...

    View Post

Dynamic Block Hit 1.5


This mod adds animations for each weapon to Maxsu Block Overhaul and separates normal attacks and power attacks to operate block hit animations.

and random block hit animations for each weapon group, and additional special block hit animations.

It took a long time to apply the same to enemies.

Now that I think I've added all the satisfactory features, I'...

View Post

For Honor in Skyrim I kyoshin I Yamato Moveset

For Honor in Skyrim I kyoshin

This is a For Honor kyoshin animation using a scabbard Katana



Update history

- If you cancel an attack and the weapon is in your hand, the idle animation of putting the weapon into the sheath will be performed.

- 1hm_runbackwardleft, 1hm_walkbackwardleft animation fix

- Fixed sprint power attack animation

- Separate movement animation when weapon is in hand

- Directional attack attack speed adjusted ...

View Post

For Honor in Skyrim I kyoshin - Alpha.1

For Honor in Skyrim I kyoshin

This is a For Honor kyoshin animation using a scabbard sword


This is an alpha version before applying VFX effects yet.


new attempt

- Added footstep sounds to all attack animations.

- The function of the newly reorganized Smooth Moveset has been applied.

- Using OAR

- Applied when equipping the scabbard katana of the 2023-08-28 21:37:21 +0000 UTC View Post

Smooth Moveset Progress 2

I've spent a lot of time over the past few days redefining the mechanics of the smooth moveset.

I've added more transitions than existing.

- Switch to idle after equip

- Switch to idle after moving

- Animation switching between battle and non-combat

- Animation transition when lock on and lock off

- Classification of attack start animation according to idle posture during combat and non-combat


2023-07-29 04:58:16 +0000 UTC View Post

Warden Moveset Update


Updated smooth moveset's warden moveset.


Warden Moveset walking animation details reworked


Reworked animation

2hm_walkforward

2hm_walkforwardleft

2hm_walkforwardright

2hm_walkleft

2hm_walkright

2hm_runstrafeleft

2hm_runstraferight


Smooth Moveset progress post


View Post

Smooth Moveset Progress


I'm working on further improving the smooth moveset's transition animation as a feature of OAR.


And even if you're no longer using FINS or Nemesis, you can still use the smooth moveset.

And a new Warden moveset has been added.


While making the Warden moveset in a new way first, we finished all the tests to see how the smooth moveset will change.


The smooth moveset I've been working on will be very time consuming to convert du...

View Post

Dynamic Sprint 1.1


Update history


- Fixed the transition of the dash then sprint animation to be more complete

- Removed duplicate footstep sounds from spell sprint animation

- Added FOMOD installer to provide sprint speed selection option

- ESP to ESL

- Added sprint animation for two-handed sword heavy armor option

- Draw the crossbow, fixed the bolt position when sprinting

- Reworked javelin sprint animation in combat View Post

Updates


Update hist...

View Post

WIP 2hm non-combat moveset


Working on it now. I am further complementing the smooth moveset. 


This is a newly added moveset. 


If you are wearing heavy gloves and a two-handed sword, 

grab the blade of the two-handed sword with your left hand. 


Future plans include completing this moveset, 

reworking the smooth moveset's movement and transition animations, 

and revamping the smooth moveset so that it can work wi...

View Post

Dynamic Sprint


Added a pre-sprint animation when sprinting starts.

At the start of a sprint, it will switch to sprint after a dash.

Added sprint animations for combat and non-combat situations for each weapon


Dynamic sprint pursues a different direction from Random Sprint Animation.


While the 2023-06-21 13:39:27 +0000 UTC View Post

Spell Sword Moveset 2.0


The Spellsword moveset has been completely overhauled.


The idle and movement animations, as well as the sprint animation, were all reworked to have the same movement.


I was able to create more transition animations using Open Animation Replacer.


This mod does not require FNIS or Nemesis. Instead you need DynamicAnimationCasting and Beh...

View Post

Update List


For Honor in Skyrim I Pirate 1.1

- Stamina consumption when using a pistol

- Damage and price differentiation according to pistol manufacturing grade

- reduced pistol weight

- Fixed animation cancellation issue after directional attack

- Changed DAR folder that was overwriting other mods


Keyword Compatibility Framework...

View Post