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Alegzzis

Alegzzis

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Alegzzis posts

Prizma Deferred 1.3

I know the previous version was supposed to be final, but I made many changes to the deferred version adn fixed few thing that some patreons told me about, and it looks much better now. I also have to add pbr to one more block from pale garden

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Prizma 1.3 - dynamic light!!

Very small fix for not working bookshelves in RTX version and added dynamic light from torches (works only with betterrtx)

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PrizmaRTX/Deferred 1.3- Final version!!

It took me a long time, but finally here we are, I managed to make normalmaps for all blocks and even port it to deferred version of prizma. Normalmap mode is now the default mode, with the possibility to change to heightmaps with slider in settings. Every block now has normalmaps, and I think all blocks have PBR (I also fixed fog in RTX version).

If you are using RTX, download only RTX version and if you are using deferred, use only deferred version.

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PrizmaRTX 1.3 P8

Added PBR to new blocks from Pale Garden from the latest update, fixed fog and implemented some texture changes from deferred version

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PrizmaDeferred 1.3

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PrizmaRTX 1.3

Hey, I haven't posted anything here for a long time, sorry for that, but version 1.3 is close to being finished. I have just a few blocks to add them normalmaps, and it will be finished. But in general this build is almost ready version.

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PrizmaDeferred 1.3

I haven't been here for a long time... while I was working on the deferred version I decided that it should also make a normalmaps update and while working on normalmaps update for deferred I gained new energy. I would like to point out right away that the RTX version is continued and the purpose of this update is to equalize both versions and give them the same love.

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glowing items! v1.3 (6 testing version)

I don't know what version it is anymore. I added interesting things, and now items can glow! Also, some new textures and a lot of new normalmaps. Sorry for no changelog

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fix Prizma 1.3

the previous version contained a critical mistake, please download this corrected version

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PrizmaRTX 1.3

This version combines heightmap and normalmap mode, you can switch between them in texturepack settings. if you need help or want to report a bug, please do it in the comments, text me here or on discord

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PrizmaRTX 1.3 normalmaps preview v2

sorry for the lack of a changelog, but it's hard to follow and note exactly what I'm adding because there's so much, in short I added a lot of new normalmaps

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PrizmaRTX Normals

Normalmaps are back! This is the first version that include normalmaps (most blocks still use heightmaps). I'm excited about the return of normalmaps, and I'm very curious what you think about it. 

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PrizmaRTX 1.2.1

Final version 1.2.1, in this version compared to the previous one a new add-on was introduced, one add-on changed colors (Birch leaves add-on), added v-sync option, fixed some bugs and ofc new name! I hope you'll like it, if you find any bugs, be sure to let me know

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Big change

Hey guys, I'm happy to announce big changes.. I've been thinking for a long time about changing LumenRTX name to something that will be more original, unique and break from texturepack past (Lumen has changed a lot from its first versions because my style , skills and what I want to achieve has changed). I can finally tell you that I decided and LumenRTX is changing its name to... Prizma! I hope you take this change positively and are as excited about the future as I am. You can already see t...

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LumenRTX 1.2.1

Hey, after the release of version 1.2.1 I realized that there are many things that I really wanted to fit in version 1.2, but I didn't have time, so I decide to fix it :D

changelog:

-Nylium now glows

-improved Netherrack surface 

-improved bookshelf texture

-improved Hay Bale surface

-improved Coal Block surface

-improved Barrel surface

-improved Soul Soil surface

-improved Lily Pad surface

-Armor Trims now glows (with betterR...

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LumenRTX 1.2 final version

Hey guys, this is probably the final version of LumenRTX 1.2 (unless you find any bugs). Wow, it's been a long road, and I'm glad that despite many problems I managed to finish creating this version.
changes from Test 6:
-vanilla iron doors are back
-fixed head in spectator mode
-crimson and warped signs now glow (BetterRTX required)
-new cartography table texture
-new stonecutter texture
-new beehive texture
-slightly improved stone material
-slightly improved ...

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LumenRTX 1.2 Add-ons

I updated two add-ons to version 1.2

changelog:

-clear water is now BetterRTX compatible and less buggy
-gilded Blackstone now glows

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LumenRTX 1.2 new build!

I'm close enough to getting rid of the texture bug so I decided to release a new version (currently only Blue Orchid is broken and glows). This build includes entityPBR, gets rid of entity culling and introduces some new and interesting stuff.

Changelog:

textures:
-vanilla hotbar is back
-new emerald block texture
-new diamond block texture
-new gold block texture
-new iron doors texture
-new ladder texture

pbr:
-new grass heightmap
-new slime heig...

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EntityPBR is HERE!

I haven't been here long? Yeah, I know but a new update for you is very close, and today I come with an add-on that adds entity pbr(only emissivity)!
BetterRTX is required for this to work (https://github.com/ABUCKY0/BetterRTX-Installer), and you need to place the add-on on top of LumenRTX. Test it as soon as you can and let me know what you think on disocrd or private message :D 

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Why are there no new updates?

Hey, I'd like to quickly explain why there are no new updates and I don't seem to be doing anything. So the main reason for this is that I am currently trying to fix the texture bug shown above... It's not easy, and I would really like to get rid of it, because it makes it difficult for many people to play. As soon as I fix this, I promise I'll be back with hard work on version 1.2


I hope you will forgive me for my little activity and thank you for your support. Have a nice day

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LumenRTX 1.2 build 3

Hey guys, I have another build for you of the new version of LumenRTX :D

changelog:
-brighter and warmer glowstone
-new bookshelf texture
-new top logs texture
-MUCH brighter sculk sensor
-added slight bluish lighting in deep dark
-improved stone cutter textures
-improved lantern emissivity
-improved magma block emissivity
-improved blast furnace emissivity
-added calibrated sculk sensor
-new snow, grass and path texture

Normalm...

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LumenRTX 1.2 update 2

a little update because I heard that Cherry sapling don't work.
Changelog:

textures:
 -slightly changed sandstone stuff textures
 -slightly changed TNT etxture
 -new hay block texture
 -improved vines texture

light sources:
-brighter spore blossoms
-brighter brewing stand
-brighter crying obsidian
-brighter potions in the cauldron

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It's time!

Yes, it's time for the first build of LumenRTX. Currently includes better foliage and all current Mojang 1.20 blocks. I know it's not much, but it's a start :D and I hope you will like this update. Give me feedback about new stuff

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LumenRTX 1.2 when?

Hey, this will be a short post in which to explain a few things. I haven't been very active here lately, but that doesn't mean I haven't been working on LumenRTX. Unfortunately, I mainly spent my time trying to fix a bug that caused the RTX texturepack to load incorrectly (https://bugs.mojang.com/browse/MCPE-166846). I finally decided to stop doing it, because the error turned out not to be present in preview...

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What's next?

Hi guys, we are just after the fresh release of the full LumenRTX 1.1 on MCPEDL.
I must admit that a lot of you have come recently, which is a very big surprise for me, thank you for your support. But let's move on to what is most important now, which is the question of what next? LumenRTX 1.1 is finished and successfully released, so what am I planning now?
And let's let's split this question into two parts:

question: "what are you planning to do in the next update?"

a...

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LumenRTX 1.1 small fix

Hey, I managed to fix the glowing chains bug and decided to push it to version 1.1. Apart from that, I slightly changed the color of the sky, added pbr support for beehive and achieve much better grass in the normalmap version (earlier, the normalmap grass was completely different than the heightmap version). 

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LumenRTX 1.1 Add-ons

Hi :D I edit all add-ons, changed their icons to be similar and added an add-on that restores pink birch leaves. If you can, I will be grateful if you write opinions about the new icons and what the new water looks like in the clear water add-on

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LumenRTX 1.1 Finished version

This is probably the final version of LumenRTX 1.1 update. A lot has changed, I plan to make some add-ons that will bring back some things. And now that I have a break school, it's the perfect time to finish everything.

changelog:

textures:
- new oak, dark oak and birch leaves textures
- improved shading of stripped log
- new chest textures

surfaces:
- improved planks reflections
- improved nether bricks reflections
- improved hay block surface

li...

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LumenRTX 1.1 v2

Hey, it's time for the second version of LumenRTX 1.1! :D This version may be controversial, because I changed a few things in it, which were nice additions for many, but I hope that the finished update that will be completed in the near future will make up for it

changelog:

textures:

-new quartz blocks textures

-new glass textures

-new bricks textures 

-new flower pot textures 

-new crafting table textures 

-new Nether brick te...

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first Lumen 1.1 version

Hi

it's time to share with you the first version of Lumen 1.1. So far, I've been working hard on improving the vanilla textures, but more is planned, I plan to improve many materials and add PBR to a few missing blocks and improve more vanilla textures (Remember that this is not the final version and a lot can change depending on your opinion )

! Important note, changes are only available in heightmap mode, normalmap mode has not been updated yet !

changelog 1.1:
-new...

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