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Ben

Ben

gumroad


Ben posts

Wrinkle Tension Shader v2

Wrinkle Tension Shader v2


This setup uses the tension of surface to give the illusion of detailed fabric wrinkle deformation.

This is a Work in Progress.


The effect uses a custom modifier and shader node group to create the effect.

  • The "Tension Map" modifier stores the tension of geometry as an attribute.
  • The "Wrinkle Map" shader node group uses the tension attribute to create a procedural wrinkle height map.


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Everyday Geometry Node Assets

Cartesian Caramel's Everyday Geometry Node Assets (Blender 4.1 or later)


Here are some helpful node groups to make your Geometry Node projects a bit easier.

This assortment contains useful node group assets that I use often in my projects. These range from simple displacement to UV tangents and simulation-based velocity stepping.

Simply drag the .blend file into your asset library path so you can search for the nodes in any project.


The current li...

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Particle Simulation Modifier V5

Particle Simulation Modifier V5

This modifier creates an easy to use particle system for Blender 4.4 or later.

Just place the modifier on the object you want to spawn particles from, and they will start generating as the simulation plays.

The system allows for particles to be trailed with a click of a button and an object of your choice can be instanced.


This will work in Blender 4.4 or later.

(Blender 4.3 technically works, but the pane...

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Quick Rain V4

This asset quickly adds interactive rain into your scene.

Simply copy the object into your scene, add a collection into the collision input, and the rain will start working with no simulations required.

  • The rain area can be increased by scaling the face in edit mode.
  • Parameters like rain speed, opacity, and color are available in the shader editor.
  • Parameters like rain count, direction, and randomness are available in the modifier tab.


...

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GN Surface Deform Modifier V4

A Surface Deform Modifier made using Geometry Nodes.

This deforms geometry based on a moving surface object of your choice.


There are several modes that function on different geometry types:

  • Mesh/Points (Deforms Mesh Vertices, Point Clouds, Curve Points, or Grease Pencil Points)
  • Curves (Transforms Curves/Fur per spline root for increased performance)
  • Instances (Transforms Instances)


Deform Surface attribute depende...

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Flipbook Texture Shader Node

This shader node group plays flipbooks by offsetting the UV map.


Set the rows and columns to match your flipbook, and the change the time value to play the animation.

The time can be per frame, or a 0-1 range for the entire animation.

The time can be set with an attribute, which works well with particles.


This will work in Blender 4.1 or later.


(Experimental) Geometry Node Rig System

An experimental Geometry Node rig system. This is not practical, just a test to see if it is possible.

This does not use a regular armature object.


The 'GN Rig Phyisics' modifier creates bone instances from mesh lines with an assigned Root vertex group.

The 'GN Armature Deform' modifier deforms a mesh based on the GN Rig object.

Bone weights are automatically generated due to limitations.


Mountain Erosion Generator

This modifier generates eroded mountains on a grid using geometry nodes. The mountains are built from an attribute selection using the shortest path node. The path cost is effected by noise to give the mountains various patterns.

This will lag when used on high resolution grids.

*This will work in Blender 4.1 or later*

Physarum Simulation

Physarum Simulation made using Geometry Nodes for blender 4.1 or later.

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Extrude Cuts Modifier

An extrude modifier with customizable side cuts, scale, and rotation.

This can be appended or copied into a scene.


This will work in Blender 4.1 or later

This is a geometry nodes modifier, not an add-on

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Reaction Diffusion Demo

A simple reaction diffusion demo using Blender 4.1 geometry nodes.

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Lissajous Curve Table Demo

A simple Lissajous curve table made using Geometry Nodes in Blender.


This was made in Blender 4.1 (for bloom) but will work in later versions.

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Inside Out Dots Test

A quick test recreating the dot effect from Inside Out. This distributes points on a surface and uses the surface normal to give the shader a stylized appearance.

This will work in Blender 4.1 or later.


Deforming objects don't work well due to the distribute points on faces geometry node creating points based on the face area.

(Experimental) 3D Rigid Body Physics

Rigid Body Physics Test.

A test of 3D rigid body physics in Blender 4.2 Geometry Nodes.

The inertia tensor is now implemented per triangle.


This uses point to face collisions, so edge collisions will Be inaccurate.

This will work in Blender 4.2 or later

4.2 Rigid Body Physics V24.blend<...

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The Witness Smoke Effect

A quick test recreating The Witness' smoke plume effect from Destiny 2.

There are 2 versions in the file. The second one is more accurate to The Witness's model.


This will only work in Blender 4.1 or later.

This uses geometry nodes for the mesh displacement.

The Witness Smoke Effect V2.blend...

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Geometry Node Particle System V7

This is an Geometry Node based particle system for Blender 4.1.

This is still a bit experimental, and will be updated over time.


Nodes Included:

Main:

  • Particle Simulation V4
  • Particle Instance
  • Particle Trail
  • Child Particle


Velocity:

  • Velocity Edit
  • Velocity to Surface
  • Velocity to Curve
  • Velocity to Sphere


Extra

  • Align Instances t...

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Venom Formation Demo

A Venom Formation effect made with shader nodes and geometry nodes.

This is a demo for educational purposes, and is not a official product.


This will work in Blender 4.1 or later.

Venom model is from Fortnite

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Easy Windy Leaves (V4)

A windy leaves generator/modifier made using geometry nodes.

Simply move the bounding box in edit mode, and the particles will fill the area.

This can be used for a variety of effects such as embers, snow, dust, fireflies and moths.


*All setting are in the modifier tab*

*This is a procedurally effect rather than simulated for speed, so the particles won't collide with meshes.*

*This will work in Blender 3.6 or later*

Scale Armor Setup Demo (Blender 4.0)

A geometry nodes based method fort making evenly distributed scales on a surface.

This is just a demo for learning.


This won't work well on animated/deforming objects, as it recalculates after every change.

It is recommended to bake it to a texture instead.


Please use Blender 4.0 or later.

(Experimental) Geometry Node Shape Key and UV Tangent

A geometry node shape key setup in Blender 4.0 or later.

This method references other objects (with the same topology) and applies the shape offset.

This includes a UV tangent node (for the tangent space offsets) which can be very useful on other projects.


This is experimental, and may need update/fixes in the future.


Character model is from the Blender open movie "Charge."


Laser Blaster Effect V1

A laser blaster effect for Blender 4.0 or later.

This effect spawns dynamic lasers that will explode into flares of light on impact.

Controls for the effect are in the modifier tab. Controls include parameters such as fire rate, speed, lifetime, laser color, and collision collection.

Lasers will properly collide with any objects inside of the chosen collection. This can lag if you have extremely high poly objects.


Materials are on the referenced Laser, Impa...

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Timeline Collapse Effect

The Timeline Collapse Effect from the Loki TV Show

This creates curves that spawn from the gradient of a source object.

The curves are then simulated


This will work in Blender 3.6 or later.

This will not work on moving objects.

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Lightning Bolts Generator V4

This product creates procedural lightning bolts using geometry node modifiers. Now all kinds of bolts can be made easily.

There are two styles of bolts available:

Lightning Bolts uses an edge line to guide the general direction. Settings such as count, spread, and speed are controllable in the modifier tab. The guide edge can be moved/changed in edit mode, and multiple guide lines can be used in one object.


Lightning Arcs spawns on the surface of an object of you...

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Trail Modifier V3 (Blender 3.6/4.3+)

A geometry node modifier that with add a trail to the edges or curves of an object.


*Please use Blender 3.6 or later, this relies on simulation nodes*

*This is a geometry node modifier not an addon*

Doctor Strange Portal Effect (Blender 3.6)

A portal effect made using Blender 3.6 Alpha's new simulation nodes.

This is a showcase of simulation nodes' potential.

All settings are in the geometry node editor.


*This will only work in the Blender 3.6 Alpha made after 5/4/23*

Plexus Connections Modifier

This is a geometry node modifier that connects nearby points.

All settings are in the modifier tab.

Connection distance can be set by the user.

The output can be curve lines or edges.


*This will only work in Blender 3.4 or later*

*This is a geometry node modifier, not an addon*

Edge Damage Modifier

An edge damage modifier made using Blender 3.5's geometry nodes.

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Recursive Subdivision Geometrynodes

Recursive subdivision modifier made with Blender 3.4 Geometrynodes.

Controls for animation speed, iteration count, and materials can be found in the modifier tab.

This can be used with regular objects, but keep them low poly (and the iteration count low) to avoid lag.


*This will only work in Blender 3.4*

*This will slice quad faces, so polygon count will double with each iteration*

Dynamic Paint Melt Effect

A simple melting effect made using Dynamic Paint and Shader Nodes.


This will work in Blender 3.5

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Scan Data Visualizer V1

A volumetric visualizer for CT/MRI scan data. This uses shader and geometry node setups to stack flipbook images of scan data into 3D volumes.

There are two setups for this effect that give different results.

The shader version is contained in a material, which makes recoloring and booleans easy to do.

The geometry node version uses a modifier, which allows for a mesh to be created, keep in mind high voxel resolutions can lead to lag.


Flipbook images can be ...

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