Mimic Effects V4 (Blender 4.3 Update)
A Mimic effect made using Blender 3.4
This includes the spike and tendril variations, which are both controlled by geometry node modifiers.
The tendril variation has fully procedural tendril animation which is controlled by its location.
The spike variation is controlled using an armature, which is more controllable with manual animation.
*This will only work in Blender 3.4+*
Mimic Effects V4
Particle Trails (Blender 3.4 Buffer Hack)
This is trail/simulation hack for Blender 3.4. This uses a dependency loop between two objects in order to make dynamic effects over time.
The trails are pieces of geometry that interpolate between the particle sim's positions over time.
The simulation hack is very buggy. It updates every time the object does, not necessarily every frame.
It will not work with motion blur, and hopefully will be replaced by proper simulation techniques in Blender 3.5.
Realtime Material Pack V2
Please use Blender 3.3 for the product to work properly
This material pack is an assortment of various shaders I have made over the last few months, along with some useful nodegroups like tri-planar mapping. These materials are made to be efficient enough for realtime workflows in Eevee, but without compromising quality for Cycles.
These materials are marked as assets, so they are ready to be used in the asset browser.
This pack will be expanding over time with more material...
2022-10-27 17:58:29 +0000 UTC View PostHallway Warp Demo
Hallway Warping made using image reprojection and a wave modifier
2022-10-14 22:46:43 +0000 UTC View PostShortest Paths Demo (Blender 3.3)
A demo of the new shortest paths nodes.
This will only work in Blender 3.3+!!!
Wormhole Traversal V2
A wormhole traversal effect made using Blender shader nodes. This uses the refraction shader to warp the world HDRI.
This uses the Eevee Render engine.
This will work in Blender 3.0+
2022-09-03 23:36:39 +0000 UTC View PostWormhole Effect Close-up
A wormhole effect made with Blender's shader nodes. This uses the refraction shader to warp the world HDRI. This will work in Blender 3.0+
2022-09-01 00:38:32 +0000 UTC View PostRecursive Subdivision Shader (Blender)
A simple recursive subdivision shader.
2022-07-27 01:39:08 +0000 UTC View PostFabric Formation Shader (Blender 3.2+)
Using some shader math, any fabric object can be materialized in a spectacular fashion.
This effect works in both the Cycles and Eevee render engines.
2022-07-25 02:52:35 +0000 UTC View PostShader Nanotech Effect (Blender 2.8+)
Using procedural materials, any object can be formed using liquid nanotech. This effect works in realtime in the Eevee render engine, but it also works in Cycles as well. To control the effect, animate the object "Control Empty" because the effect works according to the proximity from that object.
Please keep in mind that the armor suit is only meant to demonstrate the effect and that only the front half of it is modeled.
Geo Nodes Lego Assembly
Lego pieces that can be dynamically assembled using Blender 3.2+ Geometrynodes.
2022-07-24 23:50:43 +0000 UTC View PostRealtime Shader Displacement for Eevee (V4)
Using a geometrynodes and a nodegroup, realtime shader displacement in Eevee is now possible. By layering a mesh repeatedly, the texture can be displayed in three dimensions. Procedural textures can lag, so using image textures is prefered.
*This will only work in Blender 3.2+*
(Demo textu...
2022-06-07 22:29:28 +0000 UTC View PostGeometrynodes Raycaster (Blender 3.2)
A multi-bounce raycaster made using Geometrynodes in Blender 3.2.
This will use the vertices of a mesh/curve to create a ray in the direction of the object's normal data.
*This will only work in Blender 3.2+*
2022-05-23 16:39:56 +0000 UTC View PostRolling Rock Wall 3.0
A procedurally generated rock wall that can be rolled up like a carpet. This will work in any version of Blender that is above 3.1.
2022-04-09 01:08:29 +0000 UTC View PostHappy Spinny Cube Animation
The complete file for the Happy Spinny Cube Animation.
2022-01-30 00:01:24 +0000 UTC View PostProcedural Fish Animation (3.0)
A fish that is procedurally animated using Blender 3.0 geometrynodes. It looks simulated, but it is all predetermined procedurally.
This is a proof of concept project.
2022-01-22 04:16:23 +0000 UTC View PostEndless Flower Effect
Endless and looping flower blooming effect made in Blender 3.0 Geometrynodes.
2021-12-30 23:04:50 +0000 UTC View PostLighting Setup Generator V2
Lighting setup generator made in collaboration with LeoBRSL. It uses Blender 3.0 geometrynodes to generate a unique lighting setup using lights from a customizable collection.
2021-12-30 23:01:13 +0000 UTC View PostProcedural Matrix Shader (Blender 2.8+)
A shader that resembles matric code. It is entirely procedural and does not need UV maps. Settings are inside the nodegroup so it will be in sync if used with multiple materials.
2021-09-10 18:58:06 +0000 UTC View PostRealtime Smoke Effects Pack 1 (Blender 2.8+/Eevee)
Three effects that look like simulations, but are procedural and run in realtime.
2020-10-03 23:44:42 +0000 UTC View Post