http://www.bay12games.com/dwarves
Here's the material and image specification release, along with several important bug fixes. There's more to be done with job settings -- we need to improve work orders and allow the decoration of specific objects, to name a few, but this should be a good start.
New stuff
(*) Can set specific job material in job details
(*) Added jobs to construct the various specific crafts
(*) Can specify images in statue, figurine, engraving, decorate jobs to varying degrees
(*) Can specify group's symbol at embark
(*) Can specify type of decoration
(*) Added adv mode bone craft carving with image specification
Major bug fixes
(*) Counted exported wealth properly again (old saves will start counting w/ next caravan that leaves)
(*) Flour, dye, seeds etc. not dumped out of bags into barrels
(*) Allowed captured intelligent non-residents to be chained/caged/pitted again
(*) Various useful objects like minecarts and goblets no longer ownable as personal possessions
(*) Made ownable objects that aren't worn storeable again
(*) Fixed problem causing some surface-underground sites to become disconnected
Other bug fixes/tweaks
(*) Allowed travel map to be shown even when you can't travel
(*) "Really attack?" gives more information
(*) Show adv companions by first name in announcements etc.
(*) Used adjectives from physical descriptions for use in adv mode creature designations
(*) Stopped premature elevation of wagons to historical status
(*) Fixed missing space when reporting success on beast mission
Adam K Dean
2016-05-08 09:21:06 +0000 UTCSyntria
2016-02-11 00:20:21 +0000 UTC