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Dwarf Fortress 0.47.05 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

Here's an interim release - this is a fixer-upper for the old version, and not related at all to the new graphical stuff.  This isn't meant to address everything of course, or even most things, and we'll be cleaning up a lot more bugs and issues for the Premium release itself.  This one gets rid of some long-standing ...

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Dwarf Fortress 0.47.04 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

Our second leap day release!  Fixes old and new this time.  From the new category, aside from crashes, marriages were being dissolved frequently and friendly visiting experiments were breaking too much furniture.  Among the older bugs fixed, we've got the one where people could teleport through walls while fighti...

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Reminder: Last rewards are this month!

As the month draws to a close, so do the crayon and story rewards.  If you signed up before this month, please get that Patreon message or email to me before March 1.  If you signed up this month, I'll be contacting you in mid-March if you've selected the reward tier - please make sure to select it!

Thanks again for your understanding and all of the help supporting the project.  Another release will be coming around the month change, and then we'll be doing the first phas...

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Dwarf Fortress 0.47.03 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

Here's another bug-fix release, ranging into some older issues as well.  There's been some work on the raid crash/corruption problem, though I suspect that is ongoing - hopefully the frequency is lessened.  I've also done a few quick changes to socializing and stress, but that's a longer project as well.  Dwarves...

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Dwarf Fortress 0.47.02 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

This is the first bug-fix release, focusing on newly introduced problems.  Most notably, world gen crashes should happen less often, having babies should cause less trouble, and some adventure mode problems with quests and mounts should be fixed.  We'll continue on with this process, working in some older bugs for nex...

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Last rewards through February 2020!

When we started on Patreon some years back, a number of people wondered how we'd keep up with our traditional story and crayon rewards with the influx of new people.  Our plan was to continuing with the old "just do them all" system we'd been using, until such a time that it became impossible to keep up with them.  We had no idea when this would happen.  It turns out to have been slowly happening through 2019 - we've fallen behind and it's only getting harder.  This was bo...

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Dwarf Fortress 0.47.01 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

Here is the villains release!  There are various bits we're going to have to loop back around to after the graphics work is complete (see previous lengthy dev log), so perhaps this should be called the first villains release, or more "the guilds and temples and adventurer parties and pets release which also has artifact he...

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Dwarf Fortress coming to Steam and itch.io, free version always updated and available

Hey everybody!  We mentioned a big announcement on the development log, and here it is:  Dwarf Fortress is coming to Steam and itch with a new tile set, and generally enhanced graphics and audio.  We'll continue updating and releasing the free ASCII version on the Bay 12 web page as Dwarf Fortress Classic.

We don't talk about this much, but for many years, Zach has been on expensive medication, which has fortunately been covered by his healthcare.  It's a source of c...

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Dwarf Fortress 0.44.12 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

Just some cleaning before we embark on the villain changes.  There's a new offloading popup that can come up on the season change if you have enough activity in your world; it can take a little time in larger worlds, but that's all time that is no longer intermittent lag and it's also less time overall due to reduced redundancies...

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Dwarf Fortress 0.44.11 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)


There are now peaceful and not-so-peaceful ways of expanding your influence in the world.  Once a site becomes linked to you (through prosperity or by conquest; you'll see a message), you can send a messenger there to request workers, or send dwarves from the fort out to such sites (from v-p).  This only works on ...

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Dwarf Fortress 0.44.10 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

Here's our next effort, which should change the general situation regarding the (often inebriated) fortress dwarves and their lack of apparent stress.  Part of this involves a new system of memories, which we'll be improving as we go now.  You'll be able to see these in thought paragraphs as they are remembered, so don't wor...

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Dwarf Fortress 0.44.09 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)


And the linux freeze fix process broke projectiles.  So that's hopefully all working all around now.


Major bug fixes

(*) Made projectiles and weapon traps work again


Other bug fixes/tweaks

(*) Changed w.g. population calculation for conflicts


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Dwarf Fortress 0.44.08 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)


This should stop Linux from freezing.  It also includes some other bug fixes that could be quickly incorporated.


Major bug fixes

(*) Stopped linux from freezing

(*) Fixed crash from demanding tribute from parentless site entities

(*) Stopped artifacts from moving out of backpack an...

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Dwarf Fortress 0.44.07 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

This is a stability patch for the last release.  A few raid-related crashes are fixed, as well as some strange behavior related to stolen livestock.  To get the full fix for stolen livestock, old saves will need to add [PET] to beak dogs and unicorns.  This isn't crucial; if it isn't done, those animals will no longer b...

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Dwarf Fortress 0.44.06 Released

http://www.bay12games.com/dwarves (Click refresh on your browser if it doesn't show up)

Here's the first substantial update to the fortress's world map screen.  New raid options are available, and it shouldn't be hard for you to antagonize your neighbors now if that's what you want to do.  Use the 'd'etails option when preparing the raid to set what sorts of actions you'd like your raiders to perform.  Ski...

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Dwarf Fortress 0.44.05 Released

http://www.bay12games.com/dwarves


One fix on top of the last release, for visitors that had become broken, acting like partial residents.  Any broken visitors themselves are unpatchable in affected saves, so it was important to get this one up quickly.  Old saves are compatible as usual, and should not get new broken visitors, but visitors that are currently acting strange will still be acting strang...

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Dwarf Fortress 0.44.04 Released

This is another bug fix release to start the new year.  A few of the bad five-second freeze/lag problems caused by the new release have been fixed, and large beasts should move off the edge of the map again.  Over in adventure mode, inappropriate creatures shouldn't yell 'identify yourself' and companions should participate in conflicts as they used to, and some other issues of reputation should be solved, especially among citizens of the starting town.


Major bug fixes

...

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Dwarf Fortress 0.44.03 Released

Dwarf Fortress 0.44.03 http://www.bay12games.com/dwarves


Here are some bug fixes to close out the year.  Notably, visitors shouldn't arrive in such large numbers so early on, and fewer of them should overstay their welcome (in old saves, people already in transit will arrive, but it should taper off.)  Adventure mode commanders etc. should recognize more of your accomplishments properly and not talk ...

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Dwarf Fortress 0.44.02 Released

http://www.bay12games.com/dwarves

Hopefully this'll stop the problems we've been having in world generation!

Linux Update: I should be able to test the Linux drive on Saturday once I get the hard drive enclosure, and we'll go from there.  Apologies for the continuing delay.


Major bug fixes

(*) Fixed world gen crash associated to agents checking on site government after it collapses

<...

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Dwarf Fortress 0.44.01 Released

This is the artifact release, featuring the ability to send your dwarves off to cause trouble in the world, improved kobold sites, cover identities, artifact questers, and a bit of artifact diplomacy.

In fort mode, the 'c' screen which used to list civilizations still does that as a suboption, but its main purpose now is to show the world map and allow you to interact with it.  You can either raid a neighbor generally, or send off squads to recover specific artifacts or rescue particular ...

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July 2016 patron supported

Thank you so much for the support this month!

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Dwarf Fortress 0.43.05 Released

http://www.bay12games.com/dwarves

Here are the first official 64-bit releases! This would not be possible without help from our community -- you can view the exciting and sometimes late-night discussion over in the 0.43.04 release thread if you want to see how the cake was baked. This release should also make worlds generated with the same seed more consistent, and it has a few other minor fixes we managed to s...

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June 2016 patron supported

Thank you so much for the support this month!

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Dwarf Fortress 0.43.04 Released

http://www.bay12games.com/dwarves

Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!


Major bug fixes

(*) Fixed error deciding when patients should be moved

(*) Fixed initialization problem with tools causing stone axes to be thought of as ranged

(*) Stopped completed work order jobs from checking off every matching order<...

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May 2016 patron supported

Thank you so much for the support this month!

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Dwarf Fortress 0.43.03 Released

http://www.bay12games.com/dwarves

Here are some more bug fixes.


Major bug fixes

(*) Made customized magma forge jobs use metal instead of making things out of coal

(*) Adjusted conflict code to stop taverngoers from joining siegers over petty grievances

(*) Fixed material overcount in adv site work menu


Other bug fixes/tweaks

(*) Made pain from broken tissues depend on rela...

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Dwarf Fortress 0.43.02 Released

http://www.bay12games.com/dwarves

Smoothed out some rough areas in the adventure part of the release. We'll be continuing on with bug fix releases.


Major bug fixes

(*) Stopped zone corruption problem from adventure sites (caused crashes)

(*) Stopped adventure camps from being aged by the age of the world repeatedly

(*) Stopped certain site build orders from skipping the collapse check...

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Dwarf Fortress 0.43.01 Released

http://www.bay12games.com/dwarves

A new version number! With the work order additions and adventurer-created sites, this one ended up with more new stuff and fewer bug fixes than expected, and my version calculator just tipped over at 0.43. You can use the new 'b' site building option in adventure mode to create a site (outside the bounds of other sites). For dwarf mode work orders, you can set conditions and ...

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April 2016 patron supported

Thank you so much for the support this month!

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March 2016 Patreon supported

Thank you so much for the support this month!

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