Early Release - Brian AI Update, Angel, Cammy
Added 2020-07-01 02:14:08 +0000 UTCGet them -HERE-
I wrote the code for AI in between passing in and out of consciousness in the timeframe from my last post to this one, so there may be som weirdness. If you do see anything odd, let me know! From what I tested, it works for the most part. Currently, he will fight normally until the victim maxes out their stun gauge, then slowly approach them before initiating the grab. The biggest issue is that Brian's innate combat AI is bad, so there are cases where he will get dunked without being able to pull anything off ( although he will randomly attempt to grab during normal combat)
Comments
Is there anywhere in the code/files where I can change just how much Brian adds per hit to the stun gauge? Could work as a quick fix to making him be able to stun players prior to any significant AI combat balancing. Though he probably could use some work there in general really.
Naomi
2020-07-04 07:41:39 +0000 UTCWhat about the status update for SOR2!
Milktoast
2020-07-03 05:51:04 +0000 UTC