Hey guys, I paused patreon for the next billing cycle (June 1st)
my day job has been a little hectic and I have had sparse time to work on mugen stuff so im just gonna pause as a precaution. I'm still gonna work on stuff though so if I do have any releases they will come out this month as normal
2023-05-15 07:44:16 +0000 UTC
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Hey everyone, I will have Shaia ready for release by the end of the month.
This is the first edit I ever did, redone for full compatibility.

I also started working on a satsuki update..but I dont know what to do with her stage 2 animations and also lost some motiviation, so maybe I wil complete t...
2023-04-26 01:51:45 +0000 UTC
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See post for details:
Video
2023-04-07 19:43:18 +0000 UTC
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On top of additions in early release, made another update:
-Added bj anim (2 variations)
https://hentaicharmugen.com/chars/759/captain-marvel
2023-04-02 22:40:44 +0000 UTC
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Hi guys,
I have been working on Captain Marvel update.
-Added Stage 2 Doggy

-Revised Side Missionary (Still WIP)
-Added fella animation
-Added Full Nelson
I want to try to implement full compatibility for kuromaro_press side missionary animation, then I think it will be done. I will try to release by next week
Other stuff:
2023-03-23 02:05:47 +0000 UTC
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I made a small fix to Yang, which you can get here:
Patch: (3/7/2023):
- fixed cut-in overlapping bug
- fixed error in final stage of mish anim
Plans for March
-Update Aeris
- Update or release another victim, im not sure yet
- ??? (Maybe more if I have time)
2023-03-07 07:09:07 +0000 UTC
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-Added missing Stage 2 anims
-Added cutin
-Added resist, intro anim
-Added piledriver overlay
Patch: (3/7/2023):
- fixed cut-in overlapping bug
- fixed error in final stage of mish anim
- Fixed missing stage 2 doggy anim
- Fixed missing FUll Nelson intro anim
2023-02-28 08:26:16 +0000 UTC
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- Add 2nd stage animation for: Full Nelson, Mate Press,
- Add anim compat for TOBF mate press(es)
- Improved animation for side mish
- add voice fx
TODO:
- face cut in (like ruby)
- more facial expressions
- struggle anim/ voice line
- 2nd Stage Dog, 2nd Stage side mish
---
Brian
-fix bug thatr would render oversized explod during ruby stage 2 anim
----Bao
2023-01-31 10:00:25 +0000 UTC
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edit: removed preview at request of codeveloper for now
We resume development of these 2 characters. It will require a revision to aggressor code to support the extra number of animations, and then facial expression improvement, but since the sprites are being done by someone else, I think it shouldn't be too time consuming to complete
2023-01-08 03:14:25 +0000 UTC
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Hey guys, here is the Yang Alpha. The attached brian is needed so some explods display properly for one of his moves
Since i went around 2-3 months without touching mugen, I wanted to get something out as a way to kind of force myself back into things. This version has basic compat for baomaru but is missing the extras that Ruby has in her current statre (Stage 2, face cut-in, etc)
I'll follow the same general implementation I did with Ruby, and iterate on this version, so there mig...
2023-01-08 03:06:15 +0000 UTC
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Hey guys, I hope you all have a great new year.
I finally got my IRL situation squared away and had time to get back to developing. I wanted to release Yang today as a suprise but I need a little more time, so I will take another week to work on her so she will be ready by Jan 7.
At some point my twitter got deleted, I don't know what the story with that is since I didn't get any email or anything... ):
Thanks for all of your support :)
2023-01-01 01:12:43 +0000 UTC
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Hey guys, just popping in again, looks like ill be out of commish for a bit longer ):. sorry. I paused the patreon again, I will continue to keep it paused until I can return with content
2022-10-31 19:34:12 +0000 UTC
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Hey guys, i paused the patreon so that there wont be any charge on the first of next month
I'll continue posting updates when they are ready and resume in November
2022-09-29 02:40:43 +0000 UTC
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Hey guys, sorry for the lack of update this month. IRL stuff has made working on Yang (esp cause she's HD) a lot more tedious than i'd like but progress is being made. I'm still aiming to complete by the end of the month. If for some reason I can't I will pause the patreon and all patrons that were active this month will still receive the early release when its completed
2022-09-18 19:15:31 +0000 UTC
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-Added fell position
-If victim has no compat the move wont be used
- You can press X button to skip to normal baomaru mode
I send the update to patrons $5 and above.
Sorry for lack of progress reports this month, I have been pretty busy with my main job. I will complete yang next month and try to produce a few videos as well.
For Aeris, I want to adjust the animation to be a bit more aggressive/rapid like Roxy for some of the animation, which I will also attempt...
2022-09-01 04:29:54 +0000 UTC
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Hey guys, here's a quick update on the status of projects.
I have Aerith's blow job implemented but i'm working on refining the sprite/animations, so no previews for that.
I also have the initial pose for yang, but it's still heavily WIP.
The new aerith positio should be finished this month, and i'll also make an update to brian to prevent the blackout screen so player can continue using h move on enemy if thats what they prefer.
Thanks, gettag
2022-08-22 00:27:52 +0000 UTC
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Hey guys, this month I will continue work on aerith and begin work on another rwby character

BBTAG yang
2022-08-05 14:59:09 +0000 UTC
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Hi guys, I made a small update to linne
- revised facial expression for some animation
- fixed some strange sound issues
- adjusted final anim stage for all anim but full nelson with alternate expressions
edit 8/4/2022 - get her here
2022-08-02 00:15:20 +0000 UTC
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Hey guys, here's wip release for Aeris. use z key for h moves. she has basic baomaru compat, with down arrow being the traditional cowgirl with a twist. If the character has compat for the minotaur animation, it will use that instead, much like brian uses full nelson instead if it exists.
2022-07-30 07:54:45 +0000 UTC
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Hey guys, heres progress on the aerith update project.
DONE:
-Implemented standing move (Minotaur style)
- add code to adjust minotaur anim for aeris' size/height
-Implemented side mish
-Fixed anim timing with preexisting d&ggy and cow girl anim
TODO:
-add more expressions
-add explod cut in for standing move
-Add victim animations(probably do last?)
-Add oral position
-refactor outdated code (t...
2022-07-23 20:49:37 +0000 UTC
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Hello, I sent Linne Early Release to all $5+ patrons
The likely additions remaining are the second stage anims and also some changes to expression during some of the animations, but other than that it should be fully compatible.
Also, I attached the full version of the tobf+ dl since its kind of annoying to deal with all the patches split in different posts. this should resolve most of the issues people had with it but if you see others let me know.
I will try to complete...
2022-07-09 23:15:14 +0000 UTC
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2022-07-06 23:51:45 +0000 UTC
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Futa Aerith
I started working on the horizontal Missionary. It's a little tricky because of the size difference between her and Brian, so it looks kind of weird with certain character. I'm still trying to work out the dimensions for it so it looks acceptable for the largest number of characters. This example is still very WIP, and probably not indicative of how the final ersion will look
2022-06-30 10:21:40 +0000 UTC
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Hey guys, sorry for the lack of update this weekend.
I had a little too much to drink earlier in the week, annnnd ended up faceplanting in the street. Scraped my legs and arms up pretty bad and rolled my ankle. the worst part is that i lost my glasses, and as you might imagine being productive when you can barely see is pretty difficult.
I didn't get to do much since I was basically laying in bed the past couple days, but today I was able to get some temp contacts which makes doin...
2022-06-13 00:32:05 +0000 UTC
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Hi, I posted the latest update of Ruby in the early post. It will be posted public in 3 days.
I'll post a patch for TOBF this weekend to fix the missing cum issue in piledriver and a few other bugs as well.
As for the other projects I have, they are the following:
Bao (Standalone) - Sample

2022-05-28 02:41:57 +0000 UTC
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-Revised the Stage 1 Doggy
-Added Stage 2 animations for Mating Press, Doggy, Side Missionary, and Full Nelson
-Added cutin for stage 2 mating press
- Fixed alignment issues with TOBF
- Added custom animations for TOBF
Get her here
2022-05-28 02:29:13 +0000 UTC
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I have the green light so it should drop by the date above. I need to go through and make sure the tobf incompatibilities have been fixed, but other than that it should be smooth sailing. I'll also elaborate on the other projects at that point
2022-05-25 06:17:35 +0000 UTC
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- Fix thicc guy dropping enemy during grab. Now he will cycle between his two moves untiil they can escape
How to apply: Overwrite TowerOfBloodyFight-Tit with the attached file (Make sure the file extension is preserve, and not saved as a .txt)
Ruby Update should be finished soon, I am waiting on some correspondence with the commissioner.
I have been working on another character as well in the mean time, and I think they will be finished for a release shortly as well....
2022-05-09 11:22:25 +0000 UTC
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This fixes bug with thicc tank top guy and stage 2 animations not playing correctly.
To install, just overwrite the TOBF+ characters .air data

Regarding the completion of Ruby, I think there will be a similar delay like last month ): the completed stage 2 anims should be ready soon, but probably not by end of month.
2022-04-29 22:35:11 +0000 UTC
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