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roadtovostok
roadtovostok

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Dev Update (17/11/2024)

Hi! Here's a quick development update.

The upcoming demo patch (Patch 2) is progressing well. Most of the new features that I have showcased here are implemented like pistol modding, optic rail movement, secondary optics, LPVO zoom levels etc.

Currently I'm kind of switching between making new items / crafting recipes and unlocking some of those new Shipyard Factory, Highway Fish Market and Radar underground areas.

In terms of upcoming Phase 2 features, dynamic game time and melee system are currently being developed as well. I have tested one build with that dynamic game time, transition costs (time, energy, hydration), loot resets and it's going to be a quite a change let's just say that :)

Like mentioned ealier, I have also casted multiple voice actors for in-game voice acting (Bandits, Faction bosses, Radio). Most of these are still WIP but I have already had some previews and I think these voicelines have a really good balance between scary and hilarious (based on game situations).

There's also two videos being edited currently:
- Devlog #14 (New collaboration, new demo features, Phase 2 showcases)
- Lore #3 (Lore video based on the character/trader called Scientist)

The lore video is not as important as this Patch 2 or upcoming devlog, so I might need to move it around early December if it becomes too tight in terms all the on-going tasks and schedules.

- Antti (Developer)

Comments

Balance of scary and hilarious sounds awesome already :DD can't wait!

Feruen

Life is good when you have something exciting to wait for. Do we have the Devlog #14 premiere date and time set yet?

Olli Ruohomäki

That all sounds awesome! Quick question, is there a possibility of reducing the rate that you get hungry and thirsty? Seems a bit quick at the moment but I also know we don’t have the time change implemented yet

ZWOGs


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