Changelog:
Sandbox Node Changes:
Added more options to sandbox mode
Added Sally as an option to fight in sandbox mode, bosses are now called by their names when selecting them
Bug Fixes:
Fixed broken images for some new cards in the Hentai image pack
Fixed the new sidebar gifs being in the wrong video format
Fixed Femme Fatale and Tease being switched in the deck builder. Replacing one should now replace the correct theme set
Fi...
2019-09-15 22:35:47 +0000 UTC
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Codebase changes:
Completely overhauled large parts of the code base to improve performance.
Gameplay changes:
Introduced deal deck building system. Instead of being in a static order, you can change the TF range of cards by swapping them around as well as replace them with new ones
Introduced unlockable card theme sets
Added round 5 of the story mode, the dual transformation round with a new boss
Story Mode base difficulty lowered
Ad...
2019-09-14 19:06:23 +0000 UTC
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.7 is almost done, woo. I cut back some of the more involved story aspects, like individual stories for TFs and lots of reactions to your body modification choices. It was just taking too long for an aspect of the game that wasn't very important. Just writing the player thoughts for all the new cards was exhausting enough, all that other auxiliary stuff would have delayed the game a good few weeks or so.
As of now, the game should be done in the next dew days. I'll try to get it o...
2019-09-13 00:57:01 +0000 UTC
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For those of you who are subscribed at this level, thank you. Unfortunately, I can't really think of that many "behind the scenes" to show off for you guys. So I think this tier needs some new kind of rewards. If any of you have any ideas for what you would like to receive at this level, please let me know.
2019-09-03 21:40:47 +0000 UTC
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Changelog:
Added Story Mode round 5 and the new boss, Sally
Added Housewife (dual Bimbo/Maid)
Added Cow (dual Hucow/Animalgirl)
Removed corrupt card Ascension level, added dual TF round as a new level (starts at level 6)
Added random transformation option for Story Mode character select. Gives an additional Ascension point if used.
Fixed the display for "forgotten" cards
Story base difficulty lowered by one further
Cards that increase dirtiness ...
2019-08-28 20:38:18 +0000 UTC
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Dual classes use the new deck builder system the same as normal TF rounds but with a few differences. The first is that since they include two sets of 13 cards, as well as the dual themed cards, the number of themes you can put in a deck is smaller. For most dual classes (ones that don't use much brain cards), you only have two mid TF and two high TF themes to play around with. The 18 card slots that would otherwise be filled with themes as well as the two "static" neutral cards (Corrective S...
2019-08-28 01:04:25 +0000 UTC
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Dual Classes are coming along well. The test build shouldn't take all that much longer. Before I show the new cards to you however, there's something else I wanted to preview. Starting with .7, transformations will be getting new cards, dual TFs, but also story content. Along with that story content come more about the fate of the bosses you defeat. You already get to see their transformation into whatever TF you've chosen, but what happens to them afterwards?
2019-08-27 01:49:43 +0000 UTC
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This test build contains the new deck building system and 6 new theme set which contains a total of 24 new cards. As always, the new content is unlocked from the start but the unlock system is in place if you want to relock everything manually and try unlocking them for yourself.
Changelog:
Added deal deck building system
Added Money, Breasts, and Lezdom unlockable theme sets as well as unlockable sets for Bimbo, Maid, and Hucow transformations.
Fixed lots ...
2019-08-23 21:30:41 +0000 UTC
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.7 of TF Card Battle introduces unlockable cards and deck building. You will be able to spend Ascension points to unlock new theme sets and switch them out with existing themes to better control what cards appear in the buy piles. Whether that's to better fit your strategy or just to stack the deck with the cards you find sexiest, you'll have much more control over what is dealt to you.
This update features 6 new theme sets for 26 new cards. That should be about the standard moving forw...
2019-08-21 22:31:09 +0000 UTC
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Small update that fixes a few bugs and typos. Most importantly a small bug that gave a wrong hint for the test.
PC
Mac
Android
2019-08-21 08:17:00 +0000 UTC
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Edit: This build is going to be patched as bugs are found. The newest HTML file will be found here. Replace the one in the zipped file with the new one. The current patch version is 1.3
There's going to be bugs, a lot of bugs. The changes to the code base are so wide that I can't really test everything in a reasonable time frame, so please report any bugs you f...
2019-08-17 19:10:55 +0000 UTC
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Just a small update to let people know where the new version is at. I've finished the conversion to the new card programming system and things seem to be running fine. As for whether this has increased performance, I don't really know. I never had performance issues on my end so that's for you to find out.
After some more testing I'll be releasing a test build in a few days. From your perspective, what this test build should contain is the new deal deck system without ways to chan...
2019-08-14 23:59:02 +0000 UTC
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TF Card Battle .7 is about three primary things; the introduction of unlockable cards and the deck building system, performance improvements, and dual classes and round 5 of the story mode.
Deck building:
How cards are fed into the deal deck will change radically in .7. In previous versions, there is a static card spot in your TF Range each card has a chance of being dealt at. In .7, what cards are in the deal deck and in, partially, what order they can be dealt is under your cont...
2019-08-07 20:54:37 +0000 UTC
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500+ renders, 16 endings, it's all here. The change log is pretty much just that I finished the game. I think it turned out to be a pretty good game in the end, I hope you all enjoy it,
PC
Mac
2019-07-31 18:27:24 +0000 UTC
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Man, that was a lot of work, but Calibration Error 1.0 is finally done. I consider this to be the final version of the game with the story complete and everything. When I initially started work on this project, the game had a very different shape. The idea was that you would have multiple people to go to and interact with every week. But it was taking a long time so I decided to release a version with just Emily's chapters.
And now here we are with Calibration Error 1.0 which is pretty ...
2019-07-30 19:51:44 +0000 UTC
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Calibration Error 1.0 is almost done. I should be able to get it finished within the week. It was a lot of work, but I'm pretty happy with where the game has ended up.
That means work on TF Card Battle .7 will start soon. This update will start a pattern that will be followed by most updates leading to 1.0. That is, a focus on unlockable cards and dual class transformations.
.7 will feature an unlockable low TF card set, a money theme, a mid TF unlockable sard set, a breast theme,...
2019-07-25 21:26:28 +0000 UTC
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Calibration Error 1.0 is getting close to finished. I'd say it's about 65%-70% done at this point. About half the endings are fully complete and the rest are getting close. It should be out before the end of the month and then work will resume on TF Card Battle .7
An issue that might cause a delay however is today my computer died. This is not as big a problem as it sounds as I back up all my projects every night so I only lost a few hours of work. Mot of the rendering is done so I can ...
2019-07-17 04:40:21 +0000 UTC
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Still working on Calibration Error, it's getting closer and closer. I still anticipate getting it out by the end of the month. My new game, which is what I posted the art style test about earlier, is going very well. I was planning on not working on it for a while until I had Calibration Error and Submansion finished, but I just can't seem to stop.
As far as art goes, there has been a few changes in style. In particular, the colors used for skin tones have changed:
2019-07-09 23:33:20 +0000 UTC
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Work on Calibration Error is kind of a drag, so I've been procrastinating a bit. Mainly I've been playing around with a new art style. It's a fairly complected process, but it basically involves using my modeling and rendering engine to create the basis for pixel art. It takes a fair amount of time to do, but it's faster than drawing the art from scratch would be and delivers much better looking results.
I've made a little demo of what the art would look like in game. This has a b...
2019-07-02 07:30:00 +0000 UTC
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Commissioned art for Magical Girl is here! This was only possible due to your support (thanks a lot to spockhelp for a generous donation).

This update also includes balance changes, a few bug fixes.
Changelog:
Art Changes:
Added commissioned art for Magical Girl
Spruced up the enemy art for the hentai image set
Balance Changes:
Shopaholi...
2019-06-29 19:25:06 +0000 UTC
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Work is ongoing on Calibration Error. It's a bit slow going, but it's getting there. There are fifteen endings, each fairly lengthy and vastly different from each other. In some of them you end up in a relationship with Emily, in some of them you hate each other, in some of them you're her slave, in some of them you end up with Fernando, no path shares the same outcome.
With the revelation at the end of .7 about Hannah, much of the driving force of the endings is trying to figure out wh...
2019-06-27 20:43:38 +0000 UTC
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Edit: The first version posted had a few small but important bugs. The new link patches them.
Game play changes:
Free Entry and friends now counts as drawing a card
Succubus evil goal changed to 666 (from 1000)
Your discard pile is now shuffled into your deck before the boss battle
Bug fixes:
Fixed corruption sometimes not rounding to 2 significant figures properly
Fixed bug with gifs in the background throwing an exception
2019-06-21 01:15:49 +0000 UTC
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This is the Renpy version of Calibration with all the content from .76 with a few additions of new art, an expanded intro, some small editing, etc. The purpose of this build is to see if the Renpy version functions properly as well as to receive feedback on the new formatting in general.
The next thing I'll be working on is finishing the story, so expect Calibration Error 1.0 in the near future.
I hope you enjoy it.
2019-06-20 06:10:46 +0000 UTC
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I've been hard at work on Calibration Error, but that doesn't mean I haven't been thinking about TF Card Battle. The latest release was .6, which means there's only four updates left before 1.0. I'd like that 1.0 to be a beta which means by 1.0 I would like the game to be feature complete.
But what does a feature complete TF Card Battle look like? What's missing from the game right now? The biggest thing is unlockable cards and deal deck customization. In the finished version of t...
2019-06-17 21:28:10 +0000 UTC
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Work has begun again on Calibration Error after a long hiatus. I've been working on a Renpy version of the game for a little bit and at this point my plan is make that version the one that gets finished and leave the HTML version as is.

Getting the Renpy version up to the standards of whats already in .75 will take a bit of time. Each scene needs to be gone over, be animated, in in many c...
2019-06-12 18:50:44 +0000 UTC
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Changelog:
General Changes:
Cost of Ward of Protection raised to 5 (from 4)
If you have role reversal, the pure and corrupt theme bonuses for magical girl also swap
Added win condition to succubus mode
Added options to lock and unlock all ascension levels in the progression and unlocks screen
Bug Fixes:
Fixed the >75 TF buypile card for magical girl being broken if you had permanent makeup
Magical Girl cards that transit...
2019-06-09 16:32:20 +0000 UTC
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Changelog:
New transformations:
Magical Girl
Witch
Story mode changes:
Starting at ascension 1, the first round (the one with no transformation and no boss) is skipped.
You now select your TF before your first relic.
Added screen showing what enemies and bosses you will face before the round starts
Added renders for the bosses
Added the foundations for actual story content
Rewrote part of intro
After...
2019-06-07 21:14:38 +0000 UTC
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I had plans to get commissioned art for the Magical Girl player avatars, but it's be a pretty big expense and will take a long time. So the .6 update won't come with commissioned art, but such art will come eventually. What will come with .6 is what you see above, which was made with a Japanese character generator made for visual novels. I think it looks okay, at least for temporary art. Also, the interface was all in Japanese so maybe I could have made them better, it was pretty much trial a...
2019-06-04 04:12:20 +0000 UTC
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A new feature coming in .6 is renders for the bosses. Each of the current three bosses (more are planned for the future) will have a render so you just exactly how you're fighting against.
More than that, you get to see the effects you have on them as you dual.

But you don't just turn your opponent into a girl, they play on your level. To make things fair, whatever transformation yo...
2019-05-29 19:19:20 +0000 UTC
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Edit: The link has been updated to 1.0.3b. This patch fixes a bug that caused a loop when encountering opponents you've already hypnotized.
Pretty minor update, mostly bug fixes with a very small amount of new content. Submansion is largely on the back burner right now, but I do intend to do a big 2.0 update somewhere in the near-ish future.
Changelog:
Added dreams based on room given traits
You can no longer avoid opponents by reloading page or ...
2019-05-28 00:52:30 +0000 UTC
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