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Dungeon Mapster

Dungeon Mapster

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Dungeon Mapster posts

Native Assets - Adventurer

Expanding my resources again, I wanted to make some things that would work for native peoples and the myriad of cultures influenced by them in tabletop games. As usual, the assets are modular and fit for considerable remixing and combining.

I imagine the tent varieties will be the most versatile parts of this pack, but my favorite was creating the animal totems, and the potential they might add for nature-worshipping players to express a ritualistic, religious devotion that normally is ...

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Nomad Camp - Adventurer

Winds whistle across the plains, hard-scrabble lands in which no grass grows. The hardy folk who call this place home live lives of constant travel, following the winds and what beasts can thrive under the blistering sun. 

Expanding my resources again, I wanted to make some things that would work for native peoples and the myriad of cultures influenced by them in tabletop games. As usual, the assets are modular and fit for considerable remixing and combining.   <...

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Nomad Camp - Public

Winds whistle across the plains, hard-scrabble lands in which no grass grows. The hardy folk who call this place home live lives of constant travel, following the winds and what beasts can thrive under the blistering sun.

Expanding my resources again, I wanted to make some things that would work for native peoples and the myriad of cultures influenced by them in tabletop games. As usual, the assets are modular and fit for considerable remixing and combining.

My players...

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Fort Faustus - Night Variant

A little night time variant for Fort Faustus

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Fort Faustus Interiors (Public)

Just a quick public version of the interior of Fort Faustus

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Castle Builder Asset Pack (Adventurer)

This is a pack of materials and assets that I've been cobbling together for awhile now, some of them are things I've done before but updated, some I've updated since, but on the whole, I'm happy with them.

The main new feature for this is the slightly tilted perspective of stone walls that I've done in the past, but not in a way that I could create an asset or pattern for. This time, I think I've got something that works, and hopefully really sells the scale and verticality of large sto...

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Fort Faustus - Interior (Adventurer)

I've done forts before, but I wanted to make a proper one, and take an honest shot at applying a little perspective to it while retaining it as a playable space. Ideally, this is the before shot of a ruined version that I can give the "Dark Souls" treatment afterward, but it's much easier to make an intact version then bust it up than it is to draft a ruin and then fix it. Stay tuned.

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Fort Faustus (Adventurer)

I've done forts before, but I wanted to make a proper one, and take an honest shot at applying a little perspective to it while retaining it as a playable space. Ideally, this is the before shot of a ruined version that I can give the "Dark Souls" treatment afterward, but it's much easier to make an intact version then bust it up than it is to draft a ruin and then fix it. Stay tuned.

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Fort Faustus (Public)

I've done forts before, but I wanted to make a proper one, and take an honest shot at applying a little perspective to it while retaining it as a playable space. Ideally, this is the before shot of a ruined version that I can give the "Dark Souls" treatment afterward, but it's much easier to make an intact version then bust it up than it is to draft a ruin and then fix it. Stay tuned.

Interior, hi res, gridless, and psd's available to patrons

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Bridge of Ambition (Adventurer)

Many tarnished, misguided by grace, have sought the Elden Ring. Someone must lay these foolish ambitions to rest...

Night variant included!

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Bridge of Ambition (Public)

Many tarnished, misguided by grace, have sought the Elden Ring. Someone must lay these foolish ambitions to rest...

Night variant, hi res, gridless, and psd's available to patrons

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Cursed City: Arena District (Adventurer)

Closing out the year with another section of the Cursed City mega map I've been expanding on. This one features an arena/amphitheater adjacent to the town square, among the mostly crumbling remains of the once great city. A gathering place, for announcements and entertainment.

It's been a crazy year. A crazy few years, really. I'm so grateful for the support I get from the community we're building here. It means a great deal to me that I get to do what I do, and I have you to thank for ...

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Cursed City: Arena District (Public)

Closing out the year with another section of the Cursed City mega map I've been expanding on. This one features an arena/amphitheater adjacent to the town square, among the mostly crumbling remains of the once great city. A gathering place, for announcements and entertainment.

It's been a crazy year. A crazy few years, really. I'm so grateful for the support I get from the community we're building here. It means a great deal to me that I get to do what I do, and I have you to thank for ...

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Rocky River (Adventurer)

Going for something of an Old West vibe, moving into diversifying my assets with some warmer climes. Another expansion on the terrain features asset pack as I figure out my approach to rocky structures that works well.

In any case, perhaps this river will provide a welcome refuge from the dry, parched heat of the plains.

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Rocky River (Public)

Going for something of an Old West vibe, moving into diversifying my assets with some warmer climes. Another expansion on the terrain features asset pack as I figure out my approach to rocky structures that works well.

In any case, perhaps this river will provide a welcome refuge from the dry, parched heat of the plains.

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Fjord's End (Adventurer)

Snowcapped mountains range along the horizon, bitter winds turning to temperate chills, slushy, icy water of melted snow drip slowly into a small pond at the base of the mountain. Ancient trees full of countless rings jut from the earth. Even their fallen remains, hollowed with age, tower over the rest.

More experimentation with ways to handle snow, and testing some reclaimed assets from a previous map. I've been dipping into Dragonflight lately, and thoroughly impressed with t...

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Fjord's End (Public)

Snowcapped mountains range along the horizon, bitter winds turning to temperate chills, slushy, icy water of melted snow drip slowly into a small pond at the base of the mountain. Ancient trees full of countless rings jut from the earth. Even their fallen remains, hollowed with age, tower over the rest.

More experimentation with ways to handle snow, and testing some reclaimed assets from a previous map. I've been dipping into Dragonflight lately, and thoroughly impressed with t...

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Lumber Mill (Adventurer)

The gentle lapping of water, the laborious creak of straining lumber, and the whine of the sawblade grow louder the closer one gets to this simple lumber mill. Raw and halved timbers lie in piles, and the scent of sawdust on the air make it an appealing career for any who enjoy the outdoors, and the process of rendering nature into the tools of civilization, but one must, of course, take great care to avoid the constantly grinding sawblade at its center.

Nothing fancy, but if y...

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Lumber Mill (Public)

The gentle lapping of water, the laborious creak of straining lumber, and the whine of the sawblade grow louder the closer one gets to this simple lumber mill. Raw and halved timbers lie in piles, and the scent of sawdust on the air make it an appealing career for any who enjoy the outdoors, and the process of rendering nature into the tools of civilization, but one must, of course, take great care to avoid the constantly grinding sawblade at its center.

Nothing fancy, but if y...

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Towering Vegvesir (Adventurer)

Obsidian standing stones bristling with runes jut from the golden wetlands, strange and indecipherable writings of a people long lost to time...

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Towering Vegvesir (Public)

Obsidian standing stones bristling with runes jut from the golden wetlands, strange and indecipherable writings of a people long lost to time...

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Cursed City - Town Square (Adventurer) 38x59

I think this is the largest map I've ever released on patreon - roughly 4 times the size of my normal entries, and I'm pretty proud of it.

Part 4 of the Cursed City series, just North of the city's water district, climbing the stone steps reveals the crumbling remains of a former town square, most of it lost to the ravages of time and nature. The buildings themselves loom overhead, and the titanic rampart walls, or what remains of them, loom even larger. Let your players journey through...

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Cursed City - Town Square (Public) 38x59

I think this is the largest map I've ever released on patreon - roughly 4 times the size of my normal entries, and I'm pretty proud of it.

Part 4 of the Cursed City series, just North of the city's water district, climbing the stone steps reveals the crumbling remains of a former town square, most of it lost to the ravages of time and nature. The buildings themselves loom overhead, and the titanic rampart walls, or what remains of them, loom even larger. Let your players journey through...

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Cursed City Prefabs (Adventurer)

A boatload MORE ruins assets for the Cursed City, created with modularity in mind. I've found them to be very handy building blocks for the Town Square map, but should be versatile enough to have plenty of utility for any other ruined structures you may need for your game. 

I'm feeling about done with the "nuts and bolts" part of asset creation for the series, and future maps will likely focus more on specialized structures and pieces, so this may be the last asset pack of its type...

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More Cursed City Assets (Adventurer)

Curved arches, domes, banners, and some perspective-appropriate wall bits, 50% experimentation, 50% additions to my toolkit for expanding on the ruined architecture of future projects, 100% yours. 

Packed for Dungeondraft and ready to go.

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Cursed City - Crumbling Lighthouse (Adventurer)

The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.

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Cursed City - Crumbling Lighthouse (Public)

The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.

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Statue Asset Pack (Adventurer)

I shared a screenshot on the discord recently, of a mix'n'match approach to statues that I'd taken recently, and also wanted to round out my toolset a bit by making additional versions appropriate for the Cursed City project, as well as some of varying size and shape. If you've got ideas for future versions, please share them in the comments below!

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Cursed City - Water District Part 2 (Adventurer)

The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.

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Cursed City - Water District Part 2 (Public)

The first of many, part of the much-planned Cursed City series that should work as a standalone map, and will one day form part of a very large, encounter-scaled ruined, ancient city ripe for adventuring.

View Post