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zurger

zurger

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Tutorial | IK Advanced | Part 1 of 2

In this tutorial I am introducing the IK Advance tool and how you can apply different forced to joints and how forces affect the character's movement.

I have also shown how forcing joints closer to one another can create new movement.

As usual there is no sound but this time I have embedded text into the video to support what you are seeing!

Good luck!

Access all tutorials and find this tutorial in the 2019-08-15 19:54:59 +0000 UTC View Post

Tutorial | Character Creation [basic]

In this tutorial I wanted to show how I get rid of doll eyes of the default Honey Select characters and how a change in skin and some slight face modifications can make a character that feels a little more like it's seeing you and is alive.

The tutorial will cover the following subjects, in the same order.

  • Apply a better skin and the colours to apply to that skin
  • How to update the eyes so make them more realistic by shrinking pupils
  • How to create a...

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Tutorial | Create/Store Positions [basic]

 Tutorial overview

  • How to set girl's eye and face position and different options
  • Kinematics - How to force a position and save poses as presets
  • Presets - Showing how a preset can store the animation and not just the pose
  • Camera Angles - How to save and restore

What does IK and FK mean
The basic difference is that IK is adjusting the X,Y,Z position of key joints.
FK is adjusting the rotation of ...

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Tutorial | Linking items [basic]

I will keep the tutorials short and sweet.

Tutorial overview

  • Link a gun to a girl's hand using the Parent option.
  • Link a piston and learn how items can be linked within each other
  • Understand how you can still move linked items out of their original location

Key combinations

  • To select more than one item in the Workspace area, hold down the Ctrl key and click both items.
  • To zoom in and out, h...

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