CreatorsOk
SummersGone

SummersGone

patreon


SummersGone posts

Summer's Gone - Season 2 - Chapter 1 - Dev Log #40

Hello,

Quick and to the point so I can go back to work.

Usually, I only handle tax stuff and other shitty things like that on Sunday, but I wanna be done with the update so I work today.

I rendered about 320 renders in the past 10 days, some of them are the same render with just the texture being different.

With everything that’s happening to the adult industry: from Steam apparently not allowing early access adult games anymore to the state of Michigan proposing a b...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #39

Hello,

So…

Aaaaand as usual, I’ve escaped the hole I was in two weeks ago and I’m back to being fully functional.

I had a few social events to attend to, as well as haggling a little bit with Steam.

I created about 190 stills in the past 9 days for SG.

I’m still in that damn scene, where it takes about a minute to save a render. (Not open, save.) Some character or item in that scene may be buggy.

I’ve handled bigger scenes before that did...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #38

Hello,


As usual when I get close to finishing an update, I fall into a hole.
Maybe there’s some hidden anxiety, who knows…

I wonder... shouldn’t it be the other way around? That I’m happy that I’m almost done?

Ugh.

I’ll increase my sports/gym rate to counter this.

I created about 175 renders in the past 9 days + 17 Treat images. (And now have a neat beach environment for later use.)

This puts us at about 7440/~8000.

I don’t like...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #38

Hello,

So…

I wasn’t in front of my PC for most of the weekend and suddenly remembered that I had moved Dev Logs to Sunday.

Sorry.

I created about 275 stills and 3 animations in the past 10 days.

Which puts us at 7275 stills.

I have no idea how many animations I’ve done yet… I’d say about 15 to 20.

And those are all animations with 60 to 300 frames, and more to come… But those will be tackled after all stills are done.

Obviously, bec...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #37

Hello,

So, in the past 10 days the PC averaged about 22-25 renders a day. Even though I create more, it’s the usual story of loading 20+ characters.

Sadly, my 4090 on the other PC can’t handle some of the scenes and just stops all together.

One day went bye-bye due to a region wide power outage during the night and well…

…this puts us at around 6980 renders… Let’s just say 7000 still renders.

Muuusic and cinematics

...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #36

Hello,

Renders 6300 -> 6720

There were a few days when I couldn’t work much because I was involved in planning the funeral for my uncle.

Then I had to manage a release, and now we’re here. 



We’re close to 7000 renders, and there is still a bit to do.

Sunday is prep day.

-            I created 7 new background characters (Some way too hot.)

- I think ...

View Post

Goth Trifecta - Expanded - Vol. 1

Hello,

Here are the Three Extra images.

Nami

Vic

Nia


Thank you for your significant support!

  • Ocean

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #35

Hello,

Gone are the days of the Wednesday dev logs. Welcome the age of Sunday Logs.

It makes a lot more sense to have Dev Logs on Sunday, as I don’t do render work on it and instead focus on preparation, postwork, behind-the-scenes stuff, contracts, etc.

I finished my move, and after the initial 4 days of party invites and BBQs, I have now returned to my usual working routine.

This must do for a vacation for the next two years, even though I apparently...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #34

Hello,

Renders: 5700 -> ~6050 (350 + 25 Treats)

Less than 2000 renders are left, which sounds weird considering the previous updates were about that in full.

My calculations for the final image count are usually off, but it’s gotta be at around 7800 to 8400 renders by the end. (Only stills)

Chaos

The past two weeks were absolutely chaotic. Probably the worst two weeks in the past 2 years. All in all, I may have gotten to work on 8 out of the 14 days...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #33

Hello,

It’s a few hours later than usual, as I rotated my sleep schedule. Working during the day with two PCs is just too hot.

I can’t use my AC at my current place because the tube isn’t long enough.

But can you guess what is long enough?
Exactly, my render queue. (If you thought 'Update times'; go see yourself out)

The boy is filling up again and currently houses 116 renders.

It’s been 14 days since the last log, and the first week was spent on t...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #32

Hello,

So, the past two weeks were mostly spent on background work again. I’m currently dealing with Steam & GOG, coding, polishing, as well as preparing for my move.

I’ve also met up with friends in the past days as I won’t be able to see them anymore soon.

It’s kinda sad now that I think about it. I always worked and always brushed them off with “Soon Bro.”

I guess knowing that I will leave Berlin for good in less than a month affects me more...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #31

Hello,

So, I announced on Discord that the Dev Log would be one day late, because I wanted to show something off.

I had to render two animations for it if 160 frames each. (I rendered it about 6-7 times because things went wrong. More about this further below.

So, a good thing and a bad thing.

The good thing is SG is now the sole render focus. I’ve started production of still images again and it feels like coming home. I’m not at 100% capacity yet because th...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #30

Hello,

So let's get right in.

I had to take two days off last week because I canceled the lease for my apartment in March and welp, there were days where people came to look at it.

I had to make it presentable and guide people around.

The last two weeks were spent mostly like the previous ones. I did daily postwork, made animations, did Blender, and wrote a bit.

I mentioned the restructuring for S2-CH2 in the last Dev Log and I probably cut the update in h...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #29

Yo,

As mentioned in the last log, I focused mostly on postwork for about 10 days and finished 2900 renders for S2 Chapter 1.

I made about 60 still renders and I’m half done with the cinematic. Usually I leave cinematics for last, but I was feeling it. (You can do Blender while they test render.)

Render count is still around ~5160 stills

I contacted two musicians, sadly one already declined (Reasoning: lewd game) and I’m still waiting for a reply from the oth...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #28

Hello,

The log is a few hours later than usual because of what always happens during release-weeks. (Not SG’s release.)

My sleep schedule keeps rotating during these times.

I had to take a step back earlier this week to reset my stress levels.

I can manage to work 14 hours a day for many, many months, but as soon as I get into a release window, I start to struggle with sleep. It becomes “a more pressuring matter” when I start losing weight.  

At least ...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #27

Hello,

New renders created over the past 12 days: 331 (117 for SG)

New SG animations: 2

Current still render count: 5097

Still on the lower side of the renders due to the big scene and finishing touches of the other, about-to-be-finished project.

I've taken yesterday to test the timings for different animations. I have a big whiteboard here and it's now full of animation timings and a few drawings of tiddies.

At first I tested how many frames ...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #26

Hello,

Newly created and rendered scenes in the past 12 days:

461 images + 6 animations.

190 of them were for SG.

Current render count:

SG: 4790 -> 4980 (+190)

It's fewer renders than before, but that's simply because I'm working on a scene with 45 people in it. Immersion is important, so I do have to pose all visible characters every few renders.

I can render around 30 of these giant scenes a night.

I'm about to finish the ...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #25

Hello,

With this Dev Log, we return to the old Bi-weekly Wednesday Dev log schedule.

So... after the last log, some complained that I didn't give as much info regarding the render count, etc.

I heard ya and from now on I will ban everyone who asks me that.

Of course, I'm just kidding and will, from now on, provide a bi-weekly render count + a total. 

The reason why I stopped doing it is because a lot of expectations co...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #24

Hello,

The log after this one will be on Wednesday the 12th. I want to return to the Wednesday Dev logs.

I took the liberty of postponing this log until I had some numbers from the new Workstation... And boy do I have them now.

With the arrival of the new Workstation, my old 2021 Workstation will become a slave PC.

The entire process of moving the library and everything else over took around 60 hours.

Workstation comparisons and data.

I di...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #23

Hello,

Workstation stuff

The contract is finalized, and they told me that I should get it next week. So, I guess it’s safe to say that the Workstation will be with me in the next 10 days.

However, I will have to move a lot of data and assets over before I can use it. It took around 4 days with my last PC. (~3TB)

The phone code is coming along well.

I saw the first test yesterday, and it worked great. The coder will now finish the ability to send a...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #22

Hello,

The first dev log of the year.

Warning! This is a long-ass dev log. 

You can skip the workstation and 'Why I don't hire another artist' section if you don't want to read a summary of how we got here. Taxes and other behind-the-scenes stuff are also mentioned

I feel like writing a little more today, as this is my only real outlet for what's happening behind the scenes. View Post

Merry Christmas!

I wish you and your family a relaxing holiday time!

(Bet that Nami and Bella would try to beat each other in 'Who Gives the Best Present.)

For the supporters:

Over the next three days, I'll publish three Wallpaper sets, each with four renders (two girls per set).

Today's set involves Nami and Mila. Can be found HERE (Summer tier $5)

(I can't show the cover here because ...

View Post

Summer's Gone - Season 2 - Chapter 1 - Dev Log #21

Hello,

I confused something, and said in the last Dev Log that the next log would be released on Christmas Eve.

And I still thought the next log had to be released on the 24th. Yesterday, however, I felt an itch to write a log and checked the date of my latest log… And yeah… I have no idea why I said Christmas Eve.

Anyway, let’s get into it. 

Workstation news.

Currently I’m still bottlenecked by my PC, it’s unable to render a...

View Post

Season 2 - Chapter 1 - Dev Log #20

Hello,

So, I returned from my family trip and took an additional day off to take care of my apartment and return to the usual Wednesday Dev log.

Let’s get into the Dev Log.

Sound design.

In one of the first Dev logs for Season 2, I mentioned that I would improve the game's sound design.

In an ideal world, a game would be like a movie… However, I don’t have voice actors and would never consider getting them before the games are finished.

...

View Post

Season 2 - Chapter 1 - Dev Log #19

Hello,

Well, well, well... Look who decided to show up.

I'll be making one big change to the dev logs: From now on, all dev logs will be released on the same day.

In the past months, I have established a serious commitment to my daily renders and figured out how to "abuse" the ability to go into a hyperfocus for 10+ hours.

These hyperfocus sessions have a main drawback.

I feel absolutely antisocial, and writing dev logs feels like climbing an imposs...

View Post

Season 2 - Chapter 1 - Dev Log #18

Hello,

Sorry that the Dev Log is late.

For those who aren't on Discord, I came up with five treats for Halloween and kind of crashed a little after setting up almost 50 additional renders in three days on top of my regular daily quota for the games.

I kept finding things I didn't like as much, so I spent yesterday and today fixing and replacing some things for the renders.

The issue with wallpaper is that it takes more effort, and if you do five sets with two differ...

View Post

Season 2 - Chapter 1 - Dev Log #17

Hello,

Quite a few news.

I have probably had the most productive days in the past week, mostly because of a new system I implemented.

 It's not just the system itself; I had a change in perception. I won't go into details, but it's a good thing.

The render queue has formed a union and I’m currently dealing with their demands. That boy hasn’t stopped running in a while… Actually, it did, I once forgot to start it before bed.

After a...

View Post

Season 2 - Chapter 1 - Dev Log #16

Hello,

So, work has been quite fantastic lately. I’m currently trying out some new systems to see if I can increase productivity while reducing the mental load.


Trying out new stuff and documenting it has something chilling to it.

I’ve also ordered something to tackle one of the new features, the sound design.
I’ll get into it when I have something to show and explain the workflow a little and how it would feel in-game.

But I think it...

View Post

Season 2 - Chapter 1 - Dev Log #15

Hello,

One of the most critical parts of the new update is the ability to transfer your saves to Season 2.

I will soon have to invest more time into coding… I will have to integrate all the functionality of the save porting to the new UI.

My goal for Chapter 1 is to make it work. I will enhance its design over the course of Season 2.

So, in the last log, I mentioned that I’d soon start the scene with Vic and Maja.

And I did. I have...

View Post

Season 2 - Chapter 1 - Dev Log #14

Hello,

So, another song has been licensed for a future cinematic… It always hits me like a truck when I’m listening on Spotify shuffle and a song comes on that immediately hits me with a cinematic.

Luckily, after looking up who made the song, I already knew him and had licensed of him before, but I’d never heard that song before.

I love witnessing the successful birth of a future cinematic.

I’ve given animations a more prominent focus now. ...

View Post