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SilverEarsEntertainment

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Devlog No.012

In these last couple weeks I have been working on the fall forgiveness system and also the max boob sizes and upgrades to it. I managed to finish the fall forgiveness system and I also now have a menu option you can change to choose what you want the max breast size to be. It won't affect your upgrades at all and will be purely aesthetic! I'll attach a screenshot showing it.

In terms of the boob upgrade levels, it's all completely organized and ready for the upgrade implementation, but...

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Species Poll No.006

With Elf picked last round, we'll be removing that option for this round and bring back thay'valay! No changes this round, just following standard rotation. (Filimuri and Elf are currently out)

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Kerli art

While creating Kerli, I asked my friend Ulviel to help me figure her horn out for the portrait as the horn is meant to be mildly transparent, but also glow in the dark. Apparently they decided to just go ahead and sketch her. (It helped of course!) So enjoy this lovely little extra piece of art of her!

Ulviel is my good friend and you can find them over here: https://twitter.com/UAPQ14

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NPC Poll No.005 Results

Well I have to admit that I am actually a bit surprised by these results. I didn't think that both ghost AND slime would remain tied the whole way through. I figured that someone would want something else.

And I really have nothing but good news as I had been thinking about it a lot when I saw how close the poll was earlier on. How does one make a slime/ghost girl? Well ghosts are frequently filled with ectoplasm right and that's pretty slimey? So we'll be sure to have a nice sloshy gh...

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NPC 004: Kerli Hourglass Expansion

And here we can see Kerli with her ritual which ends in her getting powered up! Seems that her unusual magic has some unique effects!

I'm actually quite happy to return to my roots as an expansion artist with this one since hourglass expansion is actually my favorite style of growth. I just love the way an hourglass figure looks and love to see how the expansion interacts with the clothing.

As with the other post, I went ahead and attached the files manually here just in case th...

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NPC 004: Kerli

Didn't think it would take me as long as it did, though this time it was more a conceptual issue. How exactly does one make a character occult oriented if it's normal in that particular character's race to practice dark abyssal rituals? The filimuri are naturally from the abyss and even have their loosely followed laws from several ancient tablets referred to as 'the abyss tablets'.

However, I also didn't want to just make her some holy priestess with awkward views either. That would f...

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Lost messages

I'm still learning Patreon, but I think I have a good hand on it now. With that said, I was unaware that Patreon would filter some messages so I've opened things up a bit more. If for some reason you made a comment and it seemingly vanished, I didn't do that. Unless I run into issues doing this I'll try to keep it like this.

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Devlog No.011

Good day! A bit late on this, but it's another case where I was working on finishing something right up until the last minute. In this case I've got good news to report and that's that I finished doing the full revamp of all her sprites and even got her wingmilk expansion and blueberry expansions all done! That is just for her baseline wizard sprite though and there are some remnants of the old system I'm still cleaning up right now. Generally speaking though, the old system is cleaned out of...

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Art 004: Aria Wingmilk

Here's some art of Aria after drinking wingmilk and giving herself a nice little spring to start flying. This was the first form that I did of Aria even before her breast size powerups. The idea was given to me by a friend of mine who wasn't really even into inflation and it's the whole reason this game is being made!

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Devlog No.010

I don't know that there is a huge amount to say this log. I have just been working on the sprite system and 'upgrading' Aria's sizes. Though I will at least link her running animation to show off how she looks at all the sizes while running. I kind of feel like this is probably what most people want to see right now. A very bouncy, jiggly Aria. It was also the hardest of the sprite animations to do so happy to get it done!

I've done a few others as well, but there's still some work to ...

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On the gameplay breast sizes

Considering the data on it, I think it will be ideal to do the sizes, but then make it so you have to work to unlock them. As well, I will likely have an option in the menu that lets you select what you want the max size to be. This should act a kind of 'everyone wins' solution. So if you don't like the massive boob sizes, you can just select the maximum cosmetic size to show. It won't affect how many symbols you can hold or anything like that though.

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NPC 003: Valesvulom Blueberrification

Edit: Seems there's some compression in the .gifs. Download the attached versions for a better quality image.

Seems in Aria's story even the magical absorptive properties of thay'valay can't resist a magical blueberry pie. Of course the effects are only temporary.

Here's Valesvulom's proper blueberrification. Since thay'valay live in colder environments due to their heavy cold resistance, I went ahead and put her into a snowy environment. Of course I made a clean version too. Al...

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Species Poll No.005

With filimuri being the last picked, it'll be off the table this round. And I'll be bringing talimari back this time!

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NPC Poll No.004 Results

Seems that the next NPC will be a filimuri occultist! This will be rather fitting for a race which abides the laws etched on the surface of tablets referred to as the 'Abyss Tablets'. Unlike most of the other races, the filimuri can breathe underwater and are no strangers to the depths of the ocean. So it's not at all unexpected to a have one who enjoys worshiping some otherworldly entities... or at least tries to summon creatures for their own personal gain.

In this case, I think it w...

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Valesvulom Progress

I'm not yet finished with Valesvulom's animation, but here is the start of it and you can see how she will end up. I tend to finish the first and last image of an animation, then work inward. As you can probably imagine, her sprite is significantly larger than the others and requires a bit more time to animate. With that said, it shouldn't take too much longer to finish her blueberrification. When I do, I'll upload it and tag it properly.

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NPC 003: Valesvulom

Here is the next NPC, Valesvulom! (Her name means blueberry in thay'varash) This is what you could expect something of a thay'valay thief to look like. Even if she's a very tall woman, she still has quick fingers and loose fitting garb. (And a taste for blueberry pie) As for her animation, I haven't finished it yet, working on it now. Though I will upload what I currently have just to show.

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Max gameplay size?

So recently I posted Aria's sizes as well as a symbol counter as part of my devlog. While reviewing the sizing, I was asked how the boob sizing would work with the transformations which got me to wondering if this would be too many sizes.

So the purpose of this poll is to ask what the ideal max gameplay size is. As in the maximum size that Aria will be able to expand to by picking up symbols. ...

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Aria boob sizes

Figured I would put this one up in the pixel art section even if all the boob sizes don't get used. (Though they probably will unless something happens preventing it)

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Gargoyle theme

Here is the track that will play during the gargoyle boss fight. This is an unmodified version. The end version has been converted to .ogg for file size concerns.

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Devlog No.009

As of the last build, I've been mostly working on the sprite system rework for Aria, but I have a few new things otherwise.

One new thing I added was a trinket which causes Aria's phoenix dash to leave behind embers while dashing which float down inconsistently and can do some slight damage to enemies. A small nuanced trinket which you will be able to get by defeating the hyper charged gargoyle, then passing the challenge inside the temple behind the normally closed door.

As of ...

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Art 003: Blue armored gobbo

A simple cute picture of the armored gobbo (without her armor).

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Build 0.4.5.3

Edit: Changed to v0.4.5.3, slightly modifed some initial startup code. The game will start windowed now if you haven't run it already.

Edit: Changed to v0.4.5.2, fixed an issue where reaching the last intermission didn't save that location for teleportation. Should be fixed in both new version. Check the version in the top right corner when on the main menu to see that you have the latest version.

I have mostly finished both the giant golem head and the gargoyle boss encounters....

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Devlog No.008

At the current time I'm working on the final parts to the gargoyle boss. I still have one ability to program in before she'll be playable. She is also missing a couple animations and could use a few sfx. (You can beat her and move onto the next intermission. You can also beat her in hypercharge to access the secret temple area. However, she will not have her ending lines or death animation just yet. I'll add those after. I mostly want to get her core fight done!) I'm hoping to finish her eith...

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Species Poll No.004

With thay'valay picked, they'll be off the poll this time around. And elves will now make a return! I'll keep talimari off the poll for one more month as well, then they will come back.

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NPC Poll No.003 Results

For our third NPC, it seems she'll be a thay'valay thief! Of course one wouldn't expect a member of such a large race to be a thief as sneaking around would be rather difficult. That doesn't mean she can't try! (And possibly fail miserably) Perhaps we could have a silly Indiana Jones moment as our new NPC blows up into an enormous blueberry shape, bursting her belts and tight leather outfit in the process. Such a huge race must make for an even bigger blueberry than Aria. Or maybe we just wan...

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Gargoyle melee and hammer animations

Here's the melee and hammer animations. You'll notice the very 'jiggly' hyper melee animation has an extra animation at the end. This is because when you inflate her, her melee attack gains an additional attack at the end of the combo where she will shove her boobage into you. I want to try and make it so that if you jump and land on her boobs during this attack that you will instead bounce up and not get hurt since I worry the third part of the chain may cause her to 'corner' Aria in a bad w...

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Gargoyle Hammer Slam

A quick little display on how the hammer slam looks. It's missing the screen shake in this vid, but will have some in the actual fight. Her boobage size will also vary on if you inflated her or not, but I decided I would show the inflated size in action!

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Devlog No.007

Most of the progress I've made in these past two weeks were made in the first week. I think it's no surprise that the holidays have slowed my progress, but I had hoped I might've been able to get a build up with the two bosses in it before the end of the year. I'm not sure if that will happen, but I'm going to try in the next few days.

In regards to what I've actually gotten done, I sorted out more of the gargoyle boss's AI. I also mapped out and finished up the special shrine you can ...

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NPC 002: Rue Transformation

Here's Rue's transformation! In game she'll have a fairy that circles her before casting magic on her or jumping into her belly. Something like that. The frame rates may vary in game as well. I've dolled up Rue's idle animation to make her feel cozier. In game I will likely have a few fairies hovering around her afterward too. Have to keep her safe! I also went ahead and gave Rue a couple extra portraits since her breasts get so big I felt it would help emphasize things a bit by making them s...

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NPC 002: Rue

Here is the second NPC, Rue. A young adult talimari just now setting out on her first journey into the world! Her mother always told her to study to become a wizard. Something about counteracting strange magical effects? Whatever that means.

As I had hinted at in the poll results, Rue's TF has her undergoing some BE and belly expansion/pregnancy. In game her TF will be triggered as an indirect result of the player using a TF item resulting in an interaction with a very mischievous fair...

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