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Devlog No.059

Another couple of weeks and though I'm still coming down from the holidays I've already been quite active. I've finished up the new Shiver Bow, though I have to admit that the last few bits of it were surprisingly taxing to finish. (Mostly to do with all the extra little bits) Also I'm still a bit unsure of some elements that might cause performance issues. At some point I am going to have to go over the entire game and severely optimize it. (Price you pay for deciding to go for 60fps instead...

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NPC Poll No.027 Results

With the poll results in, looks like we'll have a matching pair with filimuri during the Night of Falling stars! I'll need to come up with something a little festive for her, but filimuri don't really wear much often so her outfit won't be much.

As for her tf, it could either be a positive boon of some kind or a curse. I imagine the most likely scenario would be that the light she drops in comes back to her and causes something to happen. Hmmm, though what kind of transformation could ...

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Devlog No.058

I'm definitely slowed down by the holidays, but still managed. I've gotten most of the implementation done on the Shiver bow including making it have a dynamic aiming for it's left/right direction. So if you move, or the enemy moves, it will swap which side you fire from. It still is limited to firing horizontal (out of the bow) before curving, but you shouldn't have any frustrating moments where you fire and the enemies is on the other side so your arrow flies off in the complete wrong direc...

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Devlog No.057

Time has been flying with the holiday season going on. I've had a lot going on in my life, but still managed in spite of it. All is well though so little more than a footnote. I do still have some other things to deal with and due to holidays I might not have as much time to work on the game til next month, but I'll still be doing so. I'll just flat out say the next build won't be out this month as there are too many things that need to be added.

Moving on, the first bit I have to repor...

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NPC 025: Xazelle

A creature to which lives in spite of it's head long having been detached due to some unknown sorcery. In Xazelle's case, she rather prefers to put on the airs of a normal woman. One still inhabiting an ancient ruin that is. Of course it's quite obvious by her unusual armor and the fact she's behind a barrier with silencers around that she's not the usual elf one might encounter. This location has remained pilfer free thanks to the deck being stacked in her favor, but Aria coming along with a...

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NPC Poll No.026 Results

So the results are in for November and it seems we'll be having a shripe dancer! As I had described them as in the appearance poll, this will mean something of a belly dancer look to them. Puffy leggings and sleeves, probably a veil, pointy cloth shoes, and a bra with a gem in the middle of it. Something like that. I think this sort of tf could really go any way, though I do like the idea of something more geared toward hourglass to emphasize a dance of some kind. Hmmm I wonder if there is so...

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NPC 024: Silly Sildiscia, wingmilk is for wizards

Seems the young Mari woman really wanted a nice glass of milk so bad she was willing to drink from a jugg of wingmilk. But as you may guess, there's a good reason that only wizard's should drink it! Though Sildiscia's tail seems pretty strong! Good thing she caught the lamp post before floating off!

Her actual in game implementation will likely be a little bit different like most of the NPCs. I may retool the area she is in slightly to fit her better, but I mostly mean the animation whe...

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Devlog No.056

Tired today. Sildiscia's animation is effectively done, just applying finishing touches. I may upload her after I wake up. I'm pretty happy with how she came out, though I did save a couple variants with one that had more of an upward facing booba and might use it on a later NPC with BE.

In other news, I've gotten the Shiver Bow's core behavior programmed. I have a very early preview that I'll link here. It still needs quite a few visual adjustments (like the explosion is just a placeho...

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Devlog No.055

Time has seemed to go rather quick these past couple weeks. I didn't even realize how much I'd spent until I checked what day it was. Well, I have spent the last couple weeks working on the game quite a bit. I added three new rooms that will appear as a side passage for Avlon. You'll need to find a key to get in there and you'll find a few unlockables in there too. And there is a very brief puzzle shrine in there as well more so meant as a quick way to show you that you need to have beaten th...

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NPC Poll No.025 Results

The poll results are in for October and we'll be having a Dullahan elf! As we all know, Dullahan are somewhat armored and they have detachable heads. In this case I'd like to do some kind of gag involving her head so it'll likely end up booba related! Next NPC polls will be up soon!

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Aria, Alyssa, and Queenie fanart

Done by discord user Navi, here's a few pieces of art of Aria, Alyssa, and Queenie! I hope everyone enjoys these as much as I do!

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NPC 023: Queen Sized

What's the quickest way to get a boost? Potions of course! Probably from your local wolf alchemist too. Though you can't always trust the potion to do exactly what you want. Sometimes it'll give you a boost that you're not expecting!

Queenie's TF. Hips and thighs focused, but added a little bit of boob and belly too. Also have one without the belly just in case. No bg versions too! (You might have to download the file to get it to pause at the end. No clue why that final frame just cuts...

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Devlog No.054

I've completed the remaining work on the wind blade rework. I think, maybe, the only thing that feels unfinished about it would be the parry SFX. It has one, but ehn, I feel like it could be better so I'll likely find abetter sound to use, but that's really it.

In the last devlog I talked about what would be done with it and now I've gone ahead and finished it all up. I added a new 'parry' to it, but it really only applies to larger enemy types. In this case, that's just the golem enemi...

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Devlog No.053

Little later than usual, but been up too long and ready to call it quits on what I'm working on for the day and that means doing the devlog too!

The quickest thing to talk about is just reminding that Queenie's base sprite and portrait are done as shown in a previous post. I'll be working on her tf soon I promise.

Before talking about the melee rework, I'll talk about something I'm playing with atm. I've long since been considering changing the weapon/spell pickup system so that w...

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NPC 023: Queenie

While talimari are considered the most abundant of their species on Neivaun, they are only one subspecies of mari. There are several kinds, each one based off certain native animals. Carimari, bachimari, and yarimari to name a few. As well, mixed breeds are referred to as urimari. The prefix of each being the animal they were created based on.

Queenie, while not a talimari, still feels the natural draw of magic, but has a stronger natural affinity for physical combat. The mixture result...

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Small fix to species poll

Accidentally had it only accessible by only one tier. It's fixed now so if you are an enhancer mancer you should have access to it now!

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Existing NPC Poll No.024

Since this time we only had one entry, I'll be skipping the voting process and Sildiscia will be the next one to get a tf! Since it was requested, she'll be getting some very large BE, probably a bit similar to Nokah. I have planned to go back to Nokah and make hers heavier, but just very busy right now. I did finish up all the alt boob sprites for the main melee combo, so now I'm just integrating it all. But the NPC for the prior month will be coming soon! Then Sildiscia will get hers.

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Devlog No.052

Right now I am really quite disorganized due to some issues. I'm house sitting atm and also my pc has sprung a leak. (I didn't choose to watercool my pc, it's a hand me down) Thankfully it's a very minor one and it's all handled for the time being. I'm still able to work in spite of this, just a little less productively. In a week or so everything will be sorted out.

On the game dev side of things, the melee rework is progressing well. The actual in game code is effectively done as far ...

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NPC Poll No.024 Results

With the results in, we'll have another month of existing NPC tf voting. Like the previous month, 5$ and 10$ patrons will be able to make suggestions since they also voted on this option. Just like last time, I will take all the suggestions, then if they exceed 5, I will put them into a randomizer and pick 5 randomly using it. Then I will create a poll with those 5 options for the same tiers to vote on.

Another post will be added shortly where you can post your NPC suggestion.

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Devlog No.051

A couple more weeks and now we're at another progress update. These last couple of weeks have been a mix of under the hood stuff, preparation, and just general additions to get the ball rolling into the next update. Also finished Galitoray's TF and I'll start on the winner of last month soon too.

To begin with, I'll start by talking about the easiest to really discuss and that's the small bundle of new unlockables going into the game. While they won't all be available with 0.6, most of...

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NPC 022: Snekflation

The inhabitants of candimus seem to quite enjoy playing pranks on one another. In this case, a gobbo does so with Galitoray turning her into a rather massive snek balloon. Of course the gobbo loses her balance before flopping off the ledge into some cocoa.

In the actual game, the scenery will be where Galitoray is located and animate properly of course having a splash for the gobbo and mug as well. But here it's just showing how it will look. I've also included a clean version with jus...

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Spooky Forest Theme

The music track for the up and coming dark forest area. This is the unmodified version so when I convert it to .ogg the sound quality may change.

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Devlog No.050

Last couple of weeks were slow for my productivity, but I did get ven'drothe done as shown and I'm about 60-70% of the way through Galitoray's animation. Once she's done, I'll be doing a mix of game art and working on the NPC of the month that won, a talimari spellsword. I'm going to give her more of a basic animation so that way I can get more full steam ahead into the next patch.

As far as actual work done on the game itself, not a ton, though I did go ahead and add something I'd bee...

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Species Poll No.024

Since last month talimari was picked, it'll be off the polls for a few months. Returning this month will be filimuri!

Here is a lineup of the different species: https://www.patreon.com/posts/most-common-90237208

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NPC Poll No.023 Results

The poll results are in and this month's NPC will be a talimari spellsword. It's likely that I'll aim for something of a subrace for her. Possibly with some floppy bunny ears. I will also likely give her the hourglass treatment with a bottom heavy emphasis. The last couple NPCs have been somewhat draining so I'm steering away from more complex transformations for a bit so that way I can focus more on the next version! The next polls will be up soon!

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NPC 021: Amateur Fire Breather

So Ven'drothe won the NPC tf poll from last month and is the first NPC in the game to receive two possible tfs. (Well technically that would be Licorice, but this would be the first where she won twice). In this case it looks like Ven'drothe is struggling to get a hold of her new abilities and hasn't quite gotten down breathing fire yet. Seems instead all the extra hot air is inflating her. Every bit of her from ears to horns to tail and even her wings!

I put in extra effort to enhance...

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Devlog No.049

I've pretty much finished up ven'drothe's second tf and I'll be uploading it today. Then next up will be Galitoray who will be getting blimped as well. Blimping takes quite a lot out of me so the NPC of the month next month (and probably the month after that) is going to be more on the less huge side. I am thinking with how the poll is looking that I'll likely make it a nice thick hourglass shape!

As far as actual game devving, I've started into the next area. I did the exit area of Ki...

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Main Menu banner (with Silver)

Here is how the main menu banner looks. Highlight will make her chest swell up a little. Mousing away and it deflates. Click and hold and it swells up to max big. Release, or mouse away, and she wobbles. After that the logos pop up. Clicking and holding on Silver after that will cause her to gently squeeze her bosom. Right click and Silver will deflate back to normal.

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Devlog No.048

The past couple weeks have been a bit hectic and anxiety inducing, but everything got done and now feels like it's settling.

The first thing I did was finish up Nokah. Though I am going to work on a slightly different alternate where her booba are weightier so I might add that one to her post without notifying just as a heads up. It'll be more like she flops down on her chest and blows up to the size currently shown type of thing.

The second thing was that I got a discord set up. ...

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Art 010: Lots of Aria's Dreamland Art and some mascot pieces

In order of uploads artist names included...
1-3.Alphaerasure

4.Lunarspy

5. Akatsha(nagoythe)

6.Rageman709

7.Jinxed Blade

8-9.luluchan_92

10.Niko

11.SamuelsmsArt

12.Oni-Fire

13-15.Kurova

16.Norodoggo

17.Akatsha(nagoythe)...

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