The textures are done, now onto rigging. In the end I decided to go the no fur at all route, because I didn't get it to look how I imagined it. So I ended up with pretty rough skin all over and some large scales / plates on his back. The Braids are still somewhat placeholder, because I'll have to redo them to be able to rig them.
Also, please excuse the slower uploads, I'm currently working on 2 rigging commissions, while further developing my own set of rigging tools alongside them, wh...
2025-10-14 18:08:16 +0000 UTC
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More WIPs for the scalie goat boy! But from now on he shall be named: "Hjormun".
Made some good progress, finished the retopology, did a first pass of the high-resolution sculpt and now started texturing. It will now be a bit of a back and forth between texturing and refining the mesh. Haven't started texturing the horns, nails and dick yet, that's the reason they still have the debugging textures applied to them. Don't worry he won't have a rainbow dick in the final version ^^...
2025-10-01 22:11:33 +0000 UTC
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Early access and unwatermarked version for the "Back in it goes", aka the physics showcase animation!
See the full animation >> HERE << or get it in the attachments!
It's finally done rendering! In the end it could have used a bit more polish, especially Zaiisha's hand guiding the egg. But it was mainly about testing the physics, so I'll let it slide. And c...
2025-09-29 20:12:19 +0000 UTC
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While the physics showcase is rendering, I've finally started working on a new model idea that I've been sitting on for a while now. I definitely feel a bit rusty after not having touched model scultping in over a year, but I think it's going in a good direction ^^
He'll be kind of a mix between a buck / ram and a scalie, so he'll have both scaled parts and furred parts. Mainly a scaly face and forarms + hands, but I'll experiment with maybe doing his front scaled as well and only give ...
2025-09-25 12:17:30 +0000 UTC
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Sorry for the long pause, I've been trying to make a "little" physics showcase animation, but it is taking much longer than I anticipated. While many of the systems I added to both Sailynn and Zaiisha have worked pretty well in just their own files, many things have refused to properly work when trying to make an actual animation with them. On the other hand some systems worked fine, but did not give satisfactory results, so I had to do lots of tweaking. This is also the reason I have not upd...
2025-09-12 00:53:48 +0000 UTC
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I've been busy getting all my simulation tools ready for the next animation. This involves updating Sailynn's breast physics, since I haven't updated them since her adjustments, but also adding other body physics to her. Thighs and butt are done, but I will add some more probably to her belly and upper arms.
Another thing I have been trying to get working for a longer time now, are fur physics. Blenders particle fur system has physics integrated into them, but not geometry node hair. So...
2025-08-21 18:51:06 +0000 UTC
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It is done, see the full animation here: MEGA
Sadly didn't get this done soon enough to allow for early access, since this was a very spontaneous project and I still want to make it public on voreday itself, so please forgive me. You will get proper benefits for future animations!
Not overly happy with the sound, my sound designing skill are severly limited compared to...
2025-08-08 03:33:14 +0000 UTC
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It's a bit of a late WIP, as I'm already at the rendering phase, but I was too focused trying to get this done soon enough so I'm sure I have enough time to render with enough to spare for potential re-renders if things go horribly wrong. But so far so good, I'd say. The preview is only at 12 fps because I usually render in two batches with each batch rendering every other frame. so I can get a decent feel of the speed and how everything looks in only half the render time. And if everything t...
2025-08-03 17:07:11 +0000 UTC
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Rig upgrades, check! Shape and Proportions upgrade, check! Displacement maps, check! New outfit, check! her own weapon, check! She's been upgraded, and I'm really happy how it turned out.
I played around with her outfit's color a bit more after the last post and I found this dark purple really fitting, so I decided to keep it. I originally wanted to make a little animation for the "update reveal" but I think I'd rather start on the animation with her and Sailynn. But before that, I'll b...
2025-07-29 15:24:37 +0000 UTC
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Zaiisha's Rig rework is pretty much done. I've also started adding many additional automations for her rig. Like her breasts and parts of the hood moving when her shoulder rotates, the shoulder moves when her hands move, etc. To make animation easier, but to also make her feel more alive even when just moving a few controls, the only thing that was moved in the gif clip was her hand controller, the rest was all automated.
And, contrary to what I wrote on the previous post, I decided it'...
2025-07-18 17:24:32 +0000 UTC
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Zaiishas updates are almost done. Main things left are technicalities like the rigging and updating the softbody simulation cages to support her new shape. But also give a second pass over the adjustments, like her breast shape could still use some more attention. Also I might have gone a little overboard with her new penis design, on one side I think they look a little too tentacle-ly, but on the other I really like how they turned out.
I won't be updating her outfit to her new body sh...
2025-07-06 00:18:43 +0000 UTC
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Highres and Alt versions of the "Cooling Off" Render.
"The clear marshes of Mt. Kyeeran are blooming beautifully during this time of the cycle."
In the end I decided against a pregnant alt version, because there's no reason for Sailynn to be pregnant at this point in time. And I want my stills to make sense, given the current circumstances of the timeline. I know there's currently not much of a timeline or story to begin with, but I will build on it as time goes on and I...
2025-06-21 17:50:16 +0000 UTC
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The still is making progress, but there's still a good bit of work to do. The colors might have turned out really intense and over the top, but I really like how colorful it is currently.
Asset wise I still want to add some roots and maybe 1 or 2 trees at the edges of the image. Mainly because my idea of this environment being something akin to a clear marsh / swamp area. Also I want to put a few more things like petals or leaves floating on the water.
Detail wise I still need to ...
2025-06-17 11:31:04 +0000 UTC
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I've been hard at work making my geonode water simulation work, but I'm slowly but surely loosing my patience on it. It's alright, but that's not good enough in my eyes. I will dabble around with it more in the coming days to see if I get it to a state where I'm happy with it, though there are still many issues with it. If it doesn't work out I'll probably do the water either with FLIP or try out some other methods, because it's currently the main thing that's blocking me from progressing.
2025-06-08 22:11:31 +0000 UTC
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Hello everyone!
I'm currently in the r&d and preparation phase for my next animation project. It's going to be a lesbian animation with Sailynn and Zaiisha. Right now I'm working on creating a geometry node alternative to simulate basic liquids, like someone standing in or walking through water. This is because the scene I have in mind will be a small cave at a hillside with a pond in and surrounding the cave. And I want the environment and characters to interact with the water without...
2025-05-24 16:29:52 +0000 UTC
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Highres version of the "Quality Ingredients" render.
A dragon's seed is a crucial ingredient in Sailynn's libido potion recipe. Luckily she's very proficient in gathering enough for her needs. Be it to make her potions or to fill her belly~
Many thanks to Dzät for letting me use their character model Vaarkea!
You can find them here:
Twitter / X, 2025-05-12 18:29:13 +0000 UTC
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Highres and Alt version of the "Bikini Bird" render.
Sailynn's upgrades are finished, now she's ready for more action! I decided on a vibrant and dark red for her bikini color, It gives a lot of contrast like the blue from the WIP, but the red stays nicely in line with her own palette, so it's the best of both worlds!
The FeatherGen tools and new nodes will be added to the library tomorrow!
2025-04-30 19:29:58 +0000 UTC
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I've been working on preparing Sailynn for her next animation, giving her a new "outfit", I'm not sure on the colors yet. Need to decide if I want something more in line with her body colors, or something more eye-catching.
I've also been working on an overhaul of her wings, since I wasn't overly happy with the old ones. Plus, it's a great oppurtinity to test out the feather generator rework. So far it worked really well. I have found a few quirks and bugs, but those have swiftly been e...
2025-04-26 21:46:29 +0000 UTC
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Double resolution of Sailynn's render for easter, with no watermark.
2025-04-21 16:02:56 +0000 UTC
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A short video and screenshots showcasing the current state of the new and improved feather generator, featuring a built in rig generator and tons of settings to customize the feathers, complete with many attributes for shading.
Additionally the setup of the generator is fully automated via a script, so all modifiers and objects get created by 1 click of a button!
It will be added to the Node Collection once it's finished in the coming days.
2025-04-19 20:00:37 +0000 UTC
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Archive Access Link
MEGA_LINK
2025-04-16 17:02:17 +0000 UTC
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