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NdyYT

NdyYT

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NdyYT posts

Patreon Changes

My brother and I decided we wanted to make things simpler for both us and our supporters. We are only going to have 3 tiers from now on:

Coin Contributor, Dollop Donator and Star Supporter.

Dollop Donator and above will have access to work in progress pictures/videos, while Star Supporters will have their names featured at the end of videos (if 8min+) and in video descriptions.


We decided on this change so we can keep ...

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Mario Movie inspired Bowser Model

Here's a model I've been working on for a while inspired by the Mario Movie, using all my latest techniques that I've learned over the years. With huge help from SpinyBro. Also made a dark Bowser variant.

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How I remember Pokemon Scarlet/Violet 2

Alright fam its finally happening. Sorry about the long wait everyone, We got contacted by Genshin Impact to make a video for them, and I got into Game Dev for a little bit, but now, I'm in the process of finishing the second part for the Pokemon animation. I learned a bit about physically based lighting and more unreal animation tricks. You'll see it when the video gets released.

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Mario Multiplayer Game!!?

As an animator that uses Unreal Engine, naturally you'd get exposed to blueprint visual scripting right? This is a quick short video showing off the state of the game we've been building for fun. Maybe we might work on it more in the future? But as of right now this is what we got. Special thanks to: SpinyBro, Blur, YerkDiff, LnR, Animloz, Jesse, Manters.

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Aether Animation/Rig Test

This was an animation/rig test I made before we actually started on the Genshin Impact Animation. We wanted to solidify if we were going to animate on 2s or straight up splined and we decided on animating it on 2s.

Since Patreon doesn't let me upload multiple videos in one post, this will most likely be the last video I post on here unless you guys want to see more BTS and WIP videos regarding the project.

LMK!

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Genshin Impact Animation Initial Storyboard

So this was the initial storyboard made by TBB for the Genshin animation. Well to be fair, this is more of an animatic than a storyboard but you get what I mean. He gave us the okay to upload it here for you guys to see what the idea was before animation actually started. A couple of things changed, was switched around or straight up deleted in the final product.

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Genshin Impact Animation Initial Previs

This was the initial Previs for the animation with the storyboard on the side to have a comparison. You always gotta start somewhere

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Genshin Impact Collab Project BTS and Wips!

These are a few images of BTS and WIPS of the Genshin Impact animation we made with our good friend TBB. He helped and guided us a lot with his drawing prowess and you can see some of the corrections he made as well. Check out the Genshin Impact collection on Patreon to see some videos and test animations we made during the time we worked on this!

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NDY ROADMAP!

We have a roadmap if you haven't seen it yet! Check it out to see what we're working on and what we are going to be working on in the future!

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Animation for Lazy People.

a little proof of concept on utilizing physics layered on top of animation.

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Nintendo Hire This Man Update #3

Couple of wip pictures of the animation im working on.

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Animation+Physics?!

YOU HAVE NO IDEA HOW EXCITING THIS IS. THIS IS SOMETHING THAT I HAVE BEEN TRYING TO DO FOR 2 YEARS! Having physics run in real time WHILE animating? It's unheard of. This will DRAMATICALLY reduce the time to make good looking movements while also increasing the production quality at the same time.

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Model Improvements

Hey y'all NDY here. After the success of our first episode for the Pokemon animation, I've decided to take a small step back and improve the quality of our models really quick. First thing that I wished to improve are the eyes.

I have a difficult time making eyes look good in unreal engine and sometimes you have to fight with the engine to get the result that you want and in most cases, I end up having to sacrifice something in order to get a certain look i want.

...

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Behind the scenes for latest pokemon animation

This is so basic and primitive its almost embarrassing to show. Hope you guys can appreciate some early concepts of the animation.

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Star Supporter Free Trial!

Hello all my beautiful members! We decided to run a free trial on the star supporter tier! The gates have been opened. 😈

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MarioXCrash Game Test Download

Since im not gonna be working on this project anymore and instead move on to a better one, I decided to put it up to download to whoever wants to try it out!

https://drive.google.com/file/d/1AqqYw_r9njr-dbOuFOKT5MO0FP3SgNID/view?usp=share_link

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MarioXCrash?

On another completely random note, as some of you already know I've been getting into game dev as well, Here we have a Mario movement test with crash crates to play around with. This was made for fun in like a couple hours so there's not really much going on.

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Unreal Engine Picker Demo

Well what do you know? A picker in unreal? That's crazy dog.

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Model Updates+Rig Updates

The Director Of UVA Academy is done and so is your best friend Nemona. We upgraded our rigging system and tried our best to make a "Maya" rig, complete with a picker and FK IK switching in Unreal Engine 5. A lot of technical stuff going on behind the scenes but the quality on not only the models but the deformations as well got a massive upgrade.

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Welp...

Well, we recently decided to remake the Pokemon models entirely since the game models were not holding up pretty well in unreal engine. Here's the director from Pokemon Violet in his true glory.

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Hair Cards Turned out alright

So from the last update we were messing around with a new way to make hair that wasn't tubes or Xgen particles. We ended up with hair cards (which is what iv been avoiding this entire time) and it turned out great. Next update will be showing off some animation. Also if you're not on our discord server, join it for more frequent updates.

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PokemonXMario?

Been testing out how the Pokemon Violet models translate into unreal engine 5. So far there is alot of room for improvement. On another note, we've been experimenting with hair cards since we wanted to update our hair system.

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New Animation Concept!

A small, unpolished concept animation I uploaded on twitter with peach and fuecoco! 

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IMPORTANT UPDATE!

Hey Patreons! if you were wondering why its been a little quiet lately, the NDY team took a little unofficial hiatus to look back and assess where we are currently and where we want to be going forward. There’s a lot that we’re currently happy with but there’s always room for improvement. 


We have been very focused working part-time to pay off living expenses and other important bills, meanwhile GotWeather-Josh has been bombarded with a busy college semester so we ...

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Animation WIP#10

What do you think Bowser is confused about?

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Animation WIP#9

Yoshi finally got his hands on the apple of chaos!

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Second Game Download link!

Heyo! Since im not gonna be touching this game demo test again i decided to release it publicly. There's not much to see but there are 2 levels for you to enjoy!


Link: https://www.mediafire.com/file/7nnmpzfqzvfw8ew/LatestBuild.rar/file

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New Renders

Just some renders I made for the update video. Check it out here https://youtu.be/X4sAVmO0SrY

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New Changes to our approch in environments!

Remember the open world Mario images we released awhile ago? Well, ever since then we decided to be more optimized and make our lives a bit easier. We are not gonna scrap the open world don't worry! But from now on we will be focusing more on character animation and story telling and then lastly we will be focusing on the background. We believe it just gets the ball rolling faster instead of spending so much time on adding small details like puddles and rocks in places nobody is ever going to...

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Zen V2

Some of you may know I made an OC named Zen. We've made merch of her and she can be found in some of our videos. Since we were remaking all of our models, we also decided to just give her a makeover as well. 

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