This is the new AIO build that features all 3 upscaling techs (DLSS/FSR3/XeSS) and all 3 framegen techs including DLSS Multi-frame Generation for RTX 50 and the new XeFG which works for all vendor's GPUs now..
When selecting None as the Framegen method, it will work as upscaling-only and be free of the overhead of dx12 interop which FG requires.
Changelog
Build 06
2026-01-07 16:06:05 +0000 UTC
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Forgot to post here as well, I made a second demo with a trick implemented to make the border artifacts unnoticeable.
I simply render extra pixels outside of the screen, 25% to each direction.
And to make sure there not too much overhead from rendering extra pixels, I used variable rate shading to render the pixels beyond screen at a 4x4 shading rate which is like only 1/16 pixel count.
P.S.If you find some artifacts like pixelating shadow/sun/glare it's because I didn't have...
2025-10-27 01:30:25 +0000 UTC
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Don't mind me speaking Chinese, didn't bother to record it twice.
In the last video, I mentioned that I reverse engineered the nvngx_latewarp.dll leaked in the public testing of ARC Raiders
But later it was discovered that this file was already included in The Finals in May, but it has not been enabled yet
If I had discovered earlier, Reflex 2 could have been tested in May
Note: According to Nvidia, Reflex 2 is only supported on 50 series at launch, but it seems ev...
2025-10-22 16:39:35 +0000 UTC
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ARC Raiders Playtest somehow contains a sl.latewarp.dll and nvngx_latewarp.dll, which I believe is the unreleased reflex 2's binaries. So I took two whole days figuring out how to make use of it and make it work and succeed.
2025-10-20 22:00:58 +0000 UTC
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I got obsessed with it and spent a lot of time coding instead of playing. But in the end I converted Depth-Anything-V2 to work for OBS.
It's getting more and more interesting to work on this project, DLSS FG works suprisingly well with estimated depth and optical flow vectors.
Maybe I'll release this after all, it's too good to keep for myself.
2025-10-08 10:46:30 +0000 UTC
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haha, I got DLSS MFG working for Ghost of Yotei, a PS5 game (through capture card of course), and it's working really well, I am playing at 30 fps to capture the instant smoothness but with a 60 raw fps FG to 240 fps there's no noticeable distortion around the character, and it's way better than lossless scaling and even smooth motion.
Just for fun though, not gonna release it since not many have a Capture card to play PS5 game at 4k HDR on PC like me.
2025-10-03 01:03:48 +0000 UTC
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Featuring DLSS/XeSS/FSR3/FSR4 upscaling and all 3 framegen techs including DLSS Multi-frame Generation for RTX 50 and XeFG and FSR3 FG.
Changelog
Build 01
1.Featuring DLSS/XeSS/FSR3/FSR4 upscaling and DLSS FG/XeFG/FSR3 FG and DLSS4 Multi-Frame Generation for RTX 50.
2.HUD Fix implemented, no ghosting HUD.
3.Compatible with RenoDX HDR.
Download
This is the new AIO build that features all 3 upscaling techs (DLSS/FSR3/XeSS) and all 3 framegen techs including DLSS Multi-frame Generation for RTX 50 and the new XeFG which works for all vendor's GPUs now..
When selecting None as the Framegen method, it will work as upscaling-only and be free of the overhead of dx12 interop which FG requires.
Changelog
Build 01
2025-08-17 11:14:44 +0000 UTC
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The new AIO build features all 3 upscaling techs and all 3 framegen techs including DLSS Multi-frame Generation for RTX 50 and the new XeFG which works for all vendor's GPUs now..
When selecting None as the Framegen method, it will work as upscaling-only and be free of the overhead of dx12 interop which FG requires.
2025-08-10 05:49:12 +0000 UTC
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This is the DLSS4 Build, it features Muti-frame Genreation, and it works in both GTAV Single Player and FiveM.
RTX 50s should use this version.
RTX 40s can use this version but recommended to use the DLSS3 build.
All other GPUs should use the FSR3 build.
Changelog
Build 01
1.Working for RTX 50 series.
2.Support for DLSS4 Multi-Frame Generation with RTX 50.
...
2025-07-06 09:32:56 +0000 UTC
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Sharing a breakthrough, finally got MFG working in DX11 games (not official supported by Nvidia)
650FPS in GTA5 Legacy!
It will soon be coming to all the dx11 games I've made mods for, like Skyrim and Fallout4 and such.
2025-06-23 06:46:04 +0000 UTC
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A mod that features DLSS/FSR/XeSS upscaling and FSR3 Frame Generation.
Download
I only distribute updates via discord.
Link your discord account to patreon and you will get pulled in the server by patreon bot.
Download updates in gta5-downloads channel.
Changelog
Build 09
DLSS4's upscaling and framegen for Clair Obscur: Expedition 33
Changelog
Build 02
1.Support for MFG x2/x3/x4.
2.Compatibility for RenoDX HDR mod, make sure you overwrite its dxgi.dll with the one in my mod.
Build 01
1.Featuring DLSS4's transformer upscaling and framegen, but this is still just the first beta.
2.For some reason MFG is not working, so only FG for now.
2025-04-26 20:22:31 +0000 UTC
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DLSS4's upscaling and framegen for Clair Obscur: Expedition 33
Changelog
Build 01
1.Featuring DLSS4's transformer upscaling and framegen, but this is still just the first beta.
2.For some reason MFG is not working, so only FG for now.
3.No camera matirx found yet so expect artifacts in cutscenes whenever there's a camera cut.
4.I am looking into MFG right now so just wait.
Download
I onl...
2025-04-25 14:48:34 +0000 UTC
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First release that features DLSS 4 Multi Frame Generation.
Changelog
Build 01
1.Working DLSS4 MFG for GTAV Enhanced
Download
I only distribute updates via discord.
Link your discord account to patreon and click the Join Server button under membershop page.
Download updates in gta5-downloads channel.
Installat...
2025-03-13 16:21:02 +0000 UTC
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DLSS4's upscaling and framegen for Kingdom Come: Deliverance 2
Changelog
Build 03
1.Compatibility with the RenoDX HDR mod, you must use the HDR10 version.
2.DeepDVC must be off when using the RenoDX HDR mod
3.Now using ReShade for upscaler menu, press HOME to open the menu.
Build 02
1.Fixed Framegen config not saved.
2.Fixed flickering during cutscenes
3.Added MFG option in the...
2025-02-10 15:15:09 +0000 UTC
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Note that the devs have announced that future update will include official FSR3 implementaiton, think twice before subscribing for this!
UPDATE: Not working for Game Pass version yet. Hold on.
UPDATE2: Just got it working for game pass and Steam Deck.
Featuring FSR3 upscaling and FSR3 frame generation.
Works for AMD GPU and non RTX 40 series Nvidia GPU.
Works for windows handles, and Steam Deck!
...
2024-12-16 05:34:25 +0000 UTC
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This is a picture of both the FSR3 upscaling and framegen's debug view , showing it's working and has proper depth/moition vectors/optical flow/etc.
But it will take longer to fix the UI to make FSR3 FG actually usable without all the HUD ghosting.
2024-12-13 03:43:17 +0000 UTC
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Update: Looks like there's official DLSS FG now, the mod is now redundent and don't subscribe for this.
This mod enables DLSS3 Frame Generation in Silent Hill 2 Remake.
Download
This mod enables DLSS upscaling and DLSS3 Frame Generation in Kingdom Come: Deliverance.
Download
I only distribute updates via discord.
Link your discord account to patreon and click the Join Server button under membershop page.
Download updates in beta-access channel.
INSTALLATION
2024-09-13 02:38:25 +0000 UTC
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This mod enables DLSS/FSR/XeSS upscaling and FSR3 Frame Generation in Assassin's Creed: Valhalla.
It works for all GPU and works on handhelds such as the ROG Ally.
Gonna work on Odyssey next and maybe then Kingdom Come:Deliverance.
Download
Assassin's Creed Valhalla won the poll on my patreon a while ago, so I made the DLSS3 mod for it, along with DLSS2 upscaling and the new DeepDVC thing.
This mod enables DLSS Super Resolution and DLSS Frame Generation in Assassin's Creed: Valhalla.
DLSS FG is only supported by RTX 40 series cards!
Download
Capcom enables signature check for the interposer dll and disables DLSSG plugin, seems like they really don't want people using DLSS3.
Changelog
Build 02
Thanks to Praydog for helping with bypassing the memory check.
Fixed the mod not working after the update.
Installation
IMPORTANT NOTE: You need a RTX 40 series GPU in order to use DLSS3!
1. Extract to the game's root folder and overwrite the fil...
2024-04-25 08:17:24 +0000 UTC
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A mod that features DLSS/FSR/XeSS upscaling and FSR3 Frame Generation.
Download
I only distribute updates via discord.
Link your discord account to patreon and you will get pulled in the server by patreon bot.
Download updates in beta-access channel.
Changelog
Build 02
This mod enables FSR3 Framegen in Baldur's Gate 3.
Download
I only distribute updates via discord.
Link your discord account to patreon and you will get pulled in the server by patreon bot.
Download updates in beta-access channel.
Changelog
Build 01
Since this mod only enables the game's own hidden DLSS3 implementation, it's now released for free. All I ask is that you link to this post when redistributing.
You still need to have a RTX 40 series GPU in order to use DLSS3!
Installation
1. Extract to the game's root folder and overwrite the file (you can make a backup first).
2. You need to turn on DLSS and Reflex in the game settings of course.
3. In the game you can press END t...
2024-03-22 05:30:42 +0000 UTC
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This is the version that supports DLSS/FSR/XeSS for upscaling and also features FSR3 FG.
This works on ROG Ally and other windows handhelds
Download
I only distribute updates via discord.
In patreon settings, click More, then Connect Apps, link your discord account and you'll see the Join Server button.
Download updates in beta-access chann...
2024-03-19 05:53:00 +0000 UTC
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This is the version that supports DLSS/FSR/XeSS for upscaling and also features FSR3 FG.
This works on ROG Ally and other windows handhelds
For Steam Deck I haven't tested.
Download
- Link your discord account to patreon and you will get pulled in the server by patreon bot if you click the Join button under membership page.
- Download updates in beta-access
2024-02-08 13:10:05 +0000 UTC
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Well the method I used to get FSR2 (before it got native dx11 support) and XeSS working for DX11 games, seem to also works for FSR3.
Needed to use some extra tricks on getting the swapchain working but seem to work out already.
I'll implemente FSR3 for the current DX11 games I have already made mods for before working on a new game.
2024-02-01 08:21:09 +0000 UTC
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This mod enables DLSS/XeSS/FSR3 and FSR3 Frame Generation in Palworld.
Note that currenlt only Steam versoin is supported, Game Pass version is not.
Download
- Link your discord account to patreon and you will get pulled in the server by patreon bot.
- Download updates in beta-access channel.
ChangeLog
Build 02
- Fixed rainbow artifact...
2024-01-23 05:34:35 +0000 UTC
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