Unfortunately, I'm not going to make the end of the month with Slime Smother Nun. I'm still feeling under the weather, she's a problem scenario that's locking me up, so I took a few more days off to try and clear the block. Annoying, but I've had periods like this before, which are usually followed by periods of hyper-productivity when I break out of the slump. I will put her out as soon as I get her finished. Hopefully soon!
Thankfully, I am able to post something nice at the end o...
2025-07-31 12:59:04 +0000 UTC
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Another slow week unfortunately, not helped by me being under the weather and out of sorts for half of it. I think the Slime Smother Nun scenario is going to drag its feet all the way.
I'm hoping that the end of the month rapidly approaching will give me a prod to get it wrapped up, but there's also a real risk it will lock me up and make it worse. So, I'll be careful and not make any promises. It is being typed up and once that's done the implementation is usually very straightforw...
2025-07-27 14:33:31 +0000 UTC
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The slime smother nun mini-boss scenario dragged its feet all the way, but I finally have the first draft written. Currently I'm in the process of typing it up, which I hope to get done by the end of next week. That is a little on the tentative side. With this I think I've run into the old problem of things being left on the side for so long they go a little stale and become a chore to write (and drag their feet). I think I'm through the worst of it, but I'll see how next week goes when I...
2025-07-20 12:54:29 +0000 UTC
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Yeah, so like everyone else and their dog the last couple of weeks I got sucked into the hype around the horse girl game...
It's pretty good, but more "bring-your-daughter-to-sports-practise" than more overtly fanservice anime games (like Nikke). I do like to keep track of these gacha games for professional reasons as well. I also currently have a large roster of attractive female characters and it's always worth looking at what other people are doing to see if I can explore new ways...
2025-07-13 13:59:02 +0000 UTC
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Whoops. This one is a day late as I thought I'd hit the end of the batch and then realised I'd forgotten Cibi.
Cibi Somnia is a tricky one. Outwardly she looks like a fairly sweet and harmless sheep girl. Look at her too long and you realise there is something very off about her. She's best described as an eldritch abomination in the form of an innocent-looking sheep girl.
Marwmellow's approach was to make her a cute sheep girl standing in a very ominous background,...
2025-07-09 13:06:47 +0000 UTC
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Work on the Slime Smother Nun is coming along nicely.
I felt I was flagging mid-week and started writing a short story as a change of gear. Rather than finishing it, it got me moving on the Slime Smother Nun again, which was what I was hoping for.
As for the Slime Smother Nun, I finished the first draft of her boob smother sub-scenario, wrote her vagina smother sub-scenario, and I'm nearly done with her ass smother sub-scenario. That just leaves her kiss smother sub-scenario. ...
2025-07-06 12:41:23 +0000 UTC
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Continuing with the art previews for the mid-tier independent harlots, here is the House's "mindflayer" girl N'gleria Sepiida.
She likes a nice big brain...
Art by marwmellow. N'gleria actually turned out more coquettish and seductive than she is in the scenario. Marwmellow suggested I write more tentacle girls. :D
2025-07-01 12:48:57 +0000 UTC
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I continued work on the Slime Smother Nun scenario. I finished the first draft of her hand smother sub-scenario and I'm currently in the middle of writing her boob smother sub-scenario. Progress is a little scratchier than I'd like. I still don't think I've quite nailed her character. But that's what 1st drafts are for. I'll get a better idea as I write her remaining scenarios and will then update the 1st drafts when I type them up.
Nicolette and Chén have been updated with full autos...
2025-06-29 12:19:03 +0000 UTC
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I'm slightly more organised at the moment, which means the art previews for the $1 tiers are back to weekly.
Continuing with the mid-tier independents, this week the preview is of the exotic jellyfish girl, Cyane.
Art is by marwmellow. I hope you like her. Let me know what you think down below.
2025-06-24 12:58:13 +0000 UTC
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A bits'n'pieces week with a few IRL disruptions to keep me from getting a good run on things.
On the plus side, I think I've sorted out my disorganisation over the art previews and harlot spotlights. Those should now be back to weekly until I've run through the stockpile.
If you'd like to "adopt-a-harlot" and commission a H-scene for a favourite harlot, marwmellow is up for it and I can facilitate getting the money and details across. There is one on the go at the moment and I...
2025-06-22 12:48:57 +0000 UTC
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Still no full hell harlot profiles. I'll write the next batch of those when I start to add the mid-tier harlots to the art version of HoHH.
That would mean no art previews for quite a while, so I'll carry on with just the previews of the pin-ups.
This week is the exotic Burbalka leisurely lounging in her natural habitat. Care to join her for a dip?
Art is by Marwmellow, who is doing a great job bringing HoHH's roster to life.
2025-06-17 12:56:34 +0000 UTC
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Impromptu break week.
The Lies of P DLC dropped unexpectedly and as it's probably my favourite game of the past couple of years I got sucked into that.
Then, just as I was done with that, I was called up for an archaic English tradition known as cricket, which took up all of Saturday.
As the usual penance for being less active than usual, I've dropped an early preview of art from the latest batch. This is the lovely Anna Boa, who loves giving men a good squeeze.
B...
2025-06-15 12:54:12 +0000 UTC
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Art preview for today is The Trapperess, who I might have already showed off. I did drop some out of sequence, so I can't remember. Anyway, this is where she would be as I'm currently showing off the Round 5 mini-bosses. (I also have art for the slime smother nun, but I'm going to wait until I've actually written her.)
I maybe also commissioned The Trapperess art a little early. When I envisioned her, it was as a rugged outdoor type that specialises in living in the wilds and trapp...
2025-06-10 13:58:54 +0000 UTC
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This was a fairly productive week even if a lot of it was on tidying up duties.
Not all, thankfully, and I am happy to report I'm currently back on writing the slime smother nun scenario. I typed up some of her intro to pick the thread back up again and I'm currently in the middle of writing her Bad End sex scenario. I was hoping to have that finished, but there was a bit too much other work I needed to get done this week. My plan is she'll have 5 "smother" scenarios and 1 straight ...
2025-06-08 12:31:41 +0000 UTC
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The art preview for today is the round 5 mini-boss for the artificial beings faction - Rwberia Godr-0-sgwid. She has a variety of specialised appendages for... ahem... extracting semen.
I think this is the first time showing her off to all paid tiers. ($5 and higher got to see her a few months ago as part of the Harlot Spotlight series.)
Art is by marwmellow. Let me know what you think below.
2025-06-03 12:31:37 +0000 UTC
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The weekly update post was kind of covered by the release post yesterday, so I thought I'd take the opportunity to post the updated roadmap for HoHH instead. The old one got knocked a little off course by all the recent work on HoHH1.5!
My main goal is to have proper working demo of the art version of HoHH that goes up to and includes the round 5 mini-bosses. I need to get that out to gauge whether I can increase my art budget to give the harlots proper H-scenes on top of th...
2025-06-01 13:01:06 +0000 UTC
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End of the month and I do have a release, of sorts.
The past couple of months working on the notebook functionality has made me conscious I'm trying to work 2 jobs simultaneously. 3 if you count QA testing. Ideally a project like this would separate the roles of writer and programmer, but it is what it is. I just have to work harder. :D
Where I can find additional help is with the testing. The repeated cycles of having to go back and test everything again after a change in t...
2025-05-31 14:07:47 +0000 UTC
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Right, time to get the HoHH art previews back on schedule.
Here is the lovely Temptacia. I think Marwmellow completely nailed her overwhelming sexuality. She looks like she eats men for fun in the bedroom.
I'm going to try and get back to the same rough schedule as before, which is Harlot Spotlights (including raw scripts + some background lore) for $5+ tiers, then a reveal to all tiers 3 months after that, and then for the general public some time after that. I want to conti...
2025-05-27 13:14:34 +0000 UTC
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This was pretty much a week of two halves.
The first half went really well. I think I'm now done with the bulk of the coding for the notebook features. I went back and updated Sapoonis, Asphya, and Bebi. That was fairly straightforward. They now have scoring and replay mode.
Overall, in contrast to the proof-of-concept last year, scoring and replay mode is far more streamlined and easy to implement. Scoring goes off the clues and other notebook aspects, so once those are do...
2025-05-25 12:45:00 +0000 UTC
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Nearly out of the code-hacking weeds... I hope!
Replay Mode has been implemented. The main difference from the proof-of-concept version is I wanted the replays to preserve the player stats used to unlock them, which would make them a sort of custom save for the player. Ironically, this is easier than the proof-of-concept version as it would just require taking a snapshot of current player stats rather than having to individually create multiple player profiles to force each particula...
2025-05-18 11:57:19 +0000 UTC
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As I slowly drag myself out of the programming swamp, hopefully a return to a normal schedule.
This is the last of the NPC batch - The Doctoress.
She's a lot more weird and eccentric then the others. I still don't know what to do with her. I have a good idea what's going on with her faction and some surprises in store for the player, but as for the Doctoress herself... Still working on it. I guess her closest comparison would be Promestein from the MGQ series. I'm not sure ...
2025-05-13 13:02:33 +0000 UTC
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Slow and careful pretty much summed up this week.
But before that, I've had a few responses to the Adopt-a-Harlot idea for commissioning spicier H-scene artwork (see previous post). Main wrinkle at the moment is sorting out a payment processor that is completely anonymous. I'm still trying to figure out how to do this. At a pinch I guess something could be worked around here by temporarily raising the subscription by +$100 per month and then immediately dropping it back to what it w...
2025-05-11 13:18:05 +0000 UTC
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Last time I tried this the crowdfunding site Marwmellow used to get paid got taken down, which made it very difficult for anyone to commission him.
I've been meaning to try again, but the last month or so has been a grim slog through the code guts of HoHH, keeping me a little too busy.
So, let's try again...
The lovely picture above of Suka in action was not actually commissioned by me. You have smithlfarrel to thank for that (cheers dude!). I tweaked some code and was ab...
2025-05-07 11:54:08 +0000 UTC
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Last week was better, but still mixed.
I thought I'd fixed some of the framework problems, only to get bogged down while updating the individual harlots. I did drop a release on the 1st, but I wasn't really happy with it.
The main goal of putting something - anything - out was to relieve some of the pressure I was putting on myself so I could pause, step back and try to identify what wasn't working. I thought I might need to take a break from coding, but after putting the rele...
2025-05-04 12:42:43 +0000 UTC
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Sort of.
This one is more for my benefit. The notebook clue framework for the harlots is pretty much close to done. It's still a bit fiddlier and time consuming to implement for each harlot than I'd like, but it is mostly giving the behaviour I want. I'm hoping it will get quicker as I apply it to more harlots and get all the templates in place.
I do have a lot of templates in place, but there are still some rough edges and pieces that don't quite fit correctly. I was testin...
2025-05-01 19:48:01 +0000 UTC
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As you might have gathered from previous posts, last week was a bit of a disaster.
Thankfully most of it seems to have resolved okay now.
The bug that caused everything to explode was a minor one. Just a sequencing error on start up that took longer to find and fix because I'd been trying to rush some harlot notebook code. I've added some test code to catch things like that in the future.
I'm going to go back to a more methodical approach and do them one-by-one. Once I...
2025-04-27 11:56:34 +0000 UTC
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This time it is bugs.
Thankfully, the IRL situation is mostly resolved with the family member being released okay from hospital.
Unfortunately, when I switched Morticia Rose back in this morning to test her (both her and the Clue-Test Dummy I use to test all the clue types share the same harlot ID of 0 in code), everything exploded.
While I'm sure she'd relish being responsible for the chaos, it could easily be a malformed init array of one of the other harlots. I don't ...
2025-04-25 11:51:36 +0000 UTC
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Not more bugs.
A family member needed a trip to the hospital so the chaos was more on the IRL side rather than programming. Nothing too serious, but I'll push back the update to Friday to give myself more chance to get it done and tested properly.
Apologies for the delay.
2025-04-23 21:46:12 +0000 UTC
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The last couple of weeks I've been struggling trying to get the harlot notebook code right.
What was causing me issues is I'd made a few design mistakes with the architecture, so every time I'd try and check some other clue type, I'd go to reuse existing code only to find out it was corrupting a variable for a subsequent call or missing a required check. It was not a good framework.
I spent Sunday and Monday going through and reorganising it so that there was a clear distinctio...
2025-04-20 12:11:55 +0000 UTC
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It was another week of intensive code-hacking.
I was hoping I'd have a sneaky little HoHH 1.5 release to put out here instead of the usual update post, but the clue framework is still refusing to settle down. I thought I had it, moved over to implement it with Asphya as a first test case, and then ran into a stat check the overall framework didn't handle particularly gracefully.
Overall, my thoughts of a couple weeks back that I was mostly through the code-hacking have proven a...
2025-04-13 12:06:07 +0000 UTC
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