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Unnie

Unnie

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Unnie posts

Preliminary Looping Woods release

New Content
-New dream area - Looping Woods.

v2 - various minor bug fixes, 2 crashes in ghost tree dialogue,

v3 - made basement accessible without prior knowledge(hope it doesn't sequence break things for those who stumble onto it.)

v4
-Swapped around rusty chest and simple chest locations.
-Fixed the ritual crash
-Removed sparkle from Staff.
-Fixed Harbinger crash
-Removed Painted Key - will be placed in the Lab dream.

The core design is different th...

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Added clothing layers to pose 4

Tedious work but it has to be done.

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Coffee Extra: Ukuzala Released on Steam

Also,

New FreePlay feature list.

-Add or remove cards. Newly placed cards are added to the top. Removed ones prioritize the top of the deck.

-View the current deck layout

-Shuffle the deck

-Prevent up to 2 characters from participating in the game.

-Bug fixes, though

I'm sure there's still plenty of bugs left. A little disappointed I didn't get them all fixed in time for release, but oh well.

Also, mind the last post. I've updated...

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Coffee Story Update 20241023

This release brings Coffee Story up to speed to Ukuzala's improvements while fixing the soft-locks from the WIP build.

It also aims to loosen some of the mechanics and make them more forgivable as well as removing enforced story progression.

Some of the following features were already added in the WIP build. Some of those features were also changed, i.e soundtracks are different, mechanics are different etc.

Please note due to some drastic changes loading a legacy save file ...

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Free Play mode v6

v6 hotfixes

-Added dialogue for cards that had filler text.

-Game now goes to the title screen after birth animation ends.

-Free Play is now locked until you see the epilogue. As a reminder, it play after you leave the house when all 3 endings are unlocked.

v5 hotfixes

-Clone, exchange, swap fixed.

v4 hotfixes

-Compiled wrong version for v3. Apologies.

v3 hotfixes

-Players close to birth won't loop their turns

v2 hotfixes

-Adde...

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Steam page live; Coffe Extra epilogue added

This just feels surreal to me.

https://store.steampowered.com/app/3208160/Coffee_Extra_Ukuzala/

I  would appreciate it if you could add it to your wishlist. It will help with the algorithm.

I will of course post the full version here regardless.

If you wanna see the short epilogue, here's the updated version:

2024-09-17 20:58:07 +0000 UTC View Post

Favorite Route?

Hard Copy was more humorous than Horsing Around. About Time is a bit darker, as some of you have pointed out.

Which approach do you prefer?

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About Time route is complete

v4

fixed snafu

v3

fixed sequence break by burning the sun early;

fixed Horsing Around 4 loop if you pick the top dialog response.

The 3rd route is now complete.

Also, I've removed all the unnecessary assets that carried over from the main project. This made the game significantly lighter. Performance should be better as well.

Just freeplay mode and a short epilogue is what's left.

I'm also kinda happy how the animations turned out, even i...

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Coffee Extra WIP build

Kari's route is 6/8 playable. The dialogue loops at the end of chapter 6.

I'm struggling with the spritework, so not sure if I'll manage this weekend.

https://mega.nz/file/MixyXaaa#NPSIIJ3UN_jcpR3ln6uCDBJL81JbGb72s3nzJAXIdCc

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WIP build and Progress Update

-v3 fixed door locks not working. Needs more testing, but seems to work so far.

-v4 fixed more door lock bugs. Fixed egg birth scenes not kneeling

- v5 items you bring to dreams will now remain in your inventory upon waking up, provided they have not been used.

- v5 fixed baldness when using the needle on the first dream in freeplay

- v5 weather effects don't cut off when reaching map edges

New dream area demo available. It's not finished yet, but you shou...

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What's next?

Hard Copy route is now complete. See previous post.

I can either finish the board game off next or continue working on the main project for now. Let me know what you think.

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Coffee Story Extra 20240728

20240728v3:
-Renamed the game to Ukuzala Labyrinth. Let me know what you think.
-Save file location remains the same (Unlocked chapters, settings and controls, which are shared with Coffee Story)
-Fixed x-ray out of sync for player and NPCs. Key is now linked to PC only and NPCs will sync to PC on button press
-Changed title screen image
-Shuffled around title menu layout locations
-Added Mouse control reference to the Controls menu
-Fixed some unnatural facial expression...

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Equipment

Not really an update yet, but I've mapped x and y coordinates and the rough angle for every hand position and wanted to share it. Video attached for reference.

It's a little scuffed, but will have to do.

Will come with the following changes:

-Every inventory item will have a sub menu: Use, Equip, Drop, Back.

-'Use' and 'Drop' function as they did. 'Back' is self explanatory and is the equivalent of just pressing the cancel action (default Ctrl and X).

-Equ...

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Why are you here?

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Story update

20240617v3

-Added a title menu

-Free Play and Preload Textures options remove the need for a config.ini

-There's now a "meta" save file that maintains and remembers controls and the preload option. Other settings, like framerate caps, are still per save file.

20240617v2

Fixed Classic Portrait Crash when interacting with text based objects.

Interactables were disabled after sleepover until you left the house.

Hid "green line" in second nightmare.

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Is the current save system adequate?

Is the current save system adequate?

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Gallery v2

Gallery v2 is ready!

-select monsters and nightmares from menus

-customize character appearance

-save and load appearance, saves are persistent files

-cycle through several area presets

v2

fixed Red Ghost crash

fixed tree animations not working

I've been told the new version triggers windows defender.

If you're concerned use VM version instead. That's what it's been up till now.

I mostly switched to see if it helps for ...

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New animation

Made a new animation.

This will be the nightmare event for the next area. Doesn't yet appear in the current version.

https://mega.nz/file/d3QjAaZI#vidv9OI6fVUNvrb2PyG-GoYdhavTVIivTFMLbVrsmII

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Coffee Story 20240505

I'm actively working on Coffee Story again.

This is mostly a mechanics and story focused update.

The boardgame is close to an update as well.

v12

Added freeplay mode. Change story=1 to story=0 in the config.ini. Used Coffee Story Extra MC's appearance as default.

Added disclaimer messages on first time playing. Doesn't trigger if you already have an autosave. People have annoyed me enough that this is necessary.

Fixed a crash on overwriting sleepware outfit...

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New game

What is this?

This is a small game I've made utilizing assets from the main project.

In fact, this game is done within the project itself, so perhaps it's way more bloated than it should be.

I can't guarantee you won't accidentally break the game and boot into Coffee.


231112v2:

Fixed out of order item acquisition softlock. Items will not appear until you need them now.

You now have to tell Kari what's green. I realize it's too late to make this a...

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Story update

What is this?

These are 3 short story events that are jumbled together for your convenience. 

Their purpose is to introduce and enable pregnancy, and explain why it's acceptable for MC to suddenly appear with a bloated belly.

These events are Yuri-centric, which I guess makes this a Yuri route. There will be a very different variant for Nanami and Kari, but both require quite a lot of set up, while Yuri does not, so she's the default.

Leave the area as you usually...

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look i don't know

Will probably be found in the next area when ready. 

Currently it's added to the gallery. I named it Alice.

Doesn't do anything if belly is bloated.

Sadly, I couldn't figure out anything interesting to end the animation with.

Not sure if she should be wearing clothes.

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Slime finished

Slime is now done. Not sure if it's any good or not. I feel like I lost my touch. For the moment it's added to the gallery.

Added two mannequins that use a generic animation. Fairly happy how these function in game. In later versions will be found in the Mansion. Added to the gallery.


Should the slime animation be expanded on?

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Gallery Mode

I was initially making this for quicker testing but with some tweaks I think it's a functional gallery, if maybe a little crude.

Ignore the slime monster, it's WIP

Let me know what you think or want added to this

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Priority for next update

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20230304 update

tl;dr

Story and mechanics update.

No new monster or scenes.

Next dream area isn't done yet. Probably need another month to cook.

20230403v6

Removed a duplicate venus. My bad, left it in after testing in the last update

Fixed potential softlock from the venus scene

Reduced health degradation from going to bed. Further health consumption and restoration rebalancing will be done after more activities are added<...

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Mansion Update

Mansion area and lab are now connected, assuming you can figure out how to travel between.

Mansion is now up to date. Some relatively minor changes to the lab.

Mansion key hunt has been completely replaced with more intricate puzzles to match the complexity of the lab. Hope it makes sense.

It's now possible to enter one from the other. At the moment the plan is for area transitions to be a one way trip.

This version always starts in the Mansion and resets to house. Any...

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Lab Area Done

First iteration of the proper scifi lab area.

Next step is to connect it, the mansion, real world and story into a coherent experience.

If you're looking for that I suggest waiting a few more weeks. If you're willing to test for bugs and give feedback, it speeds up the process. Most QoL improvements were made due to requests and suggestions.

I'm more or less happy how it turned out. There's a lot of space to expand, improve and add stuff.

Following that, there are seve...

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Animations

Some basic animations, made mostly without needing to draw new assets.

01,02,03 are standard sex scenes, with interchangeable characters (positions). Hope the quality is decent enough.

00 is a variation of the slug scene. Squidrabbit transformation will be required to progress puzzles, so I've added another way to get it. It will be triggered as a nightmare event.

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Update

-New scenes. This will be a nightmare event along side flesh wall and spider huggers.

You can press f1 in game to view it. This softlocks the game, as there's no free roaming to return to yet.

I'll try to make some kind of gif variant for pixiv later.

Not much else to say here. I always wonder if I've went too far or not far enough when I make these. 


-Added a shopping mechanic. Currently it's kinda superficial, as none of the items really do anything m...

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