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Unnie
Unnie

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Coffee Story 20240505

I'm actively working on Coffee Story again.

This is mostly a mechanics and story focused update.

The boardgame is close to an update as well.

v12

Added freeplay mode. Change story=1 to story=0 in the config.ini. Used Coffee Story Extra MC's appearance as default.

Added disclaimer messages on first time playing. Doesn't trigger if you already have an autosave. People have annoyed me enough that this is necessary.

Fixed a crash on overwriting sleepware outfits.

Skip text key is now the cancel action, default X and Ctrl. As such automatically selecting negative responses with these keys are no longer applicable.

v11

Fixed slugs and batteries capitalization. Shouldn't cause issues now.

v10

Removed ponytail hair. It's not finished and shouldn't pop up after hair grows long enough.

Removed a hidden Lv4 card. I left it in for quick debugging. Forgot to delete.

Fixed bug that prevented the slug variation of the tube nightmare from appearing. Now has a 50% chance.

Fixed typos and incorrect portraits for Yuri's post story conversations. Fixed some inconsistencies in the dialog.

Bought batteries to work in dreams. They really weren't supposed to but I guess this doesn't harm much.

Items brought to dreams now disappear upon waking up. Probably is too exploitable otherwise. Will likely change later.

Added standard stat effects to mannequin scenes.

Fixed bug that prevented 2x1 mannequins animation from happening.

Pill in the bathroom now work.

Fixed bunny suit visual glitch in portraits.

Cancel and confirm keys have been restricted to Ctrl and Enter during name creation. This is to enable users to have a name with 'x' and 'z' characters if you're using the default control scheme.

v8

Various minor fixes

v7

Fixed elevator soft lock

v6 fixes

Various fixes caused by the new save system.
Sorry, the game wasn't designed originally to save every location, so lots of flags and triggers were sequence breaking. Have now playtested it from start to finish and it seems fine.

v5 fixes

Fixed crash when taking off clothes in the intro area.

Fixed book silhouette crash in mansion

//removed due to soft lock in v4//Fixed mouse click movement overriding some event triggered stop instruction.

Fixed will check crashes with Rin

Fixed squidrabbit crash

Added a more robust save system. I expect this one to survive updates.

Game auto saves every new room.

Manual saves can be done at the desk. Can't do it in the morning to prevent sequence breaking.

Various changes and details in no particular order:

-Some of these changes were already in the Coffee Story Extra notes, but in case you don't follow that, this has most of it.

-Story: added day 3 and "day 4". "Day 4" sequence will be locked behind progression requirements later on, but at the moment might as well showcase it. Requirements will be: PC is still male, talked about Nanami with Yuri. Might change later. Follow-up not yet added.

-Some changes and rewrites in the intro and a bit throughout the story altogether. Mostly for consistency and pacing.

-Added a new way to how facial expressions function in dialog. Previously the most common method used was setting up a timers. So in example an NPC gets "frog eyes" for 10 seconds, then it reverts back to normal. Of course the problem with this is that in 10 seconds you could read 1 message or 20, which usually ruins the intended emotion.

-Added middle mouse click as "interact action" (equivalent to Enter) and right click to perform "cancel action"(equivalent to ctrl or x by default), holding right click for 0.5 second will bring up the inventory menu instead. Mouse wheel can scroll through dialog. "Cancel action" can automatically select dialog option "Back", "Leave", "Exit", "Never mind" should those be available. And of course left mouse click now move the Player. Eventually, I would like to optimize controls for mouse-only play.

-I've changed my approach to the narrative. The Player Character will be slightly more proactive in dialog. So far the change isn't massive, but a far cry from a mostly silent protagonist with superficial choices. I'm sorry if this disappoints anyone but both the fetish thematic and complexity of the story have made it impractical.

-Added option for the player portrait to appear where the default NPC portrait is, rather than on the right side. Basically the standard jrpg conversation format. Portrait changes only happen after a new conversation starts.

-Skip dialog is now added to the main game. Key F4 for now. Newer dialog is designed with fastforward in mind. Older dialog technically works, but may break certain conversation with other things going on (i.e walking). I've tried to foolproof as much as possible, but use with caution.

-Added a few new clothes options: more cleavage for tops, shorter bottom for bra, when combined this makes a bikini of sorts I guess.

-Added a new pose: isometric back view, supports all clothes, breast bounce and body shapes. No current scene uses it but it appears here and there amongst NPCs

-You can now cycle poses by pressing "p". Only poses that have full clothes support are set up, mostly for consistency. I don't know why I made this. To RP maybe?

-SoL content

  

-Stat system rework. Clearly the initial approach wasn't well received. I'll try to document the entire thing below as it stands.

 All stats are measured on a 100 point scale. Most stat changes have been re-evaluated. Will likely have another pass later on.

 Stamina(white) remains unchanged. 

 Body(red)

 Mind(blue)

 Will(green)

 Corruption

  Currently hidden. This will affect... shall we say ending for now?

 Rin's needle

  Restores all Stamina, drains 50 Body, drains all Will, resets cohesion and dissonance counters, resets any physical changes from that dream. Unlimited use.

 

-Mannequins added to the Mansion. 

These function somewhat like scp-173.

Have generic 1x1 and 2x1 animations when touched.

 

-Physical appearance changes mechanics rework.

-Optimization

 There is now a config.ini file in the game folder. Its only use is to set a value for texture preloading.

  0 - preloads nothing. Maximum stuttering. Miserable experience. If you're getting crashes see if the game runs on this.

  1 - preloads essential human texture pages, still plenty of stuttering when exploring new areas.

  2 - preloads almost everything, ~ 5-6 GB of vram (currently default)

    

-Minor things

 As always, I don't record bug fixes, typos and minor cosmetic changes. Sorry, it's too much work.

  

-Gameplay area

 I haven't made any changes. Hopefully nothing broke, but it's very difficult to playtest everything on my own.

-Where's the next dream area?

 Still in development. Turns out it's pretty hard to make an area without walls to guide the player.

 

-What about Coffee Story Extra

 Update soon™

Comments

I assume it worked, but it would be good to know which one worked.

Unnie

i'll try it

Qrow Branwen

Also try this version. Let me know if it works. mega.nz/file/1jY0SJAQ#RCJNpakS7akFSBmCNWTZ-JFp7Sn606FsVKLrlt-HkjY

Unnie

Try setting preload = 1, if that doesn't work set preload = 0 in config.ini

Unnie

idk how to fix it

Qrow Branwen

they are all giving me the same error Win32 function failed HRESULT 0x997a0005 call: GR_D3D->CreatShaderResourceView at line 720 in file\textureM.cpp Device lost - reason 0x887a0020

Qrow Branwen

won't even start

Qrow Branwen

v12 keeps having errors for me

Qrow Branwen

Might be a bug if it's not appearing. I'll look into it over the weekend.

Unnie

decided to check patch notes of old versions and i see there's a hugger nightmare for the mansion, was that removed in the latest version? cuz i am only getting the turn into a rabbit nightmare

Shaggy

a few things, got softlocked in lab after i found yuri in the basement and she poofed away and my stamina got filled afterwards (got to the mansion through the lab so might be why, if not that then might be a few other reasons... like the autosave feature god forbid) would love some kinda guide cuz there's some things that makes no sense, like purple and yellow? no clue. How do you get rid of the rabbit form? prob alpha thingy but you can't get one of the vials. the library? no clue how to get into. scissors? clothes from every damn chest in the mansion? slugs? things with no use are kinda annoying anyway the game is good would love to see more, gonna keep bashing my head against what use some things has (also if you run into the demons? or whatever they are and the mannequins sometimes your character just pops a good meter or 2 away from them while the animation plays... oh and masturbating not on the bed but on the floor)

Shaggy

Excited to see more stuff on the Coffee Extra. Honestly 10/10 would LOVE to see more for that.

Garret Hamby


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