
Every illustration starts with an idea. I talked a lot about the list I'm keeping and updating to have new ideas ready to go anytime. But it's not always like this. Sometimes, it's just a cool thing I see and want to make something similar. As straightforward as it sounds, even for cases like this, I have a process.
Thing is, I'm not always ready to jump onto the next t...
2023-02-28 09:45:39 +0000 UTC
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2023-02-26 12:55:48 +0000 UTC
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I felt like exploring a little bit of dystopian cuisine with this cyberpunk flying food truck. What do you think?
2023-02-23 15:42:24 +0000 UTC
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I love taking inspiration from the major releases in popular culture. TV, movies, games. I gobble it all. Wizarding world never got a proper game and closest I got to playing something entertaining in the HP universe ,was a LEGO console game. The more I was excited, when I heard about a AAA open-world game with Hogwarts setting. It's called Hogwarts Legacy and I can't wait to play a ...
2023-02-21 11:52:50 +0000 UTC
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2023-02-20 14:27:17 +0000 UTC
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I’m so excited to finally see a AAA game made in a wizarding world, but unfortunately, no time for me to play. So at least I could continue my Hogwarts inspired series with the divination class to scratch that itch.
2023-02-15 16:55:09 +0000 UTC
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I wanted to ground myself in reality for a bit and try something new. Not a fantasy or sci-fi stuff, nor anything nostalgic or thematic. I just wanted to build a room I would enjoy. So the theme of the week was - how would my dream living room look?
Fortunately, I had some Pinterest boards to look at, since we're trying to figure out our future home with my wife. Someti...
2023-02-14 09:27:36 +0000 UTC
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2023-02-12 09:56:06 +0000 UTC
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This week I wanted to take a break from fantasy or science-fiction and just create a design of a nice modern living space, that I would enjoy. Would you too? Or do you have a different taste?
2023-02-08 15:03:06 +0000 UTC
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This week I wanted to continue the game asset illustration series, but it's getting harder and harder to come up with suitable ideas for buildings. So I had to do a little exercise and imagine playing a game. What buildings would I have to build? What purpose would they serve?
And of course, what settlement could you build without some proper resource mining? Every stra...
2023-02-05 17:03:33 +0000 UTC
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2023-02-05 16:46:12 +0000 UTC
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2023-02-04 13:36:28 +0000 UTC
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I've done some stylized strategy game asset illustrations already, but you cannot run a successful settlement without some proper gold mine. What would you want to see made in this style next?
2023-02-01 12:56:00 +0000 UTC
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You probably read, that it's a good thing to find a niche within your work and stick to it. You even might have heard it from me. And it's true. It really helps to stick to a certain style or theme and over time it's easier to get recognized for it. But how do you know what's the best way to go?
That's where experimenting and trying out new things comes in. I do this re...
2023-01-30 12:03:52 +0000 UTC
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2023-01-29 10:14:51 +0000 UTC
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I wanted to do a concert stage for a while now and this week I decided to mix the idea with a little bit of abstract flavor. What do you think about the result?
2023-01-25 18:04:07 +0000 UTC
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One of my most anticipated TV shows this year was definitely the Last of Us series. It's my favorite story-driven game of all time. And not because it's that much original. The way you get emotionally invested with the characters is the thing, that makes it stand out.
When the first episode launched last week, I was thrilled and watched it as soon as I could and I have ...
2023-01-21 15:05:08 +0000 UTC
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2023-01-21 12:20:00 +0000 UTC
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With the launch of a new Last of Us TV show based on the probably the best story-driven video game ever, I wanted to capture my experience from the game with a sunset post-apo environment. What do you think?
2023-01-18 14:56:36 +0000 UTC
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2023-01-17 10:13:57 +0000 UTC
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I really wanted to touch base with the type of content I was creating when I started the Polygon Runway channels, because it's I have a soft spot for the flat shaded low poly look and at the same time, as I'm venturing more and more into different avenues of 3D, it's nice to check if I can transfer some of the new knowledge into an older style.
But most of all, the requ...
2023-01-14 14:23:23 +0000 UTC
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2023-01-14 12:43:03 +0000 UTC
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Let's get back to good old low poly days with some Tomb Raider tribute. I haven't played the reboot games, so for me, it's still the old blue shirt Lara Croft. Is there any game inspired design you'd want to see made this way?
2023-01-11 14:12:55 +0000 UTC
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2023-01-09 11:25:49 +0000 UTC
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For the first design of 2023, I wanted to something with a bit of higher quality polish, to set a bar for myself for upcoming months. Not that I won't enjoy the occasional simple designs and low poly styling, just for the first one I wanted to go all the way.
So I was naturally looking to pick something, that would fit into my series of semi-realistic stylized houses, l...
2023-01-07 14:06:12 +0000 UTC
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Recording of a low poly car modeling session
2023-01-06 15:03:00 +0000 UTC
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I wanted to kick off the 2023 with a seasonal winter theme and what's better sight when you're walking half-frozen through the woods, than the cozy warm-lit tavern at the edge of the forest. Do you like this one?
2023-01-05 15:16:21 +0000 UTC
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I'm slowly wrapping things up (no pun intended) in the office and getting ready to spend some time with family, so I won't be posting new content next week. So I've made a little cozy toy workshop and want to wish you all the best towards the end of 2022 and happy holidays! Cheers!
2022-12-22 15:49:48 +0000 UTC
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Another festive design is here, and with this close to X-mas, I really wanted to pick something iconic. I left a traditional piece as last (coming soon) and focused on the pop culture. And I can't imagine more staple X-mas movie, than Home Alone. Since 90's it plays in almost every home on earth and brings a little bit of that holiday spirit.
There are few ways I could ...
2022-12-20 09:25:47 +0000 UTC
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2022-12-19 13:09:18 +0000 UTC
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