Poll #9: Sept 2022
I'm bringing back polls! This will help keep me on track and keep the uploads consistent while I work on bigger projects on the side!
Poll results are in and it seems i'll be working on DMCO dodges this month! Far overdue imo.
I'm bringing back polls! This will help keep me on track and keep the uploads consistent while I work on bigger projects on the side!
Poll results are in and it seems i'll be working on DMCO dodges this month! Far overdue imo.
As some of you may know if you are in our community discord
I've been working on a new first person mod that I hope to launch into early access in the coming month.
Thank you all for your patience, and I hope that you folks enjoyed the recent rapier moveset I did!
Become a patron to gain early access to the Elder Souls - Rapier moveset for MCO today!
Disclaimer: MCO (Modern Combat Overhaul) is not yet compatible with Skyrim Anniversary Update!
Moveset will become public (available to non-patrons) when it is finished.
2022-07-02 00:29:15 +0000 UTC View Post
Requirements: MCO (SE) OR ADXP (SE) Not both!, AMR (SE), DAR ( 2022-07-02 00:22:40 +0000 UTC View Post
Hey folks, sorry I haven't been posting as much, A lot of the work I've been doing lately is just technical animation stuff and scripting in blender for a new animation pipeline (consider this pre-production work for the next update to Elder Souls). Not super sexy stuff that would interest most, but considering that quite a few of you are still supporting, I think updates to my developments are the least that I can do.
I've written about a thousand lines of unique code for this new an...
A member of our community and fellow modder needs help to pay for her surgery, it's a severe situation and if she doesn't raise $15,000 for the downpayment to begin the surgery (an amount she can't pay for herself) she's facing the prospect of death. (more information in linked post)
Ways you can help: Donate to the fundraiser below and spread the word with everyone you know!
Any and all help is significant, thank you
The mixamo walk replacer mod is available now on skyrim-guild.com!
Get it here: https://www.skyrim-guild.com/mixamo-movement
Still WIP and not fully featured!
This is NOT my original work.. these are ports from the mixamo mocap library for Skyrim!
After about 4 months of battling with technical issues and export nightmares... I finally have a working, robust method for exporting out of not just my current human rig... but ANY creature for skyrim.. Words cannot describe how absolutely elated I am to finally be done with this mess. I'm an artist first and foremost, technical animation stuff goes way over my head and I couldn't have done this without the FBX importer tool by Andrelo1 and help from our moderator Kars.
I kept quiet d...
Apr 8: Here's some more progress on the rapier moveset, I've decided to add another two attacks (it's 4 now but it'll be 5 lights in total) along with the two heavy attacks
If i have time i'll try to add unique idles and movement animations but they're not my priority right now, thank you everyone!
Apr 19: Finally was able to finish the entire light attack combo, along with the recoveries and heavy attack combo is also 80% finished (still have to make some adjustements and create th...
leave your best guesses in the comments 😄
2022-03-30 23:41:36 +0000 UTC View Post
Hey everyone, just letting you all know we have a new site (I say new but it's been WIP for a few months now)
MCO beta (currently titled ADXP) and the latest elder souls are up there now (I plan to release a fomod soon, along with my own animation rigs for skyrim that will be freely available in the near future once finalized)
I'll keep you all updated with any further developments
2022-03-27 03:17:27 +0000 UTC View Post
just another quick update recapping my progress on the rapier animations, unfortunately I doubt i'll be able to have a version out before the end of the month but I'm going to try to get what I have exported out ASAP for you guys
2022-03-27 03:10:36 +0000 UTC View Post
Since my upload schedule has been sort of... erratic, and we are approaching the end of the month. I figured I'd keep people updated on the work that I'm still doing, and I plan to make this a regular thing. As you know from my previous post i'm currently working on some rapier animations for MCO/SkySA/ABR (But i'm primarily focusing on the new MCO framework as it expands my capabilities beyond what is possible in SkySA 2.8 or ABR) I'm talking closely with the creator of MCO to ensure things ...
2022-03-24 03:31:41 +0000 UTC View Post
As promised, I'm working on some rapier animations for march, should be ready in the coming week or two, thank you for your patience!
MCO and SkySA 2.8 versions coming soon
credits: weapon from Kettlewitch's adamantium dragon rapier and armor from skyrim
Hello everyone! First I want to apologize for the lack on content for january/febuary. I've been really busy with work and also having problems making mods from a technical side. I should do better and most of all communicate better and be realistic in my goals. I really thought I could release something in january/febuary if I just worked harder but that didn't pan out obviously. This month I have several things on my plate, and when I do get to mod I'll need to create more stagger animation...
2022-03-04 21:38:15 +0000 UTC View Post
hey guys quick post just to keep all my patrons not on the discord up to date, i've been working on a lot of technical stuff for animation in skyrim in the background for the past month (maybe more) so that's why there hasn't been an update for warhammers yet. I've had to learn rigging and python but i'm comfortable now and the last few bugs need to be ironed out, I need to also create an animmotion automated script b...
2022-02-01 16:12:19 +0000 UTC View Post
So i've got my new animation rig nearly complete (it's in an animatable state, but there's no direct export pipeline to skyrim setup yet, after that's done I can continue creating animations for skyrim and finish warhammer 2.0)
the reasons i'm making a whole new rig is:
1) for ease of use and to make my workflow faster
2) to fix badly deforming meshes such as shoulder, pauldron, and wrist bones that we couldn't fix before
3) to standardize humanoid animations, and advance our ...
Hey everyone, not here to make excuses or anything but I'm doubtful as to whether or not I can still finish warhammer 2.0 by the end of the month. I didn't give deadlines for when it would be finished but I did set a release date for when the mod will be public which means i'm way behind schedule (but I won't change it). I'm currently really busy with work and I have lots of things to do. I also have to finish the rig i'm making before I even can continue to animate for skyrim, so that has ea...
2022-01-20 19:36:34 +0000 UTC View Post
Requirements: SkySA (SE), AMR (SE), DAR (SE)
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Been having a really tough time with this one (technical, the animations themselves weren't the issue and pretty fun to make). First I ran into an error with the export script which caused me to play a whole different animation in game, that required me to create a whole new rig and retarget some animations onto it. It'll take a bit longer to get the 4th attack and the power attacks, but i'll get there eventually (hopefully sooner rather than later)
No matter what happens tho i'm for sure ...
Hey guys, sorry for the wait (it's been like a few weeks now since I last posted?)
The new warhammer anims should hopefully be ready for their first version to release soon (either today or tomorrow)
Sorry for the absence guys, I know it was a slow month but i've been pretty busy with work and everything. Next month i'll probably be posting an update to 1hm replacer (yeah another one ik) and maybe a warhammer/battleaxe revamp bc I'm not that happy with the existing moveset (though this is not guaranteed but I will try my hardest to get it out next month)
If that doesn't interest you well, that's what this post is for lol
Requirements: SkySA (SE), AMR (SE), DAR (SE)
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Small mod reusing assets I made for Elder Souls - Sword 2.0. I realized stabbing someone with a c...
Requirements: SkySA (SE), AMR (SE), DAR (SE)
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includes:
Requirements: SkySA (SE), DAR (SE), AMR (SE)
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A reworked version of the mace and axe movesets, I didn't want to change it too much, but I'...
Requirements: TDM (SE), DMCO (SE), DAR (SE), AMR (SE)
very very early version of a dodge animation repl...
So I've decided that I don't want to raise my prices after all (sorry for the miscommunication, and of course if you want to downgrade again to $1.50 PM me and I'll return your money)
Things don't change as far as the other plans and my roadmap are concerned (gif is showing WIP NPC movesets to spice up the combat, dodges on the way aswell)
I made an ambitious promise and I plan to deliver on it.
Poise animations are also nearly complete, and distar is working on the ...
Become a patron to gain early access to the Elder Souls Sword 3.0 SkySA moveset before it goes public!
2021-10-06 04:00:45 +0000 UTC View Post
Requirements: SkySA (SE), DAR (SE), AMR (SE)
Still one attack left to go but this is the first playable version
Installation: Included archive is the AMR version, so just drop the f...
Requirements: DAR (SE) (LE)
includes new run walk and sprint animations for unsheathed and 1 handers.