Hello everyone! I had considered delaying this until Sunday to stick with my "only post on Sunday" plan, but since I promised February would be the month for the next release, I decided to drop it today. This build isn't quite where I wanted to be but I still hope you enjoy it!
Now let's go over some of the changes.
Savina's Voice Acting
Savina now has voice lines for most of her dialogue! Some lines and entire dialogue trees are still unvoiced since I hadn...
2025-02-28 16:15:31 +0000 UTC
View Post

Hello everyone! It’s been a while. As some of you may know, I got sick a few weeks ago and have only recently started recovering. Unfortunately, this was a major setback, as I wasn’t able to work while I was ill. But I’m happy to say that I’m well enough to get back to development, and there’s plenty to update you on.
Gameplay Adjustments
First off, I’ve made...
2025-02-16 17:04:14 +0000 UTC
View Post
Hello everyone! After receiving a lot of feedback following last week’s Dev Log, I’ve decided to adjust how I approach these updates. Writing Dev Logs every weekend has been quite involved and, at times, stressful. Many of you shared that you’d be fine with fewer, more substantial updates, so that's the plan.
I haven't finalized any decisions yet, but moving forward, I'll only be writing Dev Logs once I feel that substantial progress has been made. I’ll still aim for Sundays sin...
2025-01-26 16:29:35 +0000 UTC
View Post
Hello everyone! Today’s post might feel a bit reflective as my day has had a rocky start and, truthfully, this week has been a bit of a challenge. Burnout has been creeping up on me – perhaps because the Christmas season didn’t really offer the kind of break I needed. Still, I wanted to follow through on my commitment to weekly updates, at least for now, so I figured I’d discuss some of my current ...
2025-01-19 15:50:03 +0000 UTC
View Post

Hello everyone! I hope you’ve all had a great week. This week, I revisited a previously showcased enemy, worked on animations for Savina and started development on the third dungeon, now called the Trap Dungeon.
Savina’s Animations
I kicked off the week by animating Savina’s reactions to player actions. For instance, if the player attacks her, she now expr...
2025-01-12 16:58:42 +0000 UTC
View Post
Hello everyone! Welcome to 2025! This marks the first full year I’ll be working as “Krasue,” having started this journey midway through 2024. While this is a dev log, there’s not a ton to share yet. After taking a couple of days off for New Year’s, I got back to work on the 3rd, so progress has been a bit limited so far. No visual aids this time.
I’ve man...
2025-01-05 16:50:56 +0000 UTC
View Post

Hello everyone! I hope the holiday season is treating you all well. I figured I’d put out a post as a bit of a year’s retrospective. It’s been quite an interesting one, that’s for sure.
Starting off the year on a high note (sarcasm), I lost my “dream job” and had to figure out what to do next after being laid off from the games industry. My job loss was part of the mass gamin...
2024-12-29 16:00:11 +0000 UTC
View Post
Hello, everyone! This is the Supporter release of Sin Spire Version 0.0.2a! This update focuses primarily on tweaks and fixes, but there are a few new pieces of content such as the Witch’s voice acting for her sex scene and the new “extras” menu which will let you have a rematch with her. Of course, as mentioned last time, there are also new bottle weapons that you can use to distract enemies (Or throw into a wall accidentally and get swarmed).
A full change...
2024-12-22 15:46:17 +0000 UTC
View Post
Hello everyone, I’ve been debating whether to release a Dev Log this week or not. I didn’t want to break my usual schedule, but after some thought, I decided it’s better to skip it this time. Progress has been slow over the past few days due to technical issues with one of my drives. Thankfully, no important files were lost, but I’ve been frantically backing up everything I can and still have quite a bit left to sort through.
The good news is that the drive is working again, and...
2024-12-15 16:00:18 +0000 UTC
View Post
Hello everyone! Happy December! Last week, I released 0.0.2 of Sin Spire’s Alpha build. This new build included the Witch Boss Fight, the second dungeon, new items and more. The reception has been very positive and, when compared to the 0.0.1 release, very few game-breaking bugs were found. The influx of positivity and excitement has motivated me to dive straight into work ...
2024-12-08 16:51:44 +0000 UTC
View Post
Hello everyone! Today, I bring to you the second version of the playable alpha build for Sin Spire! This version includes a lot of fixes and new features as well as the entire second dungeon. The second dungeon has been designed to be more challenging than the first, though its difficulty is not yet finalized. If you have any feedback on the difficulty–or anything else–please let me know in the Discord server!<...
2024-12-01 16:30:02 +0000 UTC
View Post
Hello everyone! Another week has passed and we're nearing the final week of November. As I mentioned previously, my plan was to release the next alpha build by the end of the month. However, since I typically post on Sundays, I'll be shifting the release date to December 1st. This means that in a week from now, the new Alpha Build will be available! As a result, this will be the last Dev Log for the next c...
2024-11-24 17:15:43 +0000 UTC
View Post
Hello everyone! This past week has been quite productive, with several gameplay additions and story elements coming together. While there aren’t many new art assets, I did work on a few key models and animations to support these updates.
Let’s start with weapons. There are two new additions to the armory. A common complaint from players of the Alpha build was the lack of defensive options when yo...
2024-11-17 16:31:33 +0000 UTC
View Post
Hello everyone! Today I bring to you another Dev Log. This week's topic is writing! The game's script isn't finalized yet, so I've spent much of the past week developing dialogue and plotting for the three main story characters. Two of them are nearly done, with just one remaining to be fully written.
Finalizing the script now is crucial, as it impacts all additional flavor text, cutscene planning an...
2024-11-10 16:42:35 +0000 UTC
View Post

Hello everyone! I hope you're all doing well. You might notice a lack of images in today's dev log. After releasing the alpha build, I decided to take a short break from development (aside from bug fixes), as getting the alpha ready was pretty involved. Today, I'll discuss the alpha release, Steam page launch and what's next.
Since Dev Log 14 two weeks ago, I reached a fe...
2024-11-03 16:32:38 +0000 UTC
View Post
Hello everyone, this is a very quick update. The release of the alpha test came with a few bugs that are pretty game-breaking so this is a hotfix addressing those as well as a few smaller ones.
You can grab the hotfix on the original post here (It replaces the main link): https://www.patreon.com/posts/sin-spire-alpha-114590560
Here's the list of fixes:
Tutorial boss no...
2024-10-27 23:01:32 +0000 UTC
View Post
Edit: the link has been changed to the hotfix. If you're still on version 0.0.1 or 0.0.1a, use the new link to download version 0.0.1b.
Hello everyone! So, the day has finally arrived—the first Playable Test Build for Sin Spire is now available for download! While this demo is missing a lot of content, it still includes the first dungeon. Here's a quick rundown of what not to expect going into this build:

Hello everyone! This week has been a bit unconventional compared to what I initially planned. I had intended to focus on more animations, but I soon realized I needed to prioritize getting the Steam page ready to meet my personal goal of launching it before sharing the test build, which I still aim to release this month. So, I shifted my focus and fast-tracked the work needed for the Steam page whic...
2024-10-20 15:31:20 +0000 UTC
View Post

Hello everyone! I hope you’re all having a good week. Last week, I was in a bit of a strange headspace, and while I can’t say I’m all clear headed, I’ve still made some good progress. This week’s work includes adding a new enemy, working on test-build specific features and working on lots of animations. I’ll save the animations for a different post due to them being explicit.
First...
2024-10-13 15:51:48 +0000 UTC
View Post

Hello everyone! This week I come to you with… not much. Something unexpected happened earlier this week that threw off my schedule. I won’t go into details, but it made working pretty difficult. I did manage to get back to it yesterday, but it wasn’t quite enough time to prepare anything to show. At least, not anything that isn't explicit (which can't be shown in public posts).
Rather th...
2024-10-06 16:36:03 +0000 UTC
View Post

Hello everyone! Hope you're all doing well. This week marks the final post of "Art Month." Moving into next month, I'll be primarily focused on animations, along with working on gameplay systems to support those animations. So, while animation is the priority, it'll likely turn into more of a "variety month" as I handle a few other things as well.
The week started with a dive into the game's U...
2024-09-29 16:16:16 +0000 UTC
View Post

10th devlog! That's an achievement in and of itself right there.
Hello everyone! This week has certainly been an eventful one. First off let's start with the cast of the game. I briefly mentioned that I was doing some casting for voices in the game, well I am now happy to announce that most of the roles have actually been cast (save for one very important character, sadly). A...
2024-09-22 15:22:09 +0000 UTC
View Post
Just a small animation test I figured I'd share. The voice actress is the same as the Widow from HotPW. She actually has made a new identity for her voice work as XeraphinaVA which will be a lot easier to credit that just "B". The line in question is part of a larger piece of dialogue, but I cut it out to test with as I liked the delivery.
Animation is quite rough but I'm overall happy with how it turned out. Not all the dialogue in Sin Spire will be animated this way, only certain sequ...
2024-09-19 14:05:59 +0000 UTC
View Post

Hello everyone! How's your week been? This one felt quite long for me for a multitude of reasons, and I’m feeling pretty exhausted. Lots of juggling various things.
In case you didn’t know, this week marked the launch of the Krasue Games Discord server! This server is a place where I can communicate directly with all of you, especially when test builds start rolling out. It’s also a...
2024-09-15 16:40:04 +0000 UTC
View Post
Hello everyone! This is a brief update to let you all know that I’ve created a Discord Server. While it won't see much activity for now, it will eventually be a place to discuss feedback and suggestions once test builds start rolling out. I'll also be posting announcements and updates there, so it's a great place to stay in the loop on smaller updates that don’t warrant full posts.
A few things to note: I’m not a full-time Discord mod, so my focus will remain...
2024-09-11 16:17:30 +0000 UTC
View Post

Hello everyone! I come with news of progress! This week, I focused on something I had been neglecting for a while – weapons. They had taken a bit of a backseat as I prioritized characters, dungeon generation, and other core mechanics. However, since I've set a goal to create most, if not all, of the art assets (3D models and textures) by the end of September, it was time to tackle this.
...
2024-09-08 16:22:05 +0000 UTC
View Post

Hello everyone! This week has been largely business as usual. As I hinted at last week, my focus has been primarily on art assets—specifically, environment art. While this isn't exactly my forte, it's an essential aspect of the game I needed to tackle. Everything seen in this post is heavily WIP.
To be honest, environment art has never been my favourite part of game development. If I ever br...
2024-09-01 16:17:07 +0000 UTC
View Post

Hello everyone! After a short break due to illness, I’m back at work on Sin Spire. While I’m not fully recovered, I’m well enough to concentrate again. Since I’ve only been back at it for a few days, I don’t have much to show, so I figured I’d take this opportunity to discuss some things I’ve been putting off talking about.
First, a quick update: Pictured above is the la...
2024-08-25 16:48:40 +0000 UTC
View Post
In the absence of a proper showcase, I decided to take some screenshots from the game. It wasn't intentional to only focus on the Maid and Witness enemies as there exist NSFW animations for the Leg Amalgam as well some WIP stuff for the Witch.
That said, this will have to do for now. In the shots above, you can see the Maid attacking, followed by a sex sequence with the Witness enemy. I also show the WIP third person camera that you can currently switch between. I'm thinking of using th...
2024-08-18 21:23:54 +0000 UTC
View Post
Hello everyone. Sadly, this week has not been productive. Last weekend I became ill and, despite hoping to bounce back quickly, I still haven't recovered yet. I noticed signs of illness even as I posted the last update but genuinely thought I'd be fine by now. I have an appointment with my doctor next week so hopefully after that, I'll be feeling mostly better. For now, I deeply apologize for the lack of updates.
The state of the game is pretty much where I last left it at. I started fi...
2024-08-18 15:09:00 +0000 UTC
View Post