Hello everyone! My weekend has been busy with some IRL stuff, and unfortunately, the build has run into some problems (corrupted files), so there won’t be any images to accompany the text this time. After Monday, I should be able to get things back on track.
Today, I present to you a brand-new enemy type: the Automaid. These doll-like automatons wield crescent blades and move with ...
2024-08-11 16:00:42 +0000 UTC
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Hello everyone! Progress this week has been slower than I would've liked, which I mostly attribute to burnout and some external factors. That said, I did mange to get some work done and also started planning ahead for new enemy and stalker designs.
First off, let's cover what's been done. This week, my focus was on dungeon progression. I've introduced a new item - an orb - found on the top flo...
2024-08-04 16:41:07 +0000 UTC
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Hello everyone! Fairly short update this week as I’ve mostly been working on internal systems that aren’t easy to showcase. I’ve also had a couple of breaks as last week was quite intensive. Overall, this is what has been worked on this week:
Map Fog
Started work on Sex Purification system
Began work on a new character
Updated Player character model
New UI elements
Made some UI element...
2024-07-28 17:04:11 +0000 UTC
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Hello again! This is part two of the development update. If you missed the first part, you can catch up [here]. In this post, you'll find an image gallery of gifs, the latter three show the full nude models of the enemies in a fun fade transition, and I'll also provide more details about said enemies. Everything seen is still subject to change.
First up is The Witch. As the first stalker in ...
2024-07-21 15:30:02 +0000 UTC
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Hello! This is the first part of a two-part update. The second part, which contains a lot of gifs, will be posted in a few hours.
Another week and another load of progress. Following up on what I mentioned last week, there are now two lesser enemies in the game and one stalker. The stalker, seen above, is known as “The Witch” and is the first stalker in the game.
The general game-flo...
2024-07-21 12:30:01 +0000 UTC
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Hello everyone! So, it’s now been about three weeks since work started on Sin Spire properly. Some of you who read about the development of HotPW will know that, that game took around three weeks to make. As Sin Spire is a larger project, I wanted to give myself more time and also not stay glued to my workstation like I did with HotPW
2024-07-14 15:44:30 +0000 UTC
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Hello everyone! I'd like to share with you all the beginning of my new development journey. Now that Halls of the Pale Widow has reached over 10,000 downloads on Itch.io alone, I figured it'd be a good time to start showing some of my initial work on my next game: Sin Spire.
Sin ...
2024-07-06 15:10:32 +0000 UTC
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Hello everyone! The latest update (V 1.0.8) for Halls of the Pale Widow which includes a lot of QoL features and new content, has now been released. You can find a full list of changes in the Devlog over on 2024-06-22 23:25:08 +0000 UTC
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Two new oral animations have been added to the game - One purification and one defeat. The defeat one plays randomly when you're defeated and the purification one is dependant on where you're aiming when you interact with the Widow.
I was originally going to try and post videos but it looks like that doesn't work on Patreon, so take these tiny gifs instead. Hopefully they work.
One scene left for the update. I haven't quite worked out which one I want to make yet. I don't want to...
2024-06-13 14:00:13 +0000 UTC
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Previews of a new outfit for the next Halls of the Pale Widow update. There are two more outfits planned for the update but don't let that stop you from leaving any suggestions. The next oufits are what I call the classic (a recreation of Sadako's outfit from the Ring) and a nun costume.
Next posts will be about gameplay changes/additions and the new animated scenes.
2024-06-07 15:30:01 +0000 UTC
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Hello everyone! So, the release of HotPW (Halls of the Pale Widow) has been met with a lot more success than I was expecting. Thousands of downloads on Itch.io alone has prompted me to think more about adding some extra content to the game just to say “Thank you”. I know that people have been wanting more H-Scene...
2024-06-01 12:10:18 +0000 UTC
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Well, that could've gone smoother. Thanks to all who tried out the game and made their way here through it. I figured I'd share the new update which includes quite a few changes despite the game just being released yesterday. Nothing major like new outfits or anything.
I initially wasn't going to make the update but a few people politely pointed out that the game was closin...
2024-05-30 21:54:27 +0000 UTC
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Hello! I have just released my new game “Halls of the Pale Widow” over on itch.io. It’s an horror game where you get chased by a scary ghost – spooky stuff. It’s free to download and can be fully content completed in a couple of hours.
This game kind of lives as an experiment. I was building a very different game initially but decided to work on something I could complete quickly and gave myself a two-week ...
2024-05-29 14:51:41 +0000 UTC
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