Mountainy posts
Do you want an unfinished version of Witika village in the next build?
I won’t have the time within the next month to finish it and all its art, but you could still poke your head around if chosen.
2026-01-30 05:17:13 +0000 UTC View PostRecent Thoughts
Misc post while I continue to ready up the third build. For updates sake:
Theater nearly done now. Just need to finish the ending puzzle portion (which, on paper is technically the second half of the theater.) This includes the Ruby route section, the Ghost hunter story section, and alexandrias departure from the room for her route. That's about all there is until it's finished, then in-between's for the ghost hunters to be roaming the halls as usual. I'll go through and play the game ...
2026-01-26 05:03:35 +0000 UTC View PostA VERY. SPECIAL. THANK YOU.
No. The games not done. 3rd build isn’t ready quite yet either. Sorry for the clickbait. What I am referring to however, is a very special thank you in the credits! I’d like to feature the patrons. If you’re a future patron coming upon this post before the game is finished, you’re still eligible!
Any and all paying patrons…
If you would like, please comment an appropriate username to be credited for. I would like to do something like “a special thank you to my patrons;...
2026-01-25 09:46:05 +0000 UTC View PostDevlog 41/ Road to build 3
Hey guys. Long time no update, huh? At least it feels like that on my end.
-What's new?
-The Bunker is now fully mapped and evented. It is a bondage escape room of sorts. You're tied up and have to find the solution to escape. So far, and likely forever, also entirely optional.
-The Tunnels theme now implemented. Music is on discord if you'd like an early listen.
-Some more theater work regarding the alexandria route.
-What's coming/the road to build ...
2026-01-21 07:05:56 +0000 UTC View PostTitlescreen 2/2
Well would you look at that. Two different title screens. The idea, though I don’t have it working just yet, is to have the two versions cycle, starting with the untied version then moving to the tied over and over. This was kind of a spur of the moment idea, truth be told I wasn’t sure i was even going to make a full blown titlescreen, but here it is!
2026-01-14 05:02:03 +0000 UTC View PostDevlog 40
-What's new
-Secret route/Wendigo cabin stuff is caught up for now. The secret route will continue after the theater.
-Theater work is begun. Right now, there are four outcomes for the alexandria route based on if you tied up veleno + valarie or left them untied. I am scripting these events for their outcomes. So far, both ghost hunters being tied up is what's implemented. I am currently working on the outcome of leaving only veleno tied up, then just valarie untied, then both unt...
2026-01-11 03:34:03 +0000 UTC View PostGame over 21
A quick little game over inside of the returning closet. Last time we saw this one was with Jayce and Casey.
2026-01-07 22:29:14 +0000 UTC View PostGame over and …not…game overs?
Here we finally are…at a crossroads.
Tied up busts go into the bust section of the gallery. These aren’t busts. They’re technically the game over format, which means they belong in the gameover category. However, 2 of these will not be game overs but rather normal pictures when interacting. I COULD put these anywhere in the gallery, but I think they’d fit best in game overs, so…
2026-01-04 07:06:20 +0000 UTC View PostDo you know where the secret route is headed?
Just a fun question cause I’m curious. In my head, it’s all a big dramatic twist. I’ve been decently vague and left out chunks of map and things I want to be a surprise, but I’m curious if anybodies guessed, because it’s certainly forshadowed enough to guess.
2026-01-02 07:11:08 +0000 UTC View PostRetrospective, Devlog 39, and the future.
First and foremost...
Thank YOU for being here. I appreciate each and every single one of you. You guys don't know it but I really do consider and think about your support, it means the world to me. As an artist actually getting something out of your hardwork is just the best feeling in the world. I don't think I could feel more fulfilled artistically than creating what I want and having generous people who enjoy it enough to support me along the way. At the start, Escape From Visgrant ...
2026-01-02 06:51:27 +0000 UTC View PostTwist of fate
You know stuffs getting pretty serious when the missus is tied up…
2025-12-31 23:10:36 +0000 UTC View PostUpdated discord link
Here’s the updated link, please drop by to discuss the game if you’re not in it already!
As well as DM me for build 2 if you do not already have it.
Progress is going good!
2025-12-30 03:25:47 +0000 UTC View PostDevlog 38
-What's new?
-Upper left hall room 1 is done. This contains a password for a previous area. The reward, when combined with the reward from the servants quarters allows entry to the theater.
-Servants quarters is done. The puzzle is up and running. May add more interaction with objects just for fun detail.
-Detective sequence is completed for now. There were be more consequences based on how you handled it inside of the theater.
-Upstairs ambiance. Made more sounds for...
2025-12-27 23:27:27 +0000 UTC View PostGame over 17
Last of the game overs involving the detective scenario
2025-12-26 23:31:19 +0000 UTC View PostDevlog 37
-What's new?
-Not much in terms of brand new stuff, but a LOT of depth and conditionals.
-Detective sequence. During the alexandria route valarie and veleno split up because they suspect you. You can find them in two different locations and choose to deal with them or not. Dealing with veleno first is easiest, but if you deal with valarie after meeting veleno but not tying him, it can lead to a game over. There are quite a lot of outcomes, including three game overs JUST for deal...
2025-12-20 03:38:05 +0000 UTC View PostDevlog 36
Hey guys. Sorry stuff's been kinda slow. It's been picking up then dropping off from time to time, but I think I should be pretty good to be fully back on track. I've been applying to medical schools and doing end of the year work stuff. Regardless,
-What's new?
-Not a super duper big amount.
-Ending E AKA joke ending is implemented.
-Alexandria route "suspicion". Two detectives amongst the ghost hunters. Has anyone noticed that? Well, not really. Valarie is a report...
2025-12-10 01:47:10 +0000 UTC View PostDevlog 35
Been pretty busy with the holidays. Work is resuming as usual.
-What's new?
-More progress on Witika Village. Added a new interior as well as a underlying story that can be found. This is important lore to Visgrant Manor and the secret route, though not necessary for anything whatsoever. Just optional filler for story gaps.
-Reworked Observatory now up and running.
-Started the artwork for ending E. This is the joke ending I spoke about in the last post. You can fi...
2025-11-30 09:19:54 +0000 UTC View PostDevlog 34
-What's new?
-Beginning/strong outline of the observatory rework.
-(May or may not make it to the game) A joke ending. This will be a true ending, credits and ending artwork and all, although it will only be achievable in the very early game, meaning it's not a true ending to the game, just an extra silly addition.
-More artwork
-Some more parallaxs/map shading
-Post-mechanical room interactions.
2025-11-21 06:56:23 +0000 UTC View PostOfficial survey!
Hey guys! Us artists need improvement to thrive. Seeing as the game has some quantifiable content finished and most systems in place that won’t be changed until release, I’d like some feedback. I’ve made a survey just to gather opinion and thoughts. Feel free to take it if you’d like, if not, i definitely understand since nobody really wants to do homework on a patreon page…
My main goal for posting this is to understand what my strengths and weaknesses are and what to improve...
2025-11-17 03:35:36 +0000 UTC View Post