Vampire Gangster Boss Armor #3 Type Zero
Thank Aria! I can’t create and post this model without him!
Sketchfab Preview: https://skfb.ly/6Up8n
Project Download: https://1drv.ms/u/s!Am0lZ75OjQ1mgqNwERQj_wqN2NfD4g?e=QbIRRG
Thank Aria! I can’t create and post this model without him!
Sketchfab Preview: https://skfb.ly/6Up8n
Project Download: https://1drv.ms/u/s!Am0lZ75OjQ1mgqNwERQj_wqN2NfD4g?e=QbIRRG
Sketchfab Preview and Download: https://skfb.ly/6TXKq
Project Download: https://1drv.ms/u/s!Am0lZ75OjQ1mgp0iIE_vhD3byUWm-w?e=zRbYCe
Here are the Cybergoth Boots for a vampire gangster. The setting is futuristic, edgy, but also silly.
Every like, comment and subscription will support me to go further!
<... 2020-07-26 14:14:38 +0000 UTC View Post
Have fun playing with the procedural shaders and the rest assets~
Project Download:
https://1drv.ms/u/s!Am0lZ75OjQ1mgplUK8w6o-G_3ebTDw?e=ZgIDcE
Credit & Thanks A Lot
### All Blender contributors! (https://www.blender.org/)
### Many Basic blender tutorials from the differen...
2020-07-23 15:08:31 +0000 UTC View Post
I will tweak these node groups during Project Ray II and post them later~
2020-07-12 15:47:33 +0000 UTC View PostSketchfab preview: https://skfb.ly/6TCOB
Patreon subscriptions can help me invest more in the artwork. You can find project files(.blend) in my Patreon. The part I created and produced will be released under the CC-BY license. Welcome to use them!
Any quote will significantly encourage me, please don’t forget to tell me after a quote!
I also accept modeling commission. Please contact (chambersu1996@gmail.c...
2020-06-30 18:18:28 +0000 UTC View Post
They have been standardized (using body topo/mesh then baking from high-poly models) rigged and weight-painted, but still need some tweak.
I will create apocalyptic shaders for detailing this suit (like procedural dirty, bloody, dusty, tattered, rusty) and try some ani clips.
Thanks a million. I can't keep on working without your help.
I will deliver all myself to creating more and better (on the premise that I can make a living and take my responsibility~)
Standardlize work (Body topology, UV, pattern making, rig and weight painting ) for Project Ray II has been uploaded.
Sketchfab Preview:
(topology, UV, pattern making)
(rig and weight painting )
Download: 2020-06-07 14:08:20 +0000 UTC View Post
As Project Ray II goes further, I notice that if I am eager to work faster by myself, I have to advance more context about standardization, module, and procedural generation.
I should use a new standard topology and UV for textures of all clothes and suits, which based on regular pattern makings.
Also, for better animating, before I clear and seriously weight-paint the character model with UE4/Unity standard rig, I need some time for
-muscle system (I plan to use deforme...
Sketchfab Preview:
Armor: https://skfb.ly/6SF7V
Arming Garment: https://skfb.ly/6SFpS
Daily: https://skfb.ly/6RtCw
Silk Shirt: https://skfb.ly/6SFpq
Dress: https...
2020-05-17 07:02:46 +0000 UTC View PostRay (I), a girl and her equipment: drive.google.com/open?id=1f4v9bBsxsDJzryf8mqzYSxJKY0EKpxYO
Sketchfab preview: https://skfb.ly/6SEzY
Ray type zero: drive.google.com/open?id=1cLgc0SmEjqut7O532nj...
2020-05-16 05:46:00 +0000 UTC View Post
Sketchfab Preview:
Download: https://drive.google.com/open?id=1dFXJ1vo8H6GYXXUVapZAYkH30cPKQAW-
2020-04-19 06:32:26 +0000 UTC View PostEvery like, comment, and subscription will support me to go further! I have not lived in a relaxed and affluent situation. Patreon subscriptions can help me invest more in artwork. You can also find project files(.blend) in my [Patreon](https://www.patreon.com/chambersu). The part I created and produced will be released under the CC-BY license. Welcome to use them! Any quote will greatly encourage me, please don't forge...
2020-04-19 01:41:25 +0000 UTC View Post
Download: https://drive.google.com/open?id=1PDNUvaykirwfVWt_hBPhuxhb2G7rZiwa
Sketchfab preview:https://skfb.ly/6R6ZR
2020-03-22 19:42:51 +0000 UTC View Post
Download:
https://drive.google.com/open?id=1-siy5SCLxHyvwxqnL9Rtm89LYWALXEUG
Sketchfab Preview:
Download:
https://drive.google.com/open?id=1VeUe8BHc2avWPJuy5kjlT53i2nslWEvW
Sketchfab Preview:
2020-03-16 18:55:21 +0000 UTC View Post
Download:
https://drive.google.com/open?id=1urrKWNIsFw0Q3JCVdO41s4qRo-XrfFaj
Preview on Sketchfab:
2020-03-16 16:40:05 +0000 UTC View Post
Some shaders base on [Weavr - Procedural Textile Shader](https://gumroad.com/l/w3avr) licensed CC-BY by [Simon Thommes](https://gumroad.com/simonthommes). Thanks so much for the brilliant asset!
Sketchfab Preview and baked version download: https://skfb.ly/6QHCo
Adjustable detail shaders (shape of bones and muscle, makeup, bloody, dirt, and focus) for characters from MB-Lab.
Sketchfab Preview: https://skfb.ly/6QDyE
Project Download: https://drive.google.com/open?id=1H4XO5s4P05VTWQfOCsXH7KWOX6PfGKM_
2020-02-22 15:00:44 +0000 UTC View Post
Adjustable detail shaders (shape of bones and muscle, makeup, bloody, dirt, and focus) for characters from MB-Lab.
Sketchfab Preview: https://skfb.ly/6QDus
Project Download: https://drive.google.com/file/d/1Gz8Ds1BYh8_skmjgGIqJSq8BfEojGbFf/view?usp=sharing
2020-02-22 11:48:18 +0000 UTC View Post
Have fun and maybe leave a comment~
https://drive.google.com/file/d/1EcwGqmf0LdaVBldl5gzpRcZ2lkNBazwm/view?usp=sharing
2020-02-18 16:44:23 +0000 UTC View Post
Downloadable preview will post tomorrow. It is a girl character with an adjustable makeup shader.~
2020-02-16 15:30:33 +0000 UTC View Post
https://skfb.ly/6Qs6T Here is the downloadable preview of the first Feb weekly update, a sci-fi phone codenamed Chamber Stone Type Zero, aka CS0.
There are two days left this week. I will learn about animate, camera, lighting, compositing, visual effects, BGM, and so on.
(Maybe I will try to mix them into one video to show how I use them one day, after people and I feel satisfied with the whole asset bundle. It is...
2020-02-07 09:58:34 +0000 UTC View Post
https://drive.google.com/file/d/1BCH0BLE2mMxwJYBT_7kIgOtg-1_C5bZ8/view?usp=sharing
Here is the latest version of this project. Have fun to play with them~
The human body models are generated by using the open-source tool “ManuelbastioniLAB”, so it is derivative of the characters created by Manuel Bastioni (www.manuelbastioni.com) and distributed under...
2020-02-04 12:07:16 +0000 UTC View Post
And confused, am I good enough/ready to make promise for people who believe me?
It should be better quickly!
Then I will collect and fix some of my lovely silly work before, and more importantly, post my artwork finished, nearly can be said as brilliant to show you guys and myself: confidence! And post my plan without any shame and confusion.~
Review on Sketch: https://skfb.ly/6QoKX