Hey everyone! Just wanted to give you an update on my schedule for posting and the future progress of the game. Moving forward, my plan is to release an early access build on the first day of every month. I'm really excited about the possibility of speeding up the development of new enemies now that I've overcome the initial learning curve in game development.
In the upcoming month, I'll be sharing a build that includes audio, a new enemy, and much more.
My goal is to eventually...
2023-06-08 13:23:42 +0000 UTC
View Post
Hello Patrons! I'm excited to share the first prototype build with you all. It's been two weeks since my last update, and although I couldn't work on the game full-time during that period, I managed to make some progress and create a basic gameplay experience (no audio yet). Let me know your feedback, next planning will be posted soon!
2023-06-07 14:07:58 +0000 UTC
View Post
Hey everyone!
Just wanted to give you a quick update on the progress of my game. Over the weekend, I dedicated my time to refining the movement mechanics and implementing the ledge grab feature. It's coming along nicely, and I'm happy with the results so far.
I'm thrilled to announce that I've also received my very first Patreon supporter! A big shoutout and thank you to Daybe for supporting my project. It means a lot to me, and it gives me even more motivation to...
2023-05-22 19:03:20 +0000 UTC
View Post
Since last week, I worked on the game mechanic and some sprite. There is some progress you can see: Title screen and portrait animation for the protagonist.


- Portrai...
2023-05-04 17:23:10 +0000 UTC
View Post
Our first enemy, the Goblin! We're still working on its mechanic, but we've already created the nsfw animation. So here it is :

*Disclaimer: Please keep in mind that we're still developing the Goblin, and some aspects may change. Thanks for your support and stay tuned for updates!*
2023-04-13 13:51:15 +0000 UTC
View Post
Hey! I'm excited to share the first glimpse of my new game development. Although it's still in the early stages and don't have a fully-fleshed out plan, Currently our focus is on delivering action mechanic and pixel art graphics.

Slash animation close-up (not yet polished)

2023-03-25 18:01:26 +0000 UTC
View Post