Here's a video showing how some of the mechanics of Numina will work in-game. Still, some text issues remain because I forgot to convert the updates to the. Loca file. Also a small glimpse of a Homebrew spell I made for Forspoken called Bombardment.
To-Do List
Correct Localization text issues.
Make more heads.
Fix animations for skills.
Change eyes to function with similar skin.
- ...
2024-04-29 18:35:23 +0000 UTC
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This is going to replace my Numina mod that I made way back in Early Access. I just have to make a few more heads and tweak the select passives for some of the races that you can select and play as. Also noticed it's using resources from Reborn so got to correct those.
This race is alot stronger than an average lineage/race so it's more so suggested to be used in a solo-playthrough, honor mode, a difficulty increase mod, or just for fun. Would not recommend this species for a ba...
2024-04-29 18:09:51 +0000 UTC
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Fantastical Core 1.5.9.2 should be coming soon I just want to make sure previous saves with Reborn don't get damaged with this update since I'm separating all lineages now to be individual this way you can easily navigate through the body types and species you can play as.
I'm going to add the following to 1.5.9.2
I've been working on getting patches made so that I can release Fantastical Stylist. This first update will include patches for Tav's Hair Salon by Taorie, Engravings Hair by Hijimare, Vessnelle's Hair Collection by Vessnelle, and all of Bububull's hair mods. :) Then I'll start working on the face mods I got approved for.
In addition, I'm also setting up a template that I'll host here and on Fantastical Stylist that will contain an entire list of the RACE UUID and the name of the...
2024-04-26 13:25:41 +0000 UTC
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Added patches for Legacy Kobold so that they don't have Sunlight Sensitivity
Added patch for Brute trait to be available for the following races:
Orc
Bugbear
Goliath
Ogresh
Firbolg
These patches need to be loaded after Fantastical Core to work correctly. I suggest also loading them after the specific race file as well just to be extra safe! Shouldn't be necessary thoug...
2024-04-24 15:28:12 +0000 UTC
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Quick update that fixes Air Genasi if you're using it without Reborn it would cause the game to CTD because it was using the Reborn statblocks.
Requires
Fantastical Core 1.5.9.1
Download the update below or on Nexusmods! :)
2024-04-23 14:15:15 +0000 UTC
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We've hit the 32 races. So close to being back to 1.0!
Only like 22 remain? I think. Then I can finally start working on bundling the files, making custom icons, and then finally move on to custom assets and custom races!
I'm porting all the race mod updates to Nexusmods now!
Song: Starset - THE BREACH
2024-04-23 00:49:56 +0000 UTC
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Going to take a week to get Fantastical Stylist, Numina, and Forspoken out to the public but next week I will begin working on getting these races out. Thinking of maybe releasing 1 at a time that way I can work on getting other stuff updated/released. I'll likely do a public pool later today to have it voted on what should be focused on. The top 5 races will be the first five released from highest to lowest votes before doing another poll.
WAVE 5 NEW & RESTORED RACE GOALS
2024-04-21 22:40:27 +0000 UTC
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This post is finished. I'll be now moving these to the nexus mods. :) Wave 4 has been finalized and I'll be working on getting Forspoken, Fantastical Stylist, & Numina ready for their releases now.
New & Restored Races
Tonight is the night that I split the mod up and release the 1.5.9 updates might lead into early AM hours for me since I'm at work but tonight/tomorrow is the final night!!!!!!!!!!!!!
FINALLY!
Splitting takes time which is why it can end up being Early AM tomorrow for me since I don't want to risk messing things up and several previous files are updated in this update so expect a lot of optional files.
The colors you see are the colors the Kobolds are going to be fo...
2024-04-20 21:27:37 +0000 UTC
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So a few of the files that I was working on got corrupted. I think the issue was because my laptop died on my way home from work. I had saved the work but I didn't close Visual Studio opened with files I was trying to work on while work was dead. So since my work is on External Hard Drives I think it corrupted them.
So you're probably wondering, what got corrupted?
So far Kobolds as far as I can see and look into only lost the most recent edits for their looks that I did whic...
2024-04-15 21:56:28 +0000 UTC
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Here are some things I've fixed and updated since 1.0.
All the colors on the main body are pretty much the final. While some horns and belly colors will likely be adjusted before the final release of the next update.
I was able to fix the weird bug with the player model freaking out in the cutscenes as it did in 1.0 now it works perfectly during the first cutscene with Lae'zel.
Fixed the portraits, now they display your Kobold and their color in the player i...
2024-04-13 11:10:07 +0000 UTC
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The last update for Wave 4 is coming in 2-3 days!
Just giving myself enough time to finish the presets for the last few races before I release this massive update.
What's done?
Fire Genasi
Air Genasi
Water Genasi
Kender
Elezen
Yuan-ti
Yuan-ti Pureblood
Ogresh
Shadar-kai [Update]
Astral Elf [Update]
Var...
2024-04-13 10:48:34 +0000 UTC
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Didn't get to work on Fantastical Multiverse much today because of college assignments but this is what I have gotten done so far.
Kobold
Progress for Kobold has been pretty good. I figured out that each part of Kobold's body is modified color-wise. Tomorrow I should have all the Kobold colors set up thanks to the suggestions provided to me earlier in my previous Kobold post. Don't have much to fix for them left before I do the next update for Fantastical Multiverse. :)
...
2024-03-19 13:35:14 +0000 UTC
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I was able to get some Bullet points to work in the loca files. So I will likely clean up races that have these. :) Just happy these worked since I couldn't get a couple of other ones to work out. Should make visibility of all the abilities you get from one passive more easy to digest with passives with a good portion of detail I know this will also be easier for the Divine Word spell that's coming in Forspoken.
2024-03-17 12:59:51 +0000 UTC
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Got the body to show through armor now just trying to keep the player contained within the clothes rather than clipping through. Lol
2024-03-13 06:56:45 +0000 UTC
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Here is a video showing how to use Hungry Jaws and Fanged Maw scaling with the Monk Die if you are a Monk.
The updated Lizardfolk can scale with STR/DEX and can use the Monk Weapon Die.
2024-03-12 21:38:57 +0000 UTC
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Here is a visual display of what I was talking about in relation to these issues:
Known Issues
- Male Bugbear isn’t compatible with all vanilla BG3 clothes and certain clothes that show off the male body may become invisible if it’s showing where their skin would be displayed in the clothes.
- Male Bugbear currently isn’t compatible with vanilla BG3 gloves that reveal your fingers.
- Male Bugbear currently isn’t compatible with...
2024-03-10 12:43:48 +0000 UTC
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https://www.nexusmods.com/baldursgate3/articles/65
I've updated the Installation Guide for Fantastical Multiverse for those who are struggling to install the mod or understand how to install it. I'll likely convert this into a google doc sometime later this week and host it on here. For now I have it fully posted on Nexusmods.
I've gotten a lot of people asking questio...
2024-03-10 11:22:11 +0000 UTC
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Bugbear Traits
As a bugbear, you have the following racial traits.
Creature Type
You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Implementation
Implemented as described by RAW, no deviations.
Dialogue/Race Tags: Humanoid, Bugbear, Rare, Bestial
Size
Your size is Medium.
Implem...
2024-03-10 08:15:24 +0000 UTC
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Creature Type
You are a Humanoid.
Implementation
Implemented as described by RAW, no deviations.
The full list of dialogue tags you will get is based on the origin race you select.
Size
You are Medium or Small. You choose the size when you gain this lineage.
Implementation
Implemented as described by RAW, no deviations. However, currently, there is a way to select your size other than ...
2024-03-10 04:26:12 +0000 UTC
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Tomorrow I'm going to try to push out fixes and new releases, while I fix things with the old races and try to still push out the rest of Wave 4.
Tomorrow I should have an update for y'all on here and Nexusmods.
Things To Do:
- Mostly just finish setting up their base race in the roottemplate.
- Add a couple more Bugbear male head variations.
The Planned Fixes/Releases are the following:
- Orc [Update]
- Goliath [MoTM]
- L...
2024-03-08 11:37:02 +0000 UTC
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So Patch 6 has impacted progress to Fantastical Multiverse. It hasn't stopped progression fully but I do have to go back through every released race and new races and fix things that changed during Patch 6.
What happened?
Several things about how races function in the game have been changed since they changed how referencing a UUID is done. For people unfamiliar with what a UUID is, it's a random set of numbers that is used to call upon a specific propert...
2024-03-06 21:47:50 +0000 UTC
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Fabled Backgrounds will be coming with the Wave 4 races that are coming soon. Just need to finish up Forespoken and then add what Feat you gain to the description of each background since the passives no longer display like they did during Early Access. I will make Icons after Wave 5 of Fantastical Multiverse for the backgrounds but didn't want to hold the project any longer since the 1st-Level Feats have been fixed. I'll try to get a list of what each feat you will get based on the pas...
2024-02-23 23:46:04 +0000 UTC
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With me getting pretty close to finishing the spells being added in the launch of Forspoken I finally feel I can talk about this project more and will be posting videos on it in two days.
What spells are coming?
Cantrips
1st-Level Spells
2nd-Level Spells
- Spray of Cards (Changing the Icon)
- Spider Climb
...
2024-02-23 23:18:09 +0000 UTC
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Spent most of the day fixing races to be compatible with Fantastical Core 1.5.5.0 and added some updates. Sent a lot of the updates to NexusMods. Think what I have done is at a stable point that I can post everything that's been fixed and updated today here.
Nexusmods also has these updates on the site as well
https://www.nexusmods.com/baldursgate3/mods/215
I ...
2024-01-30 16:07:51 +0000 UTC
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Wave 4 should hopefully start launching tomorrow evening! I have to finish some things and then write all get the post ready but deciding to get some sleep before I even attempt to tackle all of that.
RACES (PART 1)
- Lizardfolk
- Minotaur
- Fire Genasi
- Goliath (MOTM)
- Yuan-ti
- Yuan-ti Pureblood
- Reborn [Humanoid]
Additional Improvements
2024-01-24 12:20:38 +0000 UTC
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Update that fixes issues Variant and Larian Human faced.
This still works with Fantastical Core 1.5.04.
HIGHLIGHTS
- Fixed Incorrect Tags showing for Variant Human.
- Fixed Human tag not showing for Regular Human(Larian)
- Fixed Normal Humans not getting their passive traits.
- Fixed Origin Human Characters not getting their racial passive traits.
2024-01-13 07:57:15 +0000 UTC
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This is Firbolg's Hidden Step in action. This is the visual overhaul I did for it to make it fit more of the nature lore that Firbolg is associated with.
2024-01-10 18:38:15 +0000 UTC
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I'll be aiming to get Wave 4 out the door in two weeks from now. Jan 21st, 2024 is the goal. This way I can get back on track and release additional projects that have been on hold due to the restoration of this project. I'll also be finishing up Wave 3 in the meantime which shouldn't have too many things to do remaining. So expect those Wave 3 races in the next couple of days.
The TOP 3 Winners of Wave 4 are guaranteed to be released while anything below that will be a mayb...
2024-01-10 17:58:27 +0000 UTC
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