I was wondering what everyone thinks about longer animations vs. shorter ones. In some ways, I enjoy doing shorter ones more because I can finish them in a reasonable amount of time, which means moving on to something else to explore new ground and learn/improve faster.
But I also like working on a longer, more complex animation... it can be more detailed and in-depth than a 30 second loop or a minute or so of lewd. But it can take a looot longer if there's a lot of fluids. And it might...
2022-11-02 00:42:00 +0000 UTC
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EDIT: My apologies to anyone that was having problems with audio! I either forgot to check the audio codec or they changed the default one in the video editor in the latest version of Blender (used 3.3 this time). It was set to AC3 instead of AAC (which is the one I have been using and I thought was the default). I'm pretty sure that's the problem! I've updated the attachments with the version that has the AAC audio codec. Be sure to check that out! Also, here's the full reso...
2022-10-31 10:37:52 +0000 UTC
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I've made a lot of progress on the sound, but the last couple days I've been burnt out over sound! It's a bit more daunting than I originally thought- would have been a good idea to do sound as I go.
I've attached the one scene I have that's pretty final (might make the triceratops' voice louder though)
Overall, I'd say the sound is 80% done, there's one part that I'm having a lot of trouble figuring out what to do (it's around 2:30 in the full animation) like it needs a subtle so...
2022-10-27 03:52:49 +0000 UTC
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Finally, everything is rendered! The last scene was a breeze since there's no fluid simulation. I did some minor touching up on the animation, added in the soft bodies, then rendered overnight.
There's a couple frames I spotted throughout the animation that need some re-rendering. This weird eye glitch on just this one frame for example:

But this is a big milestone! All that's left to do...
2022-10-17 19:15:51 +0000 UTC
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The fluid bake was done, I set the scene up with the environment, fixed a few things (had to use a lattice to correct some of the fluid on the tape, since that wasn't part of the fluid obstacles in the bake!) and let it render overnight last night and while out for a walk. Now it's done!
Man I can't wait to do another animation with this much [c]u[m] but in Cycles! It looks fine, pretty close to about as good as it can look in Eevee, but aaarrgh it would look so cool with some nice prop...
2022-10-16 00:48:45 +0000 UTC
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These renders are done! I've attached the renders so far and just the renders of this scene by itself.

Now, I'm baking the final fluids for the next scene! There's not much else to say besides that. I'm also working on some stuff for that bronto double ended toy thing, like making improvements to the body model, but that's not interesting enough yet to show.
2022-10-11 22:59:49 +0000 UTC
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I was working on the fluids for the 8th scene of this, and did some more work on the character animation. It was okay before, I thought it was pretty good, but since this is the last fluid heavy part of the animation, I want it to be really, really good. Finish *strong* you know? So I added a bit more seasoning to it (more nice g[a]p[e] for more fluid opportunities, and just some more polish to make the animation more natural)
Also, the fluids for the previous scene are done and in the ...
2022-10-08 23:50:31 +0000 UTC
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This particular sequence wasn't too bad to do the fluids, I tried to make them stick more on the body by using another mesh of the dragon as a force field and it... helped, but not like I would like.
There's still a lot to learn about what flip fluids can do. For example, I was messing around with object velocity, trying to get some more "explody" results and stumbled upon a neat way of doing it.
2022-10-05 18:13:41 +0000 UTC
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Edit: fixed the stuff that I couldn't do on the app. The animation is now attached the post!
I got the sound done for this. I was going to record more voice stuff for this but I didn't get a good opportunity to do so (like it's weird when family is around and I'm almost never alone)
I did record some swooshing sounds for this, when his junk swings around. Some more f(a)p sounds, some stirring around of some pasta I made... and for the squirt liquid, I re-used sounds from the WS a...
2022-10-01 11:54:47 +0000 UTC
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The hurricane passed us yesterday, the power came back today (the awesome folks restoring power were all out of gum and kicking ass), and I've been working on some cool stuff! The images are some doodles and a pic of a hippo model I started on my laptop. That was as far as I got before the battery died.
When the internet is working again, I'll make a more elaborate post... (using my phone and data to write this)
But I'm just writing to let you know that nothing bad happened and ...
2022-09-30 15:10:36 +0000 UTC
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So there's that major hurricane (Ian) coming, and in case it knocks out the power for a week (hopefully not that long or longer than that!), that's why there might be not as much stuff getting done. I mean, worse case scenario something more extreme happens, but I'm not counting on that.
I've lived in Florida my entire life so hurricanes aren't anything I haven't experienced. But unfortunately not having power for awhile is a real possibility- it's just how it is, when a bad storm comes...
2022-09-27 10:31:29 +0000 UTC
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Edit: I didn't think it would be done so quickly, but I let it render overnight and it was done! I've attached the final renders! No sound effects yet though. I'll be doing that after I get some fluid ready to bake for the next glamor hole scene.
I'm just about ready to start rendering this dang thing. I opted for doing a fluid sim for the male squirting part, since Cycles allows you to have motion blur on fluids... check it out!
2022-09-25 03:31:16 +0000 UTC
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Was planning on making this post earlier, but I had to re-render a couple things. But here's the 4th and 5th scene done! There's 3 more shots with fluids (one is rather short), and the final shot will only have soft bodies to bake. So we can see the light at the end of the tunnel.
I've attached a video with the renders so far. To hopefully have a finished animation done before the month is over, I'm working on wrapping up the bronto solo strokin' animation.
2022-09-19 04:48:30 +0000 UTC
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I've been working more fluids for the glamor hole animation, and while waiting between baking and testing fluids, I've been exploring some different things. I've mentioned before about using AI to generate variations on images to help exploring designs for character heads (which I still have been dying to do a video on, explaining my evolving approach to it) but seeing all these cool, strange and nonsensical variations on designs has made me start thinking about how I can take my work to the ...
2022-09-17 02:46:42 +0000 UTC
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Just wanted to share some of the renders for this so far, I really like how the jiggling looks!

(Unfortunately I did notice after taking this gif that I forgot to fix the jiggling object for the torso, so that looks stiff in comparison to the butt, however that's fixed and I need to re-render those frames)
But yeah the fluids looking really nicely I'd say!
2022-09-11 13:16:23 +0000 UTC
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So, *extremely* great knews. I finished up the fluids for the 4th scene. The dragon's bepis fluids:

And the hole fluids as seen above in the top of the post. This is friggin sweet because I can get everything for this scene ready to render, render it out, and cross that one off the list.
I've attached a video of viewport render of the whole thing, then a prettier viewport render. Pretty h...
2022-09-09 06:19:22 +0000 UTC
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This really did took a lot longer than I was thinking, but I think it turned out quite nice! I've been pretty distracted the past few days messing around with AI art stuff. I'll write a detailed post about that at because it's really, really interesting and I'm super excited to keep messing with it, figuring out how talk Stable Diffusion into making more dinosaurs with the correct number of limbs.
2022-09-07 06:42:51 +0000 UTC
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I apologize for how long this dang animation has taken, if I would have known that the fluids would have taken so long to get setup then simulated, I don't think I would have done this to do a quick animation... But the fluids did finish baking.

It ended up taking 110 hours for the final bake (which doesn't count the time baking all the various tests, animating the fluids and all that). ...
2022-09-02 22:16:19 +0000 UTC
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I'm making this post for everyone in case I can't get this done in the next 6 days! Originally, I was thinking "eh this shouldn't be too difficult to simulate!" but I was extremely wrong because I've had to do a lot more testing/debugging and such for this and it took much longer than I originally thought it would. But I also think that this is the best juicy hole fluids I've done yet. I spent awhile trying to figure out how to make a bubble, then have it pop without it being ridiculous like ...
2022-08-24 21:54:14 +0000 UTC
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This has been much slower of a process than I originally thought, animating the fluids for this... and it was really not looking too good, but over the last few days it's been shaping up.

(the disembodied hole, which is part of the "fluid world" version of the bronto)

I've been doing these fluids...
2022-08-19 19:09:48 +0000 UTC
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Finally, all the renders for this scene are done! There's a few errors on my part- I had to add a lattice to the dragon's tail hair to prevent it from clipping through the wall. I only turned it on when it looks like it needed it, but there were a few parts that needed it where it's turned off. So those need to be re-rendered.

Also his tongue clips through his bottom lip(beak? whatever tricera...
2022-08-15 16:28:20 +0000 UTC
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I forgot to make this post >_> The fluids were done a few days ago and I also did some test renders. I think this one in particular looks pretty nice! The

(also for the record the hair on the dragon is missing in all these renders because I forgot to turn it back on)
I haven't started the actual renders yet- I've been simulating tests for the next scene. Not much to show for ...
2022-08-11 16:17:55 +0000 UTC
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It took me awhile to figure out a good way to rig this thing, but I finally came up with a solution that works well for this situation.

The toy can be posed in a variety of ways, with the center knot thing able to move on it's own (while the two ends stretch to fit it, thanks to the spline IKs)
The design is heavily inspired by Syuro's stuff:
2022-08-08 12:54:40 +0000 UTC
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First, thank you for voting in the polls and all the helpful comments! The results as of this post definitely lean more towards the rear end.

And there were a lot of good suggestions- so many that I think it would be cool to try doing a bunch of them.
I started with the egg laying because that's one that I think I've got a good workflow down for (plus, I needed to make new sof...
2022-08-03 08:40:37 +0000 UTC
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The last post on this was July 27, and since then I've been letting the simulation go pretty much all day while working on other stuff, then when I'm asleep. Good news is right now, it's about 83% done! One reason why it's taken so, so long is because of having the shirt as a fluid obstacle for most of the sim (maybe not have to, but it felt like the safer bet instead of trying to correct problems from that post-sim). But the shirt is pretty high poly, and the higher polygon an obstacle is, t...
2022-08-03 08:30:09 +0000 UTC
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While the fluids for the glamor hole thing are baking, I've been testing more poses for the bronto's redesigned model, fixing some things, did the tailhole rigging. I think it'd be cool to do something short and simple with the new model. But what should the focus be?


I'm liking how the rear has turne...
2022-07-30 19:48:10 +0000 UTC
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Been animating and testing the fluids for this sequence. About 1774 (give or take) frames of this sequence will be part of the hole juice fluids (not to mention a bit of [j]izz from the triceratops' when he pulls out)... so, that's a lot of fluids. The viewport isn't the best way to visualize how the hole juices will appear, so I rendered a prettier version of some of it.

(the cube is the bound...
2022-07-27 06:50:37 +0000 UTC
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The bronto and raptor are enjoying a nice day at the spa, hanging out in the lewd sauna. The bowls are provided for guests to release into. At times, there might be half a dozen or more guests in the lewd sauna! But in this case, it's only the bronto, raptor and their unseen friend who was kind enough to record this.
Edit: also added a version without the music, in case it's too overbearing.
This animation is finally done! I'm very sorry for this one sitting in limbo for ...
2022-07-25 04:12:44 +0000 UTC
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Did some more lighting stuff, a few adjustments to the wood, added some moisture to the table, and a black rag with some white stains on it, to imply that might used to clean up messes.

I really wanted to have their bodies shiny, glistening from sweat and being oiled up. So I added area lights to have more stuff going on with the shininess. Compared to the previous version from the last post:
2022-07-23 02:34:49 +0000 UTC
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Good news! I'm going to be rendering the frames of this (again) soon. I'm quite happy with the improvements, but the lighting I'd like to mess with more. I changed the HDRI to give it more warmth- looking at it again, I think the HDRI might be too strong, making things look a bit too flat (like the table's wood blends in too much with the other wood).

I like the way the objects are lit in the o...
2022-07-22 15:15:20 +0000 UTC
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