Been polishing up the final two scenes. The juicy pull out and the final dialogue thing. The junk I manually animated, and it took a lot of fondling- I mean fiddling- (ha) with the balls to get it okay looking.

I was also trying to get a nicer shape of the fluids from his butt! Still needs further testing...
2022-07-18 11:46:51 +0000 UTC
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I've been trying to get more hyped about the glamor hole thing, but it's been a bit difficult because it's a lot more of the same. I was also thinking it'd be more tedious getting things a bit more polished but it wasn't as bad as I thought it would be.
In the attachment, I've posted three short scenes that come after the dragon [cu]mm[ing] scene (goes back to showing the triceratops's side, then the dragons, then the triceratops as he's finishing up).
I'm extremely sorry I'...
2022-07-14 03:53:27 +0000 UTC
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This is a long one!
Finished the retopology and most of the rig (the texturing/material needs some more finesse though!).
Originally, I just wanted to move the bones around of the original rig and go from there, but there's just way too many bones to deal with and there were some things I wanted to change anyway, like how the neck works. I had an IK/FK switch, so you can switch between inverse kinematics and forward kinematics, but I didn't like using the IK because it was very ru...
2022-07-09 07:46:10 +0000 UTC
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I was kind of really not looking forward to this part of the glamor hole thing because in the previous iteration, I just really was unhappy with the animation overall, there was a lot of clipping that I already had like, 3 animation layers to try and compensate for... I just scrapped most of it and started over.

I really wanted to use bone dynamics for the balls, but there just wasn't enough mo...
2022-07-03 10:56:29 +0000 UTC
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First of all, thank you everyone for voting and commenting! The feedback was really good! Some feedback that stood out was "bigger head" and "closer proportions to the sketch."
The issue with my sketch is that I'm not a great artist, so it's weird trying to match it exactly. The chest especially is the case- like I would have drawn the chest like how it is in the current 3d sculpt if I could have! It didn't look good when it was a closer match from other angles. I did try my best to fin...
2022-06-29 22:16:33 +0000 UTC
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I've been waiting on fluid sim stuff for the glamor hole thing and there's been something that's been bothering me with the brontosaurus.

The design as it is now I don't think is bad, but I think that it can be a lot more interesting and appealing. Like it doesn't make a lot of sense for a long neck dinosaur, I think. I've messed with stuff since I first modeled him, but I think what's holding...
2022-06-27 11:21:28 +0000 UTC
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Here's the finished donut factory animation! Immense thanks to everyone for being patient with me with this one.
Nothing too special to say about the sounds. I recorded some sounds for this using a lemon juice bottle, but they didn't end up being as useful as I originally thought (still good sounds for future use). Most of the sounds are from my usual sound library of things.
I'm pretty happy with how this turned out! I also added the sound to the monitor's view.
I also upda...
2022-06-26 10:42:09 +0000 UTC
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Finally, I'm ready to call this "done" after a lot of messing with the damn shirt, lots of corrective lattices and such to fix clipping stuff that were too tedious to try avoiding through the simulation.
I thought I had it done (the shirt before him taking it off) but I had to begrudgingly rebake it after adding in the soft bodies for the triceratops. His chest was clipping too much (there's a very light jiggle on the chest, more of a muscle-type jiggle than a fatty type jiggle)
I...
2022-06-24 00:19:19 +0000 UTC
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Here's a little update on this one- I've been baking the fluids overnight for awhile now, and they were done the other night! Thank god for being able to pause/resume FLIP fluid sims...
So, I made a few minor adjustments to things and finished the environment. The yellow/black caution stripes really add some nice color and interest to the scene, while also being practical (safety first!)
I spent awhile trying to figure out how to fix this weird rendering artifact involving volumes...
2022-06-23 23:51:04 +0000 UTC
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So I decided to make my life easier and have the triceratops take off the shirt. At first, this wasn't looking too good... I tried using a bunch of different colliders for the arms, hands and grippy part, then I made the hand colliders into "hooks" then I added more hooks around the parts of the shirt that needed to go up, but it was not getting the results I wanted.
Using a bunch of hooks to raise the cloth up is an idea worth exploring, but not now.
Instead, I tried this:
...
2022-06-18 09:14:43 +0000 UTC
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Added soft bodies to the triceratops (his butt, thighs, calf and triceps). This shot has so much going on, like there's cloth moving, some jiggle, fluid, it's a good opener I think!
I also began going through the 3rd scene (where he's like "there's someone on the other side!?") and it needed more than just a little polish! I really wanted to give it more life and expression, like I want this animation to the best it can reasonably be. I'm still rather inexperienced and one thing that I'...
2022-06-15 10:48:45 +0000 UTC
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The prettier part: the frames for the toying scene are all rendered! The attachment doesn't have sound (yet) but I'm quite interested in doing the sound for that while other stuff sims (like the final pre fluids)
Now, here's a useful technique for fixing cloth sims. For this motion, the triceratops' elbows and arms intersect with his body a lot. It looks natural from the viewing angle, but it destroys the simulation, no matter what.
2022-06-13 20:20:47 +0000 UTC
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The renders for this are more than halfway done! I'm particularly happy with how the toy flopping looks.


Quite happy with how the second part of the fluid sim turned out!
Also, I was doing some more dreaded cloth sims on the triceratops... I was having some issues, however I tho...
2022-06-12 17:13:52 +0000 UTC
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The very first scene of this animation is the first time we'll ever see this triceratops hunk! First I decided to try simulating some pre[c]u[m], and got some pretty decent results. Good enough to go ahead with it, I think!
This was one of the first tries, which was pretty close to somethin good.

In the attachments, I've rendered the viewport (which only has the second part of the sim, bu...
2022-06-12 02:28:50 +0000 UTC
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I had a spontaneous urge to try making something in Unreal engine again, and decided to work on this while waiting for fluids and such to simulate. Originally, this concept was something I was working on awhile ago in Unreal for school (my last semester I got to pick an elective and did an intro to game design class). The project had a lot of freedom to it and it could be pretty much anything as long as you fulfilled some basic milestones each week.
It's not very interesting, but here's...
2022-06-11 09:42:47 +0000 UTC
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I was sim'ing the fluids for this scene the last couple of days (while working on something else I'll be making a post on soon!) and I'm quite happy with the results. So I'll be doing the final renders of this scene overnight! The next thing I'd like to tackle, polish up and finalize is the first scene (where it shows the triceratops turning around and talking at the camera), then try and work sequentially from there.
Some interesting shapes showed in the fluid in this frame! Nice hexag...
2022-06-10 01:31:40 +0000 UTC
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Some more frames from this sim... At this point, I'm pretty sure that these are the settings and such I'll use for the final bake, but it left off on this:

Like I saw what was in the gif and was like "oh that'll look really good..."

2022-06-06 09:30:31 +0000 UTC
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I was thinking that the toy-using scene looked okay, but I gave it some more polish and interest. For example, when the dragon pulls off the toy, now you can see his hole! This is one of those things that having 24fps viewport playback when animating helps with... animating without having to render a section of 40 frames, look at a video and fix mistakes based on that.
The jiggle isn't as stable as I'd like it in some parts, sometimes the butt cheeks clip with the hole too much so I nee...
2022-06-06 09:16:31 +0000 UTC
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Let the sim run overnight for some more frames. I also wanted to see how it would look motion, with all the fancy stuff going on and you know? I think it looks pretty nice!

What's really interesting is how the fluid interacts with the body at some points, such as here where a string of it gets on the leg and remains there! And then, a thin, rope-like strand sticks to the taint area and then fal...
2022-06-02 23:53:38 +0000 UTC
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I'll be honest with you, I have been so interested in how this would look, I have just been letting this simulate for most of yesterday and overnight again. One thing that sucks about sims (or maybe this is a FLIP/Blender issue) the RAM quickly fills up with stuff, until it's nearly full and the speed just tanks because then it needs to start using virtual memory which is way slower than RAM, but anyway, the point is, I simulated about 360 frames of this.
Since the last post, I did a fe...
2022-06-01 19:56:59 +0000 UTC
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This is a longer, more "technical" related post so strap in!
Fluids
Thinking about fluids kept bothering me, like there *has* to be a way to get something nice. This is what I had previously:

It doesn't look awful, and there's some aspects I like (like the smoothness of the larger jets of fluid) but the issue is the unnatural rippling and pieces of liquid flying/falling off. This ...
2022-05-30 23:53:26 +0000 UTC
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I did some more stuff on the glamor hole thing. This is the scene immediately after the squirty part, and initially I was like "how can I spice this up a bit, beyond just trying to make the animation better?" and I thought, maybe the donut has some suction when the pelvis pushes up against it. I don't know if this would be actually "physically accurate" but who cares about that!
I've included this in the attachments. I was sort of hesitant to work on more of this because the last two sc...
2022-05-28 21:34:35 +0000 UTC
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Really wanted to have something like this done quickly and meant to make a post about it earlier, and it's actually quite far along, but it still needs a bit more time... this is another take on the donut creme idea, a bit more simpler.
There would be a neat, industrial sci-fi ish environment here, but for now it's basic stuff. The rectangle facing him would be a display of some kind show his butt from a different angle.
2022-05-28 21:17:21 +0000 UTC
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Edit: I've included a file without the animation. I figured it would be okay, since the animation layers add-on works using the NLA editor, and it should be removable by using the NLA, but just incase, I've uploaded one without the animation. I highly suggest using the animation layers add-on though if you're doing animation in Blender! It's really good.
https://blendermarket.com/pro...
2022-05-28 21:13:27 +0000 UTC
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I started working on the next part, where it shows the dragon getting slammed. It still needs a bit of work, but it's coming along.
I was also testing the fluids and ran into a weird bug with alembic playback. When using alembics at a high frame range, it duplicates a frame every two frames. So it looks horrible:

(The simulation and the alembic)
I did a lot of testing, trying to fig...
2022-05-23 21:19:20 +0000 UTC
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Spent yesterday and the day before finishing the animation and such on this one. The final renders look pretty decent, considering the beach is pretty much just a public domain photo with some trickery going on to animate it a bit. But it looks fine enough when blurred and when a dragon is covering most of the screen!

I also tried something different with the soft bodies- instead of just one si...
2022-05-19 08:28:48 +0000 UTC
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Here's an even more *simpler* thing. This time, some POV AV. I'm *extremely* happy with how the tailhole looks all shaded and such. I'd like it to have somehow have the numbers involved, like maybe "20" is imprinted on his left cheek and "00" on the right.

This part where he sits on the camera I'm also really happy with how it turned out. Anyway, I had some more stuff before this (like he walk...
2022-05-16 07:41:38 +0000 UTC
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I'm pretty sure this one is the longest shot in the thing. I've been chipping away at it, and the character movement is in what I'd say is a "good enough" state. I think it's time to either try working on the cloth sim, or move on to the next scene, which is where it shows the dragon from inside his stall- I'm thinkin' that should be fun to tackle and polish up. That would be this one!

As for ...
2022-05-16 06:41:59 +0000 UTC
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I was thinking of something "simple" to do for a celebratory animation thing, and originally I was thinking about V-rex getting a job at a donut factory. Here, the donuts that have creme filling use unicorn [j]i[z]z as the base ingredient. V-rex, the only dragon in the factory, is tasked with giving the "Hint of Dragon" donuts their signature flavor- the dragon creme pie flavor.

I made a pastry...
2022-05-13 05:42:38 +0000 UTC
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The next bunch of updates for this project are going to be a lot of this- just more wip stuff like this. I've done a lot of polishing- the bit where he's startled, raises his shoulders felt like it would be better than what there was before (a more subtle turn to the hole). The part where he stumbles back a bit in surprise I made it more natural, he moves is left leg back a bit and the weight moves with it.
Then, I moved on to the part where he sticks his fist inside. I got up to the pa...
2022-05-12 08:09:15 +0000 UTC
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