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General update on things

This is a bunch of stuff I've been working on. I got some voice acting back from the guy who'll be voicing the parasaur in the raptor x parasaur animation (so I've attached a bit of that, it's just moans and stuff and some POV seeing the parasaur squirm in pleasure). He also did some of the talky parts which I'll share later which I'm excited to animate soon! His initial line reading of it was really good but I'd like to get some of the raptor's voice work in before committing to anything tal...

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Bronto post credits thing

Here's the post credits thing so far- still a few things need to be done (some actual animation on the raptor when he looks at the camera, for example) but the fluid sim is done for this. This'll be moving into rendering pretty soon!

Also, the fluid on the camera looks not to good now, but when everything is rendered it'll look much better (when the depth of field blurs it and it has a fancy material)

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Alien WS update

I really should have been more frequent with this one! I've been getting a lot of animation done on it while waiting for fluid sims on the bronto/raptor/bigger dino guy post credits animation. Lots of character action, lip sync, some parts are more rough than others but a lot of it is shaping up to be pretty cool I think.

I've attached what the animation is looking like for the most part, around ~45 seconds and beyond I did a lot of stuff.

Also I don't remember if I ever posted th...

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Alien thing update

I think I haven't posted about this since mentioning it awhile ago yet, but I've been working on/off on the alien and bird WS thing. It's fun to do some more traditional character acting, lipsync animation and some cinematography techniques like shot reverse shot, camera dolly-ing, tilting, worm-eye view, etc... 

I've been working on the parts leading up to where the fluid sim starts before actually simulating any fluid.

So yeah, a quick kind of update on this, the animatic (...

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Bronto double ended toy/AV animation finished

Here's the finished bronto double ended toy/AV animation! It's taken awhile and I won't lie, I was worried for awhile about how it'd turn out, but I think it's ended up pretty good.

I've included a version with credits and without. I'm still doing credits, by the way! So if you're a frozen pizza patron, want to be in the special thanks and haven't sent me a message with the name you'd like me to use (or received one from me), then please send me a messa...

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Quick update, bronto toy almost complete

I'm almost completely done with the bronto toy animation, the sound is done, the final renders are done, just need to render the final renders with the color adjustments and touch up the full sound effect tracks, should have that ready later tonight but for now I'm posting a little preview, along with a bit of fluid sim I've been doing for the post credits thing (which won't be in the final animation when posted but I will add it in when this is done)

2023-02-24 23:07:02 +0000 UTC View Post

Bronto toy renders + something extra(?)

My computer has been crunching away at the renders, they're getting close to being done! There's one thing I think needs to change though, originally the display the bronto looks at was in a position where this made more sense:

But now it looks more like he's looking at the painting! So I'll probably fix that and rerender the frames for that. I've attached the renders so far at half res and wi...

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Misc stuff, next animation stuff

So, I've been doing a lot of experimenting with some concepts each in various stages of conceptualization while doing the fluids and rendering for the almost finished bronto animation. I've got a few ideas that I've been feeling good about and I figured this would be kind of a misc post that has stuff that doesn't fit anywhere else.

First of all, the Raptor x Parasaur (Codename RxP for now?) is in the middle-ish of some animatic stuff. I have the introductory sequence done and started t...

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Bronto toy renders progress

As usual, there were a few hiccups when rendering, for example, the 4skin on the smaller dino wasn't working properly, so I had to re-render the display camera view (which meant re-rendering the final renders that had the wrong display camera renders) It's harder to tell on the display:

But easier to see when the smaller dino's junk is visible upclose:

2023-02-13 00:13:41 +0000 UTC View Post

Finally started rendering the bronto toy/av thing

Did a lot of minor tweaks, decided to go with the bronto's room from previous animations as the environment and added some paintings in the background to fill in some empty space.

Honestly, it was a bit worrying because things weren't looking too good. But after messing with some lighting and adjusting some textures, it started to take shape. Here's some stills, made a few smaller adjustments since this but very minor things.

I've also attached the final character movement with a ...

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Probably 2nd to last fluid update on the bronto!

The fluids for this area almost done, the section before the AV part has all the fluids it'll need. Next update, it'll be with all the fluids done, then *finally* it'll be time to do  get the finishing touches going (some soft bodies on the smaller dino, an environment obviously, some fixes on the fluids having visible boundaries from the domain)

I really wanted to post this before but the...

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Parasaur rig early version

Here's an early version of the parasaur if you want to check it out. The materials (except for the eyes) are WIP.

Here's a video demonstrating most of the controls (also fixing a few minor problems I ran into, a couple verts weren't connected on the neck and also moved the teeth bones on the right side of the bone layers)

https://youtu.be/yt-cUe3Ae5k

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Parasaur x raptor thing update (long post)

First here's a time lapse of the raptor I don't think I posted! It's a long one, no music and it has a lot of meandering with things like testing cloth, testing some initial rigging stuff, etc, but it's the process from sketching a head to the final body mesh.

https://youtu.be/VXvt5UjcYOg

I've been working on a bunch of stuff while waiting for the fluids to simulate on the bronto animation- first here's a bit of ...

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Bronto toy animation, more fluids, some soft bodies

A lot of the non-tailhole fluid has been baked! It's been taking awhile because that's just the nature of fluid sims... but it's been coming along nicely. I've been baking this hands-free bit:

I had to first finalize at least the butt softbodies since the fluid sticking a bit to the butt depends on the force field (and in order for this to actually work, it needs to have the soft bodies since t...

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BBC raptor x parasaur thing update


I've been wanting to experiment with more expressive posing on character faces:

The raptor:

One thing that I think I'll definitely be doing with my characters going forward is using action constraints for things like eye blinking! This is an example of using two actions- one for blinki...

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Bronto update (finally)

My apologies once again, but I've been working on polishing some of the toy's movement, also a bit of the bronto's body as well as adding in stuff like animation on the nuts/junk, toes/feet, more movement on the legs, that sort of thing. The issue was from when I rebaked the bone dynamics on the toy, it messed up a bunch of stuff and caused problems with the fluid (like the toy collapsing on itself, fluids getting weird, it just was not looking good).

I think this is about good enough t...

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Parasaur thing update

This little project has super charged my mood I'd say, been feeling really productive, inspired... lots of stuff getting done, I've recorded most of it (I think for an hour or two I forgot to record some work on the parasaur)

(Testing various deformation stuff here, wip, faces still have no rigging)

Here's a run down of this, the parasaurolophus is a shy power bottom, the raptor is a mor...

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Parasaur concept and head model


I felt like modeling a character for something I've been wanting to do, something to get more inspired. It's hard to explain but I've just felt empty since finishing the dragon animation and working with the bronto (and the all the headaches that animating the AV/double ended toy has given me) has left me feeling down.

I made a parasaurolophus because I think they have such a cool head shape.

2023-01-09 04:38:39 +0000 UTC View Post

AV bit update

Took longer than expected, but I completely redid a few spots, like I felt as though originally it was just too fast. Just too much movement in some parts. It just felt like some parts didn't have proper weight to it, especially in the beginning (like the gif above).

I think that it's good enough basically (the bronto's hole bones still have weird spots to it, but I think if I just bake it down and touch that up manually it'll look much nicer). So now it's about time to move on to fluid...

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Another Bronto update

I redid a lot of the animation near the end, it was getting too difficult to animate without adding in some extra stuff to the smaller dino's armature. I made a reverse FK spine for him when he's in the hole so it was easier to move the body (instead of the hips being the root bone, the neck is the root so you rotate the neck or spine and the rest goes with it)

I was hoping to have the character animation done last year (happy new year btw) but I this has proven quite challenging to ani...

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Bronto update (and merry Christmas!)

This has been a lot more of a challenge than I initially though. The physics on the toy were absolutely unusable for the most part, I think I used it for barely 1% of the animation. So it's manually animated for the most part... which has been very tedious.

I think it's turned out... fine, I've been trying hard to massage it into something that looks good. But the idea of having the knot pop in/out might have been too ambitious for me to animate by hand. I think it'll look a lot better ...

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Bronto toy update (5?)

I recorded some voice stuff, not all of it is in the WIP in the attachments but this is the extent of the lip-sync for this animation! The rest will be spoken, but since the bronto's head is offscreen there's no need to animate the mouth :p

I did some polish on the toy, I originally was like "yeah I'll just use physics and blend between manual and physics animation" but the physics weren't behaving at all as I would have liked so most of it is manually animated. Still needs work.

...

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More WIP bronto

Finally got the face rigged, it's the same setup I've been doing for awhile now... 

I really want to try some more advanced rigging techniques for the face, but I don't think it's a good time for that! Like I found out recently you could use the action constraint on bones to make almost like "bone shape keys" and I was like "holy cow... this is over powered"

2022-12-14 23:19:04 +0000 UTC View Post

Bronto toy update again

Some polish on the beginning part, also I forgot I still need to work on the bronto's face bones so he's still not very expressive yet. I was trying to do some fancy stuff with surface deforming and lattices, but it wasn't quite as reliable as good old fashioned bones. So I'll get to that tomorrow.

Still needs some work over all, but it's starting to come along. The part in that gif is one I'm *dying* to add fluids to, like the toy gets sucked back in and he gets splatted with lube juic...

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Bronto toy/AV thing progress

Chipping away at this sequence- I think it's starting to look pretty good! Of course the bronto's hole is really glitchy, but that's something I'll touch up manually soon.

I'm pretty happy with the motion of the smaller dino, hands/toes/balls/pp still more work. A couple people have asked about having some bulging in the tummy, like he's moving around, that I don't know how I'd go about doing in a way that would look good. One idea I had was shrink wrapping bones to a proxy version of t...

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AV scene wip 2

Still getting a feel for this- I think it's coming together, like I'm starting to see the potential. I think I've talked about it before, but pretty much every time I start an animation I'm just really uneasy about whether something will turn out good or not (and I felt that *heavily* with this one) and like... how am I going to do it?

My biggest concern for this bit is the tail going into the smaller dino guy's butt- I *think* I can get away with giving the spline IK control bones a ch...

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Bronto double ended toy wip

I've blocked out most of this thing- it's still extremely rough though. I'm focusing on getting the timing down (the bronto will have a few lines, which is why around 0:27 the camera looks up at him, like he'll say something about the dino guy getting splashed with a[n]a[l]_juice)

(Also it's important to reiterate that the bronto will be looking at himself from a different camera angle)

I'm also extremely sorry for the slowness on this one- been having game dev on my mind. Like la...

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Another dino guy wip

Some people were asking about some AV stuff, it's bee awhile and I think it's a good time to do some. I figured it would be a good opportunity to model a new character since it's been awhile for that too. Recycled the pp and the feet from the raptor model as well as the rig so that helped speed things up, but did most of it yesterday, feeling really inspired!

2022-11-15 15:48:05 +0000 UTC View Post

Apologies for the lack of animation!

I'm grateful for you all being supportive of my game making, but I'm really sorry for being so distracted by it- that's not what you all are here for and I've been spending way too much time with that. And it's a lot more frustrating to do than animation, ot be honest (though it does have it's own different feeling of accomplishment when things work)

For me, programming is a bit "dangerous" I guess. Like I can't focus on anything else when there's these solutions in my mind for some bug...

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RPG thing

If you've been a patron for awhile, you'll know from time to time I try some game development related things. So for a few weeks I've been exploring the idea of a turn-based rpg, it's been a lot of meandering, trial and error, exploring a lot of different options. I originally was trying to make something in rpgmaker mz, thinking it would be easy to use it as a base for what I wanted to do and modifying things as needed.

It uses Java Script which is a language I used only once in a full...

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