
Here's the full animation! There's some sort of bad clipping at the end, the bronto's leg on the chair, but I'm okay with that. Fixing that would probably be more trouble than it's worth to be honest.
I've also made a lil logo thing for the animations, whipped it up real quick:

<...
2021-09-30 08:26:10 +0000 UTC
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It's at 2624 frames rendered, so over half-way done! Most of what's in the current video with all the renders so far has been seen in that preview from earlier, but near the end it does get to the bit ...
2021-09-29 21:51:18 +0000 UTC
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I have a lot of different ideas things I'd like to do next, all of which I'm equally happy with, but does anyone want the next one to be feral dragons? (that can talk, like, if I'm doing a dragon animation, it's going to talk. We're having a talking dragon, no question about it)
I'm thinking either feral x feral, so two dragons smashing, or feral x some kobolds or equine-y type characters (2-3).
If you don't see an option you like, leave a comment about what else you have in mind ...
2021-09-29 18:52:34 +0000 UTC
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I've been thinking about it a lot, and wondering if I should go ahead and add some sound in to the animation... (maybe a teeeeny bit of voice acting? I could probably animate some mouth movement- the mouth setup for the characters should be capable of it).
But how much do you value sound? Is it very important? Kind of? Not really?
I'd rather just hand it off to someone else if the price is reasonable, but I have a very specific audio direction I'd like to take... ...
2021-09-29 07:22:28 +0000 UTC
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Here's the full video- there' some problems and such that kind of ruin it for viewing on it's own if you ask me, but the purpose of it is to be on the monitor in the environment! Which is why some anim...
2021-09-28 23:18:37 +0000 UTC
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So far, a whopping 1710 frames of it have been rendered. I'm actually quite happy with how everything looks! The lighting, materials and such look quite nice (but maybe it's because we spend so much time looking at view ports, approximations and so one).
I'm going to give my poor computer a rest, I'm terrified of something happening to it :x
2021-09-27 07:59:22 +0000 UTC
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Currently rendering the frames for the webcam view

(Last finished frame as of typing this! 1189)
So I've been doing other stuff, experimenting with some audio.
I haven't done lip-sync in a long time, but this is my first time attempting adding audio to something sexual. So, it'...
2021-09-27 05:16:50 +0000 UTC
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Here's very likely the *final* version of the animation aspect of the bronto x raptor animation. I'll be setting up the scene for rendering, then... if all goes well, as in, hopefully I can just hit render and not have forgotten to enable something/hide something and have all the final frames (all... 4505 of them ._.)
Also I attached a lil test with the dragon. I've never modelled/rigged a like, slit-style pp and it's not very mobile (like, I had to have him in a void for now because it...
2021-09-26 22:21:05 +0000 UTC
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I gave him some danglin baby producers and wanted to try an add-on I forgot I purchased (bone dynamics) so I animated this bit real quick.
This method for jiggle works good for simpler stuff, but obviously isn't a replacement for soft bodies... soft bodies give much better results with the right settings, but yeah... there's a bazillion parameters to adjust and it takes time to see s...
2021-09-26 10:00:06 +0000 UTC
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I think this time the soft bodies have juuust enough jiggling and also it doesn't deform the mesh too badly in extreme spots... I'll be fixing up any bad clipping and such next, then hopefully just move on to rendering the animation in the actual environment.
Also I've worked on the charact...
2021-09-26 08:34:13 +0000 UTC
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I was going to hold a poll for settings, but I don't know if what I'm thinking is a broad enough variety of setting ideas. So, please suggest ideas for setting (or anything else! But this will be mostly about settings)
This way, ideas you suggest will be in the poll and everyone can vote on it, as opposed to my limited imagination of ideas...
I'm talking like genre, year, broad ideas. Modern, sci-fi, fantasy, Jurassic, western, mythological, whatever you can think of.
...
2021-09-21 02:30:44 +0000 UTC
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*I don't have anything new really to show, so the image a horrible doodle*
In the attachment is a preview of the animation (very close to being done)
I spent forever messing with the soft body settings (particularly on the butt) and I've kind of compromised between a stable simulation and less jiggling. I think it's *acceptable* but I'd really like to have some better settings...
2021-09-21 02:09:57 +0000 UTC
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I added in secondary motion to whats happening below (when it's seen, since these balls are hand animated!) and have been polishing the part after the inserting part. Also, I added in a simple loop for the bronto licking the plug. I think it looks pretty dang okay as is, but maybe I'll add a bit m...
2021-09-17 08:06:18 +0000 UTC
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I decided to not do anything important today and worked on polishing this part of the animation.
Lately, I've been burned out on work and school. At first, I thought there was something really bad going on, like being physically ill. I've been getting really hot all of the sudden, heart racing, sweating, head aches, weak legs, dizziness, and when I started to figure it out it all po...
2021-09-14 05:02:21 +0000 UTC
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I got around to rendering the last of the frames and such! I added a little "only dinos" logo at the bottom left for fun :p you may recall the "only dinos" idea from awhile ago where I was like "it's a place where people pay to see hot amateur dinos!" or something. This would be the kind of content on such a website.
There's a few things that will change though, such as:
- The cam view of the bronto's cakes isn't on the monitor but will be in the final version
- The render s...
2021-09-08 07:34:58 +0000 UTC
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So, I thought I was good to go, put the characters in the scene, click render and let the computer chip away at it, but it's never quite that simple.
I had to re-render several parts because some...
2021-09-05 06:50:57 +0000 UTC
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I've been adding facial animations, touching things up, that sort of thing.
More importantly, I adde...
2021-09-04 08:27:49 +0000 UTC
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Update: moved the image into the post body.

The much awaited moment! I didn't do much on this yesterday (semester started >_>) but I did some stuff tonight. I animated the eyes/mouth for this so I could get a better feel of his reaction to this (though yeah I still need to animate their facial expressions and also give the bronto some nice licking of the plug, satisfied smile a...
2021-09-01 07:56:00 +0000 UTC
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In the attachments, I rendered the video with look-dev view. Weirdly though it didn't render correctly? I think I started before the shaders recompiled or something because the bronto is supposed to look like this:

2021-08-29 08:25:09 +0000 UTC
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There's a bit of freak out on the tail hole (I haven't added drivers to the shrink wrap constraints so if the plug gets near the tail hole, it'll try to wrap to it causing a weird glitchy hole!)
But I actually did the thing I mentioned in the previous post! Really happy too. The raptor isn't animated after he pulls it out, but dang man I think this turned out somehow... really good!!...
2021-08-28 08:51:22 +0000 UTC
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I'm attaching the first half of the animation, still WIP but the body movements are mostly done (still haven't done much facial/eye animation yet!)
I would be farther ahead, but I've had a couple set backs >_> First the original pp setup wasn't really cut out for the task of being stroked- (no pun intended)
So I came up with what might be a fairly comprehensive 4skin setu...
2021-08-28 05:53:55 +0000 UTC
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So I started the first parts of the animation, the raptor isn't animated for this part *yet*
Getting an idea of the camera work! (This is using that sweet "camera person" style rig I made for voyeuristic camera movement)
2021-08-26 06:28:14 +0000 UTC
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A few things, added jiggle to multiple parts of the characters
Some are very subtle (the smol raptor has jiggle on his tummy and chest, but very stiff since he's lean)
The bronto is more pronounced!
And on the raptor's rig, I fixed a bunch of stuff with the butt's deformation and...
2021-08-25 07:47:00 +0000 UTC
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Yesterday, I knocked out 99% of the environment (the vast majority of stuff is either cc-0/cc-by models from blend swap, the plants except the spider plant I got from blender market)
Today, I spent most of the day finishing up the furniture rig for the brontosaurus. It's a complicated setup...
2021-08-23 04:12:43 +0000 UTC
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The jiggle is still not right, but most of the brontosaurus rig is done!
Also, here's a smol raptor nerd who will be putting a watermelon inside him~~

And here's a look underneath the hood. I've figured out a pretty easy, yet effective, way to deform shoulders more naturally...
2021-08-19 00:42:20 +0000 UTC
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Sorry, I've been really busy, but did a few interesting things, I'll post more about it but here's a rigged sex and a new hip setup
I'll be going on vacation from work the week after next (and won't...
2021-08-14 17:27:40 +0000 UTC
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Here's some poses to see how the mesh deforms (wip, barely started the ball/pp/butt hole parts)



2021-07-31 10:15:42 +0000 UTC
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It's been quite awhile, I was working on both the animation and this brontosaurus character. The animation I kind of messed up because I parented the donk's body to her leg and when I animated it, it messed the nip suck up a bit.

*wip animation >_>
But when I drew the head for t...
2021-07-27 09:11:33 +0000 UTC
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Here's a bit of the animation I wanted to get to asap- I thought it would be a lot of fun to animate. So much so I kind of slacked off a bit and did this the last 3 and half hours instead of assignments ^^; It was quite fun! One thing I did to try and at least *sort of* suggest some tangible fleshiness without having to rely solely on soft bodies. The b00bz have soft bodies on them, but no...
2021-07-13 07:33:28 +0000 UTC
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I had to make a few more adjustments to my rigs (the high poly one of the triceratops babe's nutz are a bit weird and not sure why, but I'll fix that).
These are the high poly models animating- I'm animating with the low polygon models since it's much, much more responsive so this is neat for me seeing the lil details on all the polygons (like the flex the donk does as he adjusts him...
2021-07-11 08:37:41 +0000 UTC
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